Difference between revisions of "Crib"
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| Legendary crib || This crib is wonderful. So very comfortable. Perfect for naps. || {{+|8}} | | Legendary crib || This crib is wonderful. So very comfortable. Perfect for naps. || {{+|8}} | ||
|} | |} | ||
+ | |||
+ | When a child outgrows their crib, it will automatically be unassigned, causing them to seek a more suitably sized bed when they next rest. | ||
== Analysis == | == Analysis == | ||
Line 58: | Line 60: | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
* [[Version/1.4.3555|1.4.3555]] - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required [[Research#Complex furniture|Complex furniture]]. | * [[Version/1.4.3555|1.4.3555]] - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required [[Research#Complex furniture|Complex furniture]]. | ||
+ | * [[Version/1.4.3641|1.4.3641]] - Unassign beds from pawns that have grown too large to fit in them. | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] |
Revision as of 12:18, 29 October 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Resting stats (comfort/tending/etc).. |
Crib
A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.
Base Stats
Building
- Size
- 1 × 1
- Terrain Affordance
- Light
Creation
- Work To Make
- 400 ticks (6.67 secs)
- Stuff Tags
- Woody, Stony, Metallic
The crib is a furniture item added by the Biotech DLC
Acquisition
Cribs can be constructed with 25 Stuff (Woody/Stony/Metallic, 250 for SMVs) and 400 ticks (6.67 secs) of work.
Summary
Babies spend most of their time in a crib. Nursing mothers or pawns with the Childcare labor enabled will remove them to engage in breastfeeding or play, replacing them when done. Babies receive a mood bonus from being inside a high-quality crib. Cribs do not turn a bedroom into a barracks.
Thought | Description | Mood effect |
---|---|---|
Good crib | This crib is comfy. | +2 |
Excellent crib | This crib is very comfy. | +4 |
Masterwork crib | This crib is amazing. So comfortable. | +6 |
Legendary crib | This crib is wonderful. So very comfortable. Perfect for naps. | +8 |
When a child outgrows their crib, it will automatically be unassigned, causing them to seek a more suitably sized bed when they next rest.
Analysis
Cribs are cheaper than a bed, easily afforded for the vast majority of colonies, and 1 tile smaller. As babies have few moodlets available to them, a high-quality crib can have a great impact on their mood, and thus a whole colony's mood. As they are smaller and don't create barracks, cribs can be placed where it is most convenient.
Note that babies can also sleep in beds. If a crib is not at least of good quality, then using a regular bed would have no difference on the baby. [Verify] Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a hospital bed if your baby gets a disease.
Stats table
Feature | Toggle |
---|---|
Quality |
Crib | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (16.67 secs) | 1,000140 | 75% | 11 |
Awful | Gold | -2 | ticks (6 secs) | 36042 | 40% | 1,250 |
Awful | Granite blocks | 0 | ticks (42.33 secs) | 2,540119 | 0% | 16 |
Awful | Limestone blocks | 0 | ticks (42.33 secs) | 2,540109 | 0% | 16 |
Awful | Marble blocks | 0 | ticks (39 secs) | 2,34084 | 0% | 15 |
Awful | Plasteel | 0 | ticks (14.67 secs) | 880196 | 0% | 114 |
Awful | Sandstone blocks | 0 | ticks (35.67 secs) | 2,14098 | 0% | 15 |
Awful | Silver | -1 | ticks (6.67 secs) | 40049 | 40% | 126 |
Awful | Slate blocks | 0 | ticks (42.33 secs) | 2,54091 | 0% | 16 |
Awful | Steel | 0 | ticks (6.67 secs) | 40070 | 40% | 24 |
Awful | Jade | -1 | ticks (33.33 secs) | 2,00035 | 0% | 66 |
Awful | Uranium | 0 | ticks (12.67 secs) | 760175 | 0% | 76 |
Awful | Wood | 0 | ticks (4.67 secs) | 28046 | 100% | 16 |
Poor | Bioferrite | 0 | ticks (16.67 secs) | 1,000140 | 75% | 17 |
Poor | Gold | 12 | ticks (6 secs) | 36042 | 40% | 1,875 |
Poor | Granite blocks | 0 | ticks (42.33 secs) | 2,540119 | 0% | 24 |
Poor | Limestone blocks | 0 | ticks (42.33 secs) | 2,540109 | 0% | 24 |
Poor | Marble blocks | 1 | ticks (39 secs) | 2,34084 | 0% | 23 |
Poor | Plasteel | 0 | ticks (14.67 secs) | 880196 | 0% | 171 |
Poor | Sandstone blocks | 1 | ticks (35.67 secs) | 2,14098 | 0% | 23 |
Poor | Silver | 4 | ticks (6.67 secs) | 40049 | 40% | 189 |
Poor | Slate blocks | 1 | ticks (42.33 secs) | 2,54091 | 0% | 24 |
Poor | Steel | 0 | ticks (6.67 secs) | 40070 | 40% | 37 |
Poor | Jade | 6 | ticks (33.33 secs) | 2,00035 | 0% | 99 |
Poor | Uranium | 0 | ticks (12.67 secs) | 760175 | 0% | 115 |
Poor | Wood | 0 | ticks (4.67 secs) | 28046 | 100% | 23 |
Normal | Bioferrite | 0 | ticks (16.67 secs) | 1,000140 | 75% | 22 |
Normal | Gold | 24 | ticks (6 secs) | 36042 | 40% | 2,500 |
Normal | Granite blocks | 1 | ticks (42.33 secs) | 2,540119 | 0% | 32 |
Normal | Limestone blocks | 1 | ticks (42.33 secs) | 2,540109 | 0% | 32 |
Normal | Marble blocks | 2 | ticks (39 secs) | 2,34084 | 0% | 31 |
Normal | Plasteel | 1 | ticks (14.67 secs) | 880196 | 0% | 230 |
Normal | Sandstone blocks | 1 | ticks (35.67 secs) | 2,14098 | 0% | 30 |
Normal | Silver | 8 | ticks (6.67 secs) | 40049 | 40% | 250 |
Normal | Slate blocks | 1 | ticks (42.33 secs) | 2,54091 | 0% | 32 |
Normal | Steel | 1 | ticks (6.67 secs) | 40070 | 40% | 49 |
Normal | Jade | 12 | ticks (33.33 secs) | 2,00035 | 0% | 132 |
Normal | Uranium | 0 | ticks (12.67 secs) | 760175 | 0% | 153 |
Normal | Wood | 1 | ticks (4.67 secs) | 28046 | 100% | 31 |
Good | Bioferrite | 0 | ticks (16.67 secs) | 1,000140 | 75% | 28 |
Good | Gold | 48 | ticks (6 secs) | 36042 | 40% | 3,000 |
Good | Granite blocks | 2 | ticks (42.33 secs) | 2,540119 | 0% | 40 |
Good | Limestone blocks | 2 | ticks (42.33 secs) | 2,540109 | 0% | 40 |
Good | Marble blocks | 5 | ticks (39 secs) | 2,34084 | 0% | 39 |
Good | Plasteel | 2 | ticks (14.67 secs) | 880196 | 0% | 285 |
Good | Sandstone blocks | 2 | ticks (35.67 secs) | 2,14098 | 0% | 38 |
Good | Silver | 16 | ticks (6.67 secs) | 40049 | 40% | 315 |
Good | Slate blocks | 2 | ticks (42.33 secs) | 2,54091 | 0% | 40 |
Good | Steel | 2 | ticks (6.67 secs) | 40070 | 40% | 61 |
Good | Jade | 25 | ticks (33.33 secs) | 2,00035 | 0% | 165 |
Good | Uranium | 1 | ticks (12.67 secs) | 760175 | 0% | 191 |
Good | Wood | 2 | ticks (4.67 secs) | 28046 | 100% | 39 |
Excellent | Bioferrite | 1 | ticks (16.67 secs) | 1,000140 | 75% | 34 |
Excellent | Gold | 72 | ticks (6 secs) | 36042 | 40% | 3,500 |
Excellent | Granite blocks | 3 | ticks (42.33 secs) | 2,540119 | 0% | 47 |
Excellent | Limestone blocks | 3 | ticks (42.33 secs) | 2,540109 | 0% | 47 |
Excellent | Marble blocks | 7 | ticks (39 secs) | 2,34084 | 0% | 46 |
Excellent | Plasteel | 3 | ticks (14.67 secs) | 880196 | 0% | 340 |
Excellent | Sandstone blocks | 3 | ticks (35.67 secs) | 2,14098 | 0% | 45 |
Excellent | Silver | 24 | ticks (6.67 secs) | 40049 | 40% | 375 |
Excellent | Slate blocks | 3 | ticks (42.33 secs) | 2,54091 | 0% | 47 |
Excellent | Steel | 3 | ticks (6.67 secs) | 40070 | 40% | 73 |
Excellent | Jade | 37 | ticks (33.33 secs) | 2,00035 | 0% | 198 |
Excellent | Uranium | 1 | ticks (12.67 secs) | 760175 | 0% | 230 |
Excellent | Wood | 3 | ticks (4.67 secs) | 28046 | 100% | 47 |
Masterwork | Bioferrite | 1 | ticks (16.67 secs) | 1,000140 | 75% | 56 |
Masterwork | Gold | 120 | ticks (6 secs) | 36042 | 40% | 4,500 |
Masterwork | Granite blocks | 5 | ticks (42.33 secs) | 2,540119 | 0% | 79 |
Masterwork | Limestone blocks | 5 | ticks (42.33 secs) | 2,540109 | 0% | 79 |
Masterwork | Marble blocks | 12 | ticks (39 secs) | 2,34084 | 0% | 77 |
Masterwork | Plasteel | 5 | ticks (14.67 secs) | 880196 | 0% | 570 |
Masterwork | Sandstone blocks | 5 | ticks (35.67 secs) | 2,14098 | 0% | 76 |
Masterwork | Silver | 40 | ticks (6.67 secs) | 40049 | 40% | 630 |
Masterwork | Slate blocks | 5 | ticks (42.33 secs) | 2,54091 | 0% | 79 |
Masterwork | Steel | 5 | ticks (6.67 secs) | 40070 | 40% | 122 |
Masterwork | Jade | 62 | ticks (33.33 secs) | 2,00035 | 0% | 330 |
Masterwork | Uranium | 2 | ticks (12.67 secs) | 760175 | 0% | 380 |
Masterwork | Wood | 5 | ticks (4.67 secs) | 28046 | 100% | 78 |
Legendary | Bioferrite | 2 | ticks (16.67 secs) | 1,000140 | 75% | 112 |
Legendary | Gold | 192 | ticks (6 secs) | 36042 | 40% | 5,500 |
Legendary | Granite blocks | 8 | ticks (42.33 secs) | 2,540119 | 0% | 158 |
Legendary | Limestone blocks | 8 | ticks (42.33 secs) | 2,540109 | 0% | 158 |
Legendary | Marble blocks | 19 | ticks (39 secs) | 2,34084 | 0% | 155 |
Legendary | Plasteel | 8 | ticks (14.67 secs) | 880196 | 0% | 1,140 |
Legendary | Sandstone blocks | 9 | ticks (35.67 secs) | 2,14098 | 0% | 151 |
Legendary | Silver | 64 | ticks (6.67 secs) | 40049 | 40% | 1,255 |
Legendary | Slate blocks | 9 | ticks (42.33 secs) | 2,54091 | 0% | 158 |
Legendary | Steel | 8 | ticks (6.67 secs) | 40070 | 40% | 245 |
Legendary | Jade | 100 | ticks (33.33 secs) | 2,00035 | 0% | 660 |
Legendary | Uranium | 4 | ticks (12.67 secs) | 760175 | 0% | 765 |
Legendary | Wood | 8 | ticks (4.67 secs) | 28046 | 100% | 155 |
Version history
- Biotech DLC Release - Added.
- 1.4.3555 - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required Complex furniture.
- 1.4.3641 - Unassign beds from pawns that have grown too large to fit in them.