Difference between revisions of "Peg leg"
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− | {{ | + | {{infobox main| |
− | | image = Wood log | + | | name = Peg leg |
− | | | + | | image = Wood log.png|Peg leg |
+ | | type = Medical Items | ||
+ | | type2 = Body Parts | ||
| description = A wood log fashioned into a crude but effective artificial leg. | | description = A wood log fashioned into a crude but effective artificial leg. | ||
− | | | + | | class = Medieval |
− | | | + | | resources to make = {{icon|wood|1}} |
− | | | + | | damage type = Blunt |
− | | | + | | marketvalue = 1.4 |
− | | | ||
− | | | ||
| max hit points base = 30 | | max hit points base = 30 | ||
}} | }} | ||
− | |||
− | Peg legs have 60% efficiency. | + | {{Info|Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}} |
+ | == Acquisition == | ||
+ | A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log. | ||
+ | |||
+ | == Analysis == | ||
+ | Peg legs have 60% part efficiency. As a pawns [[Moving]] stat relies on both legs, this translates to a 20% reduction in [[Move Speed]] to an otherwise healthy pawn, per peg leg added. This is significantly better than having a disabled or missing foot or leg however, which removes 50% mobility per leg affected. | ||
+ | A peg leg is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 20% results in loss of dodge chance equivalent to 3.6 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 9. | ||
+ | |||
+ | The end result is that while a peg leg is better than having a missing leg, its replacement with a [[Prosthetic leg|any]] [[Bionic leg|better]] [[Archotech leg|prosthesis]] should be prioritized. | ||
+ | |||
+ | Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value. | ||
+ | |||
+ | Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus. | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
+ | [[Medical Items]] | ||
+ | [[Body Parts]] |
Revision as of 03:49, 30 September 2020
Peg leg
A wood log fashioned into a crude but effective artificial leg.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
Ranged Combat
Creation
Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.
Acquisition
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
Analysis
Peg legs have 60% part efficiency. As a pawns Moving stat relies on both legs, this translates to a 20% reduction in Move Speed to an otherwise healthy pawn, per peg leg added. This is significantly better than having a disabled or missing foot or leg however, which removes 50% mobility per leg affected. A peg leg is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects Melee Dodge Chance. With an 1800% importance placed on movement, the loss of 20% results in loss of dodge chance equivalent to 3.6 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 9.
The end result is that while a peg leg is better than having a missing leg, its replacement with a any better prosthesis should be prioritized.
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.