Difference between revisions of "Sniper rifle"
m (→Analysis) |
|||
Line 70: | Line 70: | ||
== Analysis == | == Analysis == | ||
− | The sniper rifle has the longest range of all weapons in the game, along with excellent long-distance accuracy and high per-shot damage. Like the [[pila]] and [[charge lance]], the sniper rifle has a reputation of maiming or even outright killing | + | The sniper rifle has the longest range of all weapons in the game, along with excellent long-distance accuracy and high per-shot damage. Like the [[pila]] and [[charge lance]], the sniper rifle has a reputation of maiming or even outright killing a large proportion of the targets it downs. Due to the propensity of destroying limbs, it tends to make a poor choice if you intend to take [[prisoner]]s after a raid. |
− | But, due to its sluggish firerate, actual {{DPS}} is one of the worst of the firearms, just on par with the neolithic [[greatbow]]. This leaves the sniper rifle to roles where the range is useful, such as provoking a [[siege]] to attack, or as one of | + | But, due to its sluggish firerate, actual {{DPS}} is one of the worst of the firearms, just on par with the neolithic [[greatbow]]. This leaves the sniper rifle to roles where the range is useful, such as provoking a [[siege]] to attack, or as one of safest weapons to go hunting with. Also, close range accuracy is quite low. |
As a shooter's personal accuracy is reduced for each tile of distance, the sniper is one of the most skill-heavy weapons of the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit. If using a sniper for long-range combat, then have your highest skill shooters wield it. | As a shooter's personal accuracy is reduced for each tile of distance, the sniper is one of the most skill-heavy weapons of the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit. If using a sniper for long-range combat, then have your highest skill shooters wield it. | ||
− | Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy. The sniper rifle is more expensive and has a larger research requirement, and isn't common from raiders, outside of sniper-only mercenary raids. | + | Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate, {{DPS}}, and accuracy at shorter distances for additional range, extra single-shot damage and improved long-distance accuracy. The sniper rifle is more expensive and has a larger research requirement, and isn't common from raiders, outside of sniper-only mercenary raids. |
=== Stats === | === Stats === |
Revision as of 02:40, 19 July 2023
Sniper rifle
An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.
Base Stats
- Tech Level
- Industrial
- Weapon Class
- Industrial
- Mass
- 4 kg
Ranged Combat
- Mode
- Single-Shot
- Damage
- 25 dmg (Bullet)
- Armor penetration
- 38%
- Warm-Up
- 210 ticks (3.5 secs)
- Cooldown
- 138 ticks (2.3 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 50% - 70% - 86% - 88%
- Velocity
- 100 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 4.31
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Required Research
- Precision rifling
- Skill Required
- Crafting 7
- Work To Make
- 45,000 ticks (12.5 mins)
- Has Quality
- True
- weaponTags
- SniperRifle
- thingSetMakerTags
- RewardStandardQualitySuper
The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.
Acquisition
Sniper rifles can be crafted at a Machining table once the Precision rifling research project has been completed. They require 60 Steel, 8 Components, 45,000 ticks (12.5 mins) of work, and a Crafting skill of 7.
Sniper rifles can also be purchased from outlander and orbital combat suppliers or from outlander faction bases, or recovered from raiders:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Mercenary Sniper | 99.89% | Normal | 70-320% |
Analysis
The sniper rifle has the longest range of all weapons in the game, along with excellent long-distance accuracy and high per-shot damage. Like the pila and charge lance, the sniper rifle has a reputation of maiming or even outright killing a large proportion of the targets it downs. Due to the propensity of destroying limbs, it tends to make a poor choice if you intend to take prisoners after a raid.
But, due to its sluggish firerate, actual DPS is one of the worst of the firearms, just on par with the neolithic greatbow. This leaves the sniper rifle to roles where the range is useful, such as provoking a siege to attack, or as one of safest weapons to go hunting with. Also, close range accuracy is quite low.
As a shooter's personal accuracy is reduced for each tile of distance, the sniper is one of the most skill-heavy weapons of the game. For example, a shooter with a Shooting Accuracy of 95% (Shooting 6) would have a 0.95^30
chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty after shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit. If using a sniper for long-range combat, then have your highest skill shooters wield it.
Compared to the bolt-action rifle, the sniper rifle trades firing rate, DPS, and accuracy at shorter distances for additional range, extra single-shot damage and improved long-distance accuracy. The sniper rifle is more expensive and has a larger research requirement, and isn't common from raiders, outside of sniper-only mercenary raids.
Stats
The sniper rifle can kill from 2 shots to the torso, or 1 shot to the head, brain, or any vital organ.
On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Sniper rifle | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 265 |
Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 395 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 530 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 660 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 795 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1325 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 2650 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Aproximately A9 - Name changed from M-24 to Sniper Rifle, sprite changed.
- Beta 19 - received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
- Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.