Difference between revisions of "Double bed"
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. | ||
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. | ||
− | An adjacent [[end table]] and a nearby [[dresser]] will | + | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. |
+ | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | ||
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| {{#expr:{{#var:basecomfort}}*1.45 round 2}} | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
| {{#expr:{{#var:basecomfort}}*1.70 round 2}} | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |- | ||
+ | !<small>+ End Table & Dresser</small> | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*0.76 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*0.88 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.00 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.12 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.24 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.45 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.70 round 2}} | ||
|} | |} | ||
</li><div> | </li><div> | ||
{{Building Material Table}} | {{Building Material Table}} | ||
+ | |||
==Version History== | ==Version History== | ||
* [[Version/0.13.1135|0.13.1135]] - Added. Colonists in relationships can now share beds. | * [[Version/0.13.1135|0.13.1135]] - Added. Colonists in relationships can now share beds. |
Revision as of 01:52, 27 May 2021
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Double bed
A simple double-wide bed that fits two people.
Base Stats
- Type
- Furniture
- Mass
- 50 kg
- Beauty
- 2
- HP
- 200
- Flammability
- 100%
Building
- Size
- 2 × 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Immunity Gain Speed Factor
- 1.1
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
- Work To Make
- 1,500 ticks (25 secs)
- Stuff Tags
- Metallic, Woody, Stony
A double bed costs twice as much as a regular bed, yet provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
Acquisition
Constructing a double bed requires Complex Furniture to be researched, 85 Stuff (Metallic/Woody/Stony, 850 for SMVs), and 1,500 ticks (25 secs) of work.
Analysis
??Compared to other beds ....?
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Stone except Jade | 77% | 83% | 90% | 97% | 103% | 113% | 144% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.09 | 1.28 |
+ End Table & Dresser | 0.65 | 0.75 | 0.85 | 0.95 | 1.05 | 1.23 | 1.45 |
Stats table
Feature | Toggle |
---|---|
Quality |
Double bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.57 | 73% (14.36 h) | 90% | ticks (1.04 mins) | 3,750400 | 75% | 39 |
Awful | Gold | -3 | 0.57 | 86% (12.21 h) | 90% | ticks (22.5 secs) | 1,350120 | 40% | 4,250 |
Awful | Granite blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140340 | 0% | 55 |
Awful | Limestone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140310 | 0% | 55 |
Awful | Marble blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.33 mins) | 8,390240 | 0% | 53 |
Awful | Plasteel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (55 secs) | 3,300560 | 0% | 390 |
Awful | Sandstone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.12 mins) | 7,640280 | 0% | 52 |
Awful | Silver | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500140 | 40% | 430 |
Awful | Slate blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140260 | 0% | 55 |
Awful | Steel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500200 | 40% | 83 |
Awful | Jade | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (2.08 mins) | 7,500100 | 0% | 225 |
Awful | Uranium | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (47.5 secs) | 2,850500 | 0% | 260 |
Awful | Wood | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (17.5 secs) | 1,050130 | 100% | 53 |
Poor | Bioferrite | 0 | 0.66 | 78% (13.43 h) | 95% | ticks (1.04 mins) | 3,750400 | 75% | 58 |
Poor | Gold | 14 | 0.66 | 92% (11.41 h) | 95% | ticks (22.5 secs) | 1,350120 | 40% | 6,380 |
Poor | Granite blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140340 | 0% | 82 |
Poor | Limestone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140310 | 0% | 82 |
Poor | Marble blocks | 2 | 0.66 | 83% (12.68 h) | 95% | ticks (2.33 mins) | 8,390240 | 0% | 80 |
Poor | Plasteel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (55 secs) | 3,300560 | 0% | 585 |
Poor | Sandstone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.12 mins) | 7,640280 | 0% | 78 |
Poor | Silver | 5 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500140 | 40% | 640 |
Poor | Slate blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140260 | 0% | 82 |
Poor | Steel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500200 | 40% | 125 |
Poor | Jade | 7 | 0.66 | 92% (11.41 h) | 95% | ticks (2.08 mins) | 7,500100 | 0% | 340 |
Poor | Uranium | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (47.5 secs) | 2,850500 | 0% | 390 |
Poor | Wood | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (17.5 secs) | 1,050130 | 100% | 79 |
Normal | Bioferrite | 0 | 0.75 | 85% (12.35 h) | 100% | ticks (1.04 mins) | 3,750400 | 75% | 77 |
Normal | Gold | 28 | 0.75 | 100% (10.5 h) | 100% | ticks (22.5 secs) | 1,350120 | 40% | 8,505 |
Normal | Granite blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140340 | 0% | 109 |
Normal | Limestone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140310 | 0% | 109 |
Normal | Marble blocks | 4 | 0.75 | 90% (11.67 h) | 100% | ticks (2.33 mins) | 8,390240 | 0% | 107 |
Normal | Plasteel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (55 secs) | 3,300560 | 0% | 775 |
Normal | Sandstone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.12 mins) | 7,640280 | 0% | 104 |
Normal | Silver | 10 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500140 | 40% | 855 |
Normal | Slate blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140260 | 0% | 109 |
Normal | Steel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500200 | 40% | 167 |
Normal | Jade | 15 | 0.75 | 100% (10.5 h) | 100% | ticks (2.08 mins) | 7,500100 | 0% | 450 |
Normal | Uranium | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (47.5 secs) | 2,850500 | 0% | 520 |
Normal | Wood | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (17.5 secs) | 1,050130 | 100% | 106 |
Good | Bioferrite | 1 | 0.84 | 92% (11.44 h) | 105% | ticks (1.04 mins) | 3,750400 | 75% | 97 |
Good | Gold | 56 | 0.84 | 108% (9.72 h) | 105% | ticks (22.5 secs) | 1,350120 | 40% | 9,005 |
Good | Granite blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140340 | 0% | 137 |
Good | Limestone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140310 | 0% | 137 |
Good | Marble blocks | 7 | 0.84 | 97% (10.8 h) | 105% | ticks (2.33 mins) | 8,390240 | 0% | 133 |
Good | Plasteel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (55 secs) | 3,300560 | 0% | 970 |
Good | Sandstone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.12 mins) | 7,640280 | 0% | 130 |
Good | Silver | 20 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500140 | 40% | 1,070 |
Good | Slate blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140260 | 0% | 137 |
Good | Steel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500200 | 40% | 210 |
Good | Jade | 30 | 0.84 | 108% (9.72 h) | 105% | ticks (2.08 mins) | 7,500100 | 0% | 565 |
Good | Uranium | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (47.5 secs) | 2,850500 | 0% | 650 |
Good | Wood | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (17.5 secs) | 1,050130 | 100% | 132 |
Excellent | Bioferrite | 1 | 0.93 | 97% (10.84 h) | 110% | ticks (1.04 mins) | 3,750400 | 75% | 116 |
Excellent | Gold | 84 | 0.93 | 114% (9.21 h) | 110% | ticks (22.5 secs) | 1,350120 | 40% | 9,505 |
Excellent | Granite blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140340 | 0% | 164 |
Excellent | Limestone blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140310 | 0% | 164 |
Excellent | Marble blocks | 11 | 0.93 | 103% (10.23 h) | 110% | ticks (2.33 mins) | 8,390240 | 0% | 160 |
Excellent | Plasteel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (55 secs) | 3,300560 | 0% | 1,165 |
Excellent | Sandstone blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.12 mins) | 7,640280 | 0% | 156 |
Excellent | Silver | 30 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500140 | 40% | 1,285 |
Excellent | Slate blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140260 | 0% | 164 |
Excellent | Steel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500200 | 40% | 250 |
Excellent | Jade | 45 | 0.93 | 114% (9.21 h) | 110% | ticks (2.08 mins) | 7,500100 | 0% | 680 |
Excellent | Uranium | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (47.5 secs) | 2,850500 | 0% | 780 |
Excellent | Wood | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (17.5 secs) | 1,050130 | 100% | 159 |
Masterwork | Bioferrite | 2 | 1.09 | 106% (9.88 h) | 115% | ticks (1.04 mins) | 3,750400 | 75% | 193 |
Masterwork | Gold | 140 | 1.09 | 125% (8.4 h) | 115% | ticks (22.5 secs) | 1,350120 | 40% | 10,505 |
Masterwork | Granite blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140340 | 0% | 275 |
Masterwork | Limestone blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140310 | 0% | 275 |
Masterwork | Marble blocks | 18 | 1.09 | 113% (9.33 h) | 115% | ticks (2.33 mins) | 8,390240 | 0% | 265 |
Masterwork | Plasteel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (55 secs) | 3,300560 | 0% | 1,940 |
Masterwork | Sandstone blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.12 mins) | 7,640280 | 0% | 260 |
Masterwork | Silver | 50 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500140 | 40% | 2,140 |
Masterwork | Slate blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140260 | 0% | 275 |
Masterwork | Steel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500200 | 40% | 415 |
Masterwork | Jade | 75 | 1.09 | 125% (8.4 h) | 115% | ticks (2.08 mins) | 7,500100 | 0% | 1,130 |
Masterwork | Uranium | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (47.5 secs) | 2,850500 | 0% | 1,300 |
Masterwork | Wood | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (17.5 secs) | 1,050130 | 100% | 265 |
Legendary | Bioferrite | 4 | 1.28 | 136% (7.72 h) | 130% | ticks (1.04 mins) | 3,750400 | 75% | 385 |
Legendary | Gold | 224 | 1.28 | 160% (6.56 h) | 130% | ticks (22.5 secs) | 1,350120 | 40% | 11,505 |
Legendary | Granite blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140340 | 0% | 545 |
Legendary | Limestone blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140310 | 0% | 545 |
Legendary | Marble blocks | 30 | 1.28 | 144% (7.29 h) | 130% | ticks (2.33 mins) | 8,390240 | 0% | 535 |
Legendary | Plasteel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (55 secs) | 3,300560 | 0% | 3,775 |
Legendary | Sandstone blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.12 mins) | 7,640280 | 0% | 520 |
Legendary | Silver | 80 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500140 | 40% | 3,855 |
Legendary | Slate blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140260 | 0% | 545 |
Legendary | Steel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500200 | 40% | 835 |
Legendary | Jade | 120 | 1.28 | 160% (6.56 h) | 130% | ticks (2.08 mins) | 7,500100 | 0% | 2,260 |
Legendary | Uranium | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (47.5 secs) | 2,850500 | 0% | 2,600 |
Legendary | Wood | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (17.5 secs) | 1,050130 | 100% | 530 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a double bed outside see Surgery Success Chance Factor.
Version History
- 0.13.1135 - Added. Colonists in relationships can now share beds.