Difference between revisions of "Circadian half-cycler"

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The lack of need to sleep allows you to have about 50% more time for a colonist to do productive work, offseting the productivity loss from lowered consciousness. Great for craftspeople, or to some extent researchers.
 
The lack of need to sleep allows you to have about 50% more time for a colonist to do productive work, offseting the productivity loss from lowered consciousness. Great for craftspeople, or to some extent researchers.
  
Not recommended on colonists whose consciousness can greatly affect their performance, such as doctors or marksmen.
+
Not recommended on colonists whose consciousness can greatly affect their performance, such as doctors or marksmen. See [[Consciousness]] for a list of affected [[stats]].
  
 
It has the rather unfortunate side effect of depriving pawns installed with it of lovin' since it is only initiated while sleeping.
 
It has the rather unfortunate side effect of depriving pawns installed with it of lovin' since it is only initiated while sleeping.
 +
 +
Not needing bedrooms can also be an important space saving measure in very large colonies, however keep in mind that non-[[Traits|Ascetic]] [[Titles|nobles]] will still want a bedroom that meets their needs.
  
 
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{{nav|body parts|wide}}

Revision as of 17:56, 13 February 2021

Circadian half-cycler

Circadian half-cycler

A signal redirector which isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working half a brain causes a reduction in consciousness.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

The Circadian Half-Cycler gives a pawn that's been implanted with it the ability to never sleep again! At the cost of -15% consciousness.

When a pawn with this implant is shocked with EMP they will receive Brain shock, knocking them unconscious temporarily.

Acqusition

They require a crafting skill of 8.

Analysis

The lack of need to sleep allows you to have about 50% more time for a colonist to do productive work, offseting the productivity loss from lowered consciousness. Great for craftspeople, or to some extent researchers.

Not recommended on colonists whose consciousness can greatly affect their performance, such as doctors or marksmen. See Consciousness for a list of affected stats.

It has the rather unfortunate side effect of depriving pawns installed with it of lovin' since it is only initiated while sleeping.

Not needing bedrooms can also be an important space saving measure in very large colonies, however keep in mind that non-Ascetic nobles will still want a bedroom that meets their needs.