Difference between revisions of "Harp"

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(Added that it can be crafted at a crafting spot because I discovered that in game)
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{{Royalty}}{{Stub}}{{infobox main|furniture||
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{{Royalty}}
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{{Stub}}
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{{Infobox main|furniture
 
| name = Harp
 
| name = Harp
 
| image = Harp.png
 
| image = Harp.png
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| production facility 1 = Fueled smithy
 
| production facility 1 = Fueled smithy
 
| production facility 2 = Electric smithy
 
| production facility 2 = Electric smithy
 +
| production facility 3 = Crafting spot
 
| research = Harp
 
| research = Harp
 
| resource 1 = wood  
 
| resource 1 = wood  
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}}
 
}}
 
A '''Harp''' is a source of High Culture [[recreation]] and is a requirement for specific [[titles]].
 
A '''Harp''' is a source of High Culture [[recreation]] and is a requirement for specific [[titles]].
 +
 
== Acquisition ==
 
== Acquisition ==
Harp can be crafted at either the [[Fueled smithy|fueled]] or [[electric smithy]] using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} or a crafting spot using 150 wood after the [[Research#Harp|Harp]] research has been completed.  
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Harp can be crafted at either the [[Fueled smithy|fueled]] or [[electric smithy]] or at a [[crafting spot]] using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the [[Research#Harp|Harp]] research has been completed.
  
==Summary==
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== Summary ==
 
{{Stub|section=1|reason=Has almost no information about unique mechanics}}
 
{{Stub|section=1|reason=Has almost no information about unique mechanics}}
 
Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a [[mood]] bonus to the noble and attendees.
 
Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a [[mood]] bonus to the noble and attendees.
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The harp cannot be played if the pawn has a [[manipulation]] capacity of 0%.
 
The harp cannot be played if the pawn has a [[manipulation]] capacity of 0%.
  
==Analysis==
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== Analysis ==
 
{{Stub|section=1}}
 
{{Stub|section=1}}
  

Revision as of 08:36, 26 February 2023

Harp

Harp

A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.

Base Stats

Type
BuildingMisc
Market Value
245 Silver
Mass
4 kg
Beauty
10
HP
70
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cover Effectiveness
0%
Recreation
100% Music

Creation

Crafted At
Fueled smithy / Electric smithy / Crafting spot
Required Research
Harp
Skill Required
Crafting 3
Work To Make
18,000 ticks (5 mins)
Resources to make
Wood 150
Deconstruct yield
Wood 75
Destroy yield
Wood 37 - 38
Technical
thingCategories
BuildingsJoy
tradeTags
MusicalInstrument


A Harp is a source of High Culture recreation and is a requirement for specific titles.

Acquisition

Harp can be crafted at either the fueled or electric smithy or at a crafting spot using Wood 150 Wood in 18,000 ticks (5 mins) after the Harp research has been completed.

Summary

Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rec Power 76% 88% 100% 112% 124% 140% 180%
  • The harp cannot be played if the pawn has a manipulation capacity of 0%.

    Analysis

    Version history