Difference between revisions of "Wooden foot"
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| description = An installed wooden foot. | | description = An installed wooden foot. | ||
| class = Medieval | | class = Medieval | ||
+ | | work to make = 0 | ||
| resource 1 = Wood | | resource 1 = Wood | ||
| resource 1 amount = 1 | | resource 1 amount = 1 |
Revision as of 08:54, 31 January 2021
Wooden foot
An installed wooden foot.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
Creation
- Work To Make
- 0 ticks (0 secs)
Wooden foot are a prosthetic replacement for a pawn's foot. It is second worst way to replace a foot after the peg leg, but is better than having a missing foot
Acquisition
A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
Analysis
Wooden feet have 80% part efficiency. As a pawns Moving stat relies on both legs, this translates to a 10% reduction in Move Speed to an otherwise healthy pawn, per wooden foot added. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot. A wooden foot is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects Melee Dodge Chance. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7.
The end result is that while a wooden foot is signfiicantly better than having a missing foot or replacing a missing foot by installing a entire peg leg, its replacement with a any better prosthesis should be prioritized.
Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value.
Wooden feet will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
Version History
- 1.1.0 - Added