Difference between revisions of "Sniper rifle"

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== Analysis ==
 
== Analysis ==
The sniper rifle has the longest range of all weapons in the game, along with excellent long-distance accuracy and high per-shot damage. Like the [[pila]] and [[charge lance]], the sniper rifle has a reputation of maiming or even outright killing its victims. Due to the propensity of destroying limbs, it tends to make a poor choice if you intend to take [[prisoner]]s after a raid.
+
The sniper rifle has the longest range of all weapons in the game, along with excellent long-distance accuracy and high per-shot damage. Like the [[pila]] and [[charge lance]], the sniper rifle has a reputation of maiming or even outright killing a large proportion of the targets it downs. Due to the propensity of destroying limbs, it tends to make a poor choice if you intend to take [[prisoner]]s after a raid.
  
But, due to its sluggish firerate, actual {{DPS}} is one of the worst of the firearms, just on par with the neolithic [[greatbow]]. This leaves the sniper rifle to roles where the range is useful, such as provoking a [[siege]] to attack, or as one of best weapons to go hunting with. Also, close range accuracy is quite low.  
+
But, due to its sluggish firerate, actual {{DPS}} is one of the worst of the firearms, just on par with the neolithic [[greatbow]]. This leaves the sniper rifle to roles where the range is useful, such as provoking a [[siege]] to attack, or as one of safest weapons to go hunting with. Also, close range accuracy is quite low.  
  
 
As a shooter's personal accuracy is reduced for each tile of distance, the sniper is one of the most skill-heavy weapons of the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit. If using a sniper for long-range combat, then have your highest skill shooters wield it.
 
As a shooter's personal accuracy is reduced for each tile of distance, the sniper is one of the most skill-heavy weapons of the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit. If using a sniper for long-range combat, then have your highest skill shooters wield it.
  
Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy. The sniper rifle is more expensive and has a larger research requirement, and isn't common from raiders, outside of sniper-only mercenary raids.
+
Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate, {{DPS}}, and accuracy at shorter distances for additional range, extra single-shot damage and improved long-distance accuracy. The sniper rifle is more expensive and has a larger research requirement, and isn't common from raiders, outside of sniper-only mercenary raids.
  
 
=== Stats ===
 
=== Stats ===

Revision as of 02:40, 19 July 2023

Sniper rifle

Sniper rifle

An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
530 Silver
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg (Bullet)
Armor penetration
38%
Warm-Up
210 ticks (3.5 secs)
Cooldown
138 ticks (2.3 secs)
Range
44.9 tile(s)
Accuracy
50% - 70% - 86% - 88%
Velocity
100 (m/s)
Burst Count
1 (per burst)
DPS
4.31
Stopping power
1.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Precision rifling
Skill Required
Crafting 7
Work To Make
45,000 ticks (12.5 mins)
Resources to make
Steel 60 + Component 8
Technical
Has Quality
True
weaponTags
SniperRifle
thingSetMakerTags
RewardStandardQualitySuper


The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.

Acquisition

Sniper rifles can be crafted at a Machining table once the Precision rifling research project has been completed. They require Steel 60 Steel, Component 8 Components, 45,000 ticks (12.5 mins) of work, and a Crafting skill of 7.

Sniper rifles can also be purchased from outlander and orbital combat suppliers or from outlander faction bases, or recovered from raiders:

Raider Kind Chance Average Quality Health
Mercenary Sniper 99.89% Normal 70-320%

Analysis

The sniper rifle has the longest range of all weapons in the game, along with excellent long-distance accuracy and high per-shot damage. Like the pila and charge lance, the sniper rifle has a reputation of maiming or even outright killing a large proportion of the targets it downs. Due to the propensity of destroying limbs, it tends to make a poor choice if you intend to take prisoners after a raid.

But, due to its sluggish firerate, actual DPS is one of the worst of the firearms, just on par with the neolithic greatbow. This leaves the sniper rifle to roles where the range is useful, such as provoking a siege to attack, or as one of safest weapons to go hunting with. Also, close range accuracy is quite low.

As a shooter's personal accuracy is reduced for each tile of distance, the sniper is one of the most skill-heavy weapons of the game. For example, a shooter with a Shooting Accuracy of 95% (Shooting 6) would have a 0.95^30 chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty after shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit. If using a sniper for long-range combat, then have your highest skill shooters wield it.

Compared to the bolt-action rifle, the sniper rifle trades firing rate, DPS, and accuracy at shorter distances for additional range, extra single-shot damage and improved long-distance accuracy. The sniper rifle is more expensive and has a larger research requirement, and isn't common from raiders, outside of sniper-only mercenary raids.

Stats

The sniper rifle can kill from 2 shots to the torso, or 1 shot to the head, brain, or any vital organ.

On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.

Attack table

Ranged

  • Sniper rifle Sniper rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 22.5 34.2% 40% 56% 68.8% 70.4% 3.88 1.55 2.17 2.68 2.72 265 Silver
    Poor 25 38% 45% 63% 77.4% 79.2% 4.31 1.94 2.72 3.32 3.4 395 Silver
    Normal 25 38% 50% 70% 86% 88% 4.31 2.16 3.02 3.71 3.79 530 Silver
    Good 25 38% 55% 77% 94.6% 96.8% 4.31 2.37 3.32 4.09 4.18 660 Silver
    Excellent 25 38% 60% 84% 100% 100% 4.31 2.59 3.62 4.31 4.31 795 Silver
    Masterwork 31.25 47.5% 67.5% 94.5% 100% 100% 5.39 3.66 5.12 5.39 5.39 1325 Silver
    Legendary 37.5 57% 75% 100% 100% 100% 6.47 4.85 6.47 6.47 6.47 2650 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Sniper rifle Sniper rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 265 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 395 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 530 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 660 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 795 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1325 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2650 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history

    • Aproximately A9 - Name changed from M-24 to Sniper Rifle, sprite changed.
    • Beta 19 - received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
    • Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.