Difference between revisions of "Wooden foot"
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− | {{ | + | {{infobox main| |
− | | image = Wood log | + | | name = Wooden foot |
− | | | + | | image = Wood log.png|Wooden foot |
− | | description = | + | | type = Medical Items |
− | | | + | | type2 = Body Parts |
− | | | + | | description = An installed wooden foot. |
− | | | + | | class = Medieval |
− | | | + | | resources to make = {{icon|wood|1}} |
+ | | marketvalue = 1.4 | ||
+ | | max hit points base = 30 | ||
}} | }} | ||
− | |||
− | Wooden feet have 80% efficiency. | + | {{Info|Wooden foot are a prosthetic replacement for a pawn's foot. It is the worst kind of foot available, but is better than having a missing foot}} |
+ | == Acquisition == | ||
+ | A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log. | ||
+ | |||
+ | == Analysis == | ||
+ | Wooden feet have 80% part efficiency. As a pawns [[Moving]] stat relies on both legs, this translates to a 10% reduction in [[Move Speed]] to an otherwise healthy pawn, per wooden foot added. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot. | ||
+ | A wooden foot is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7. | ||
+ | |||
+ | The end result is that while a wooden foot is signfiicantly better than having a missing foot or replacing a missing foot by installing a entire [[peg leg]], its replacement with a [[Prosthetic leg|any]] [[Bionic leg|better]] [[Archotech leg|prosthesis]] should be prioritized. | ||
+ | |||
+ | Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value. | ||
+ | |||
+ | Wooden feet will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus. | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
+ | [[Medical Items]] | ||
+ | [[Body Parts]] |
Revision as of 04:22, 30 September 2020
Wooden foot
Wooden foot are a prosthetic replacement for a pawn's foot. It is the worst kind of foot available, but is better than having a missing foot
Acquisition
A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
Analysis
Wooden feet have 80% part efficiency. As a pawns Moving stat relies on both legs, this translates to a 10% reduction in Move Speed to an otherwise healthy pawn, per wooden foot added. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot. A wooden foot is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects Melee Dodge Chance. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7.
The end result is that while a wooden foot is signfiicantly better than having a missing foot or replacing a missing foot by installing a entire peg leg, its replacement with a any better prosthesis should be prioritized.
Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value.
Wooden feet will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.