Difference between revisions of "Double bed"
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=== Surgery Success Chance Factor=== | === Surgery Success Chance Factor=== | ||
− | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is | + | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
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Revision as of 04:53, 6 June 2021
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Double bed
A simple double-wide bed that fits two people.
Base Stats
- Type
- Furniture
- Mass
- 50 kg
- Beauty
- 2
- HP
- 200
- Flammability
- 100%
Building
- Size
- 2 × 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Immunity Gain Speed Factor
- 1.1
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
- Work To Make
- 1,500 ticks (25 secs)
- Stuff Tags
- Metallic, Woody, Stony
A double bed costs twice as much as a regular bed, yet provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
Acquisition
Constructing a double bed requires Complex Furniture to be researched, 85 Stuff (Metallic/Woody/Stony, 850 for SMVs), and 1,500 ticks (25 secs) of work.
Analysis
??Compared to other beds ....?
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Stone except Jade | 77% | 83% | 90% | 97% | 103% | 113% | 144% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.09 | 1.28 |
+ End Table & Dresser | 0.65 | 0.75 | 0.85 | 0.95 | 1.05 | 1.23 | 1.45 |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 90 | 95 | 100 | 105 | 110 | 115 | 130 |
Stats table
Feature | Toggle |
---|---|
Quality |
Double bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.57 | 73% (14.36 h) | 90% | ticks (1.04 mins) | 3,750400 | 75% | 39 |
Awful | Gold | -3 | 0.57 | 86% (12.21 h) | 90% | ticks (22.5 secs) | 1,350120 | 40% | 4,250 |
Awful | Granite blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140340 | 0% | 55 |
Awful | Limestone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140310 | 0% | 55 |
Awful | Marble blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.33 mins) | 8,390240 | 0% | 53 |
Awful | Plasteel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (55 secs) | 3,300560 | 0% | 390 |
Awful | Sandstone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.12 mins) | 7,640280 | 0% | 52 |
Awful | Silver | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500140 | 40% | 430 |
Awful | Slate blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140260 | 0% | 55 |
Awful | Steel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500200 | 40% | 83 |
Awful | Jade | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (2.08 mins) | 7,500100 | 0% | 225 |
Awful | Uranium | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (47.5 secs) | 2,850500 | 0% | 260 |
Awful | Wood | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (17.5 secs) | 1,050130 | 100% | 53 |
Poor | Bioferrite | 0 | 0.66 | 78% (13.43 h) | 95% | ticks (1.04 mins) | 3,750400 | 75% | 58 |
Poor | Gold | 14 | 0.66 | 92% (11.41 h) | 95% | ticks (22.5 secs) | 1,350120 | 40% | 6,380 |
Poor | Granite blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140340 | 0% | 82 |
Poor | Limestone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140310 | 0% | 82 |
Poor | Marble blocks | 2 | 0.66 | 83% (12.68 h) | 95% | ticks (2.33 mins) | 8,390240 | 0% | 80 |
Poor | Plasteel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (55 secs) | 3,300560 | 0% | 585 |
Poor | Sandstone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.12 mins) | 7,640280 | 0% | 78 |
Poor | Silver | 5 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500140 | 40% | 640 |
Poor | Slate blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140260 | 0% | 82 |
Poor | Steel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500200 | 40% | 125 |
Poor | Jade | 7 | 0.66 | 92% (11.41 h) | 95% | ticks (2.08 mins) | 7,500100 | 0% | 340 |
Poor | Uranium | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (47.5 secs) | 2,850500 | 0% | 390 |
Poor | Wood | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (17.5 secs) | 1,050130 | 100% | 79 |
Normal | Bioferrite | 0 | 0.75 | 85% (12.35 h) | 100% | ticks (1.04 mins) | 3,750400 | 75% | 77 |
Normal | Gold | 28 | 0.75 | 100% (10.5 h) | 100% | ticks (22.5 secs) | 1,350120 | 40% | 8,505 |
Normal | Granite blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140340 | 0% | 109 |
Normal | Limestone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140310 | 0% | 109 |
Normal | Marble blocks | 4 | 0.75 | 90% (11.67 h) | 100% | ticks (2.33 mins) | 8,390240 | 0% | 107 |
Normal | Plasteel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (55 secs) | 3,300560 | 0% | 775 |
Normal | Sandstone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.12 mins) | 7,640280 | 0% | 104 |
Normal | Silver | 10 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500140 | 40% | 855 |
Normal | Slate blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140260 | 0% | 109 |
Normal | Steel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500200 | 40% | 167 |
Normal | Jade | 15 | 0.75 | 100% (10.5 h) | 100% | ticks (2.08 mins) | 7,500100 | 0% | 450 |
Normal | Uranium | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (47.5 secs) | 2,850500 | 0% | 520 |
Normal | Wood | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (17.5 secs) | 1,050130 | 100% | 106 |
Good | Bioferrite | 1 | 0.84 | 92% (11.44 h) | 105% | ticks (1.04 mins) | 3,750400 | 75% | 97 |
Good | Gold | 56 | 0.84 | 108% (9.72 h) | 105% | ticks (22.5 secs) | 1,350120 | 40% | 9,005 |
Good | Granite blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140340 | 0% | 137 |
Good | Limestone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140310 | 0% | 137 |
Good | Marble blocks | 7 | 0.84 | 97% (10.8 h) | 105% | ticks (2.33 mins) | 8,390240 | 0% | 133 |
Good | Plasteel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (55 secs) | 3,300560 | 0% | 970 |
Good | Sandstone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.12 mins) | 7,640280 | 0% | 130 |
Good | Silver | 20 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500140 | 40% | 1,070 |
Good | Slate blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140260 | 0% | 137 |
Good | Steel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500200 | 40% | 210 |
Good | Jade | 30 | 0.84 | 108% (9.72 h) | 105% | ticks (2.08 mins) | 7,500100 | 0% | 565 |
Good | Uranium | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (47.5 secs) | 2,850500 | 0% | 650 |
Good | Wood | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (17.5 secs) | 1,050130 | 100% | 132 |
Excellent | Bioferrite | 1 | 0.93 | 97% (10.84 h) | 110% | ticks (1.04 mins) | 3,750400 | 75% | 116 |
Excellent | Gold | 84 | 0.93 | 114% (9.21 h) | 110% | ticks (22.5 secs) | 1,350120 | 40% | 9,505 |
Excellent | Granite blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140340 | 0% | 164 |
Excellent | Limestone blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140310 | 0% | 164 |
Excellent | Marble blocks | 11 | 0.93 | 103% (10.23 h) | 110% | ticks (2.33 mins) | 8,390240 | 0% | 160 |
Excellent | Plasteel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (55 secs) | 3,300560 | 0% | 1,165 |
Excellent | Sandstone blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.12 mins) | 7,640280 | 0% | 156 |
Excellent | Silver | 30 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500140 | 40% | 1,285 |
Excellent | Slate blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140260 | 0% | 164 |
Excellent | Steel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500200 | 40% | 250 |
Excellent | Jade | 45 | 0.93 | 114% (9.21 h) | 110% | ticks (2.08 mins) | 7,500100 | 0% | 680 |
Excellent | Uranium | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (47.5 secs) | 2,850500 | 0% | 780 |
Excellent | Wood | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (17.5 secs) | 1,050130 | 100% | 159 |
Masterwork | Bioferrite | 2 | 1.09 | 106% (9.88 h) | 115% | ticks (1.04 mins) | 3,750400 | 75% | 193 |
Masterwork | Gold | 140 | 1.09 | 125% (8.4 h) | 115% | ticks (22.5 secs) | 1,350120 | 40% | 10,505 |
Masterwork | Granite blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140340 | 0% | 275 |
Masterwork | Limestone blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140310 | 0% | 275 |
Masterwork | Marble blocks | 18 | 1.09 | 113% (9.33 h) | 115% | ticks (2.33 mins) | 8,390240 | 0% | 265 |
Masterwork | Plasteel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (55 secs) | 3,300560 | 0% | 1,940 |
Masterwork | Sandstone blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.12 mins) | 7,640280 | 0% | 260 |
Masterwork | Silver | 50 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500140 | 40% | 2,140 |
Masterwork | Slate blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140260 | 0% | 275 |
Masterwork | Steel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500200 | 40% | 415 |
Masterwork | Jade | 75 | 1.09 | 125% (8.4 h) | 115% | ticks (2.08 mins) | 7,500100 | 0% | 1,130 |
Masterwork | Uranium | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (47.5 secs) | 2,850500 | 0% | 1,300 |
Masterwork | Wood | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (17.5 secs) | 1,050130 | 100% | 265 |
Legendary | Bioferrite | 4 | 1.28 | 136% (7.72 h) | 130% | ticks (1.04 mins) | 3,750400 | 75% | 385 |
Legendary | Gold | 224 | 1.28 | 160% (6.56 h) | 130% | ticks (22.5 secs) | 1,350120 | 40% | 11,505 |
Legendary | Granite blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140340 | 0% | 545 |
Legendary | Limestone blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140310 | 0% | 545 |
Legendary | Marble blocks | 30 | 1.28 | 144% (7.29 h) | 130% | ticks (2.33 mins) | 8,390240 | 0% | 535 |
Legendary | Plasteel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (55 secs) | 3,300560 | 0% | 3,775 |
Legendary | Sandstone blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.12 mins) | 7,640280 | 0% | 520 |
Legendary | Silver | 80 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500140 | 40% | 3,855 |
Legendary | Slate blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140260 | 0% | 545 |
Legendary | Steel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500200 | 40% | 835 |
Legendary | Jade | 120 | 1.28 | 160% (6.56 h) | 130% | ticks (2.08 mins) | 7,500100 | 0% | 2,260 |
Legendary | Uranium | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (47.5 secs) | 2,850500 | 0% | 2,600 |
Legendary | Wood | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (17.5 secs) | 1,050130 | 100% | 530 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a double bed outside see Surgery Success Chance Factor.
Version History
- 0.13.1135 - Added. Colonists in relationships can now share beds.