Difference between revisions of "Harp"
(Added that it can be crafted at a crafting spot because I discovered that in game) |
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− | {{Royalty}}{{Stub}}{{ | + | {{Royalty}} |
+ | {{Stub}} | ||
+ | {{Infobox main|furniture | ||
| name = Harp | | name = Harp | ||
| image = Harp.png | | image = Harp.png | ||
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| production facility 1 = Fueled smithy | | production facility 1 = Fueled smithy | ||
| production facility 2 = Electric smithy | | production facility 2 = Electric smithy | ||
+ | | production facility 3 = Crafting spot | ||
| research = Harp | | research = Harp | ||
| resource 1 = wood | | resource 1 = wood | ||
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}} | }} | ||
A '''Harp''' is a source of High Culture [[recreation]] and is a requirement for specific [[titles]]. | A '''Harp''' is a source of High Culture [[recreation]] and is a requirement for specific [[titles]]. | ||
+ | |||
== Acquisition == | == Acquisition == | ||
− | Harp can be crafted at either the [[Fueled smithy|fueled]] or [[electric smithy]] using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} | + | Harp can be crafted at either the [[Fueled smithy|fueled]] or [[electric smithy]] or at a [[crafting spot]] using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the [[Research#Harp|Harp]] research has been completed. |
− | ==Summary== | + | == Summary == |
{{Stub|section=1|reason=Has almost no information about unique mechanics}} | {{Stub|section=1|reason=Has almost no information about unique mechanics}} | ||
Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a [[mood]] bonus to the noble and attendees. | Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a [[mood]] bonus to the noble and attendees. | ||
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The harp cannot be played if the pawn has a [[manipulation]] capacity of 0%. | The harp cannot be played if the pawn has a [[manipulation]] capacity of 0%. | ||
− | ==Analysis== | + | == Analysis == |
{{Stub|section=1}} | {{Stub|section=1}} | ||
Revision as of 08:36, 26 February 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Harp
A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.
Base Stats
Building
- Size
- 1 × 1
- Placeable
- True
- Cover Effectiveness
- 0%
- Recreation
- 100% Music
Creation
- thingCategories
- BuildingsJoy
- tradeTags
- MusicalInstrument
A Harp is a source of High Culture recreation and is a requirement for specific titles.
Acquisition
Harp can be crafted at either the fueled or electric smithy or at a crafting spot using 150 Wood in 18,000 ticks (5 mins) after the Harp research has been completed.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Has almost no information about unique mechanics. |
Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rec Power | 76% | 88% | 100% | 112% | 124% | 140% | 180% |
The harp cannot be played if the pawn has a manipulation capacity of 0%.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Version history
- Royalty DLC Release - Added.
- 1.1.2559 - No longer crafted at the art bench.
- 1.2.2719 - Humans with 0% hearing no longer get thoughts from listening to instruments.
- 1.3.3067 - Fix: Musical instruments don't give recreation.