Gladius
Gladius
A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown - Melee Attack 2
- Point
16 dmg (Stab)
24% AP
2 seconds cooldown - Melee Attack 3
- Edge
16 dmg (Cut)
24% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
The gladius is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals sharp damage.
Acquisition
Gladii can be crafted at either a fueled smithy or an electric smithy once the Smithing research has been completed with 50 Stuff (Metallic/Woody, 500 for SMVs) and 12,000 ticks (3.33 mins) of work. It requires a crafting skill of 3 to craft.
Gladii can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.
Analysis
The gladius is stronger than a knife or ikwa, but weaker than a spear or longsword, of the same materials and quality.
As a sharp weapon, its attacks can cause bleeding, but most armor has a higher Sharp% rating. The mace starts to become stronger when fighting against lighter armor, like flak jackets, for the same research and material cost. Against flak vests and recon armor, a steel gladius is even worse than a wooden club. Gladi are better if you have plasteel readily available, and maces are better if you have uranium.
A steel gladius of excellent quality or worse is inferior to a normal plasteel knife, such as the one given at the start of the Crashlanded scenario. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general.
Trivia
A gladius is the classic Roman centurion's shortsword. Along with the ranged pilum, it is one of two Roman weapons in the game.
Material table
Material | DPS[1] | AP[1] | Handle (Blunt) | Point (Stab) | Edge (Cut) | HP | Value [ExpandCollapse] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Gladius | 3.84 | 11.18% | 8.1 | 2s | 11.7% | 4.05 | 75% | 6.4 | 2s | 9.6% | 3.2 | 12.5% | 6.4 | 2s | 9.6% | 3.2 | 12.5% | 65 | 90 |
Bioferrite Gladius | 8.81 | 26.33% | 8.1 | 2s | 11.7% | 4.05 | 25% | 20.8 | 2s | 31.2% | 10.4 | 37.5% | 20.8 | 2s | 31.2% | 10.4 | 37.5% | 200 | 146 |
Golden Gladius | 5.63 | 16.75% | 9 | 2s | 13% | 4.5 | 25% | 12 | 2s | 18% | 6 | 37.5% | 12 | 2s | 18% | 6 | 37.5% | 60 | 5040 |
Plasteel Gladius | 9.52 | 22.73% | 8.1 | 1.28s | 11.7% | 6.33 | 25% | 17.6 | 1.28s | 26.4% | 13.75 | 37.5% | 17.6 | 1.28s | 26.4% | 13.75 | 37.5% | 280 | 545 |
Silver Gladius | 6.23 | 18.55% | 9 | 2s | 13% | 4.5 | 25% | 13.6 | 2s | 20.4% | 6.8 | 37.5% | 13.6 | 2s | 20.4% | 6.8 | 37.5% | 70 | 545 |
Steel Gladius | 7.13 | 21.25% | 9 | 2s | 13% | 4.5 | 25% | 16 | 2s | 24% | 8 | 37.5% | 16 | 2s | 24% | 8 | 37.5% | 100 | 138 |
Uranium Gladius | 7.53 | 24.68% | 13.5 | 2.42s | 19.5% | 5.58 | 25% | 17.6 | 2.42s | 26.4% | 7.27 | 37.5% | 17.6 | 2.42s | 26.4% | 7.27 | 37.5% | 250 | 380 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Version history
- 0.7.581 - Added as the Short Sword.
- ? - Renamed to Gladius from Short Sword.
- ? - Buffed from 15 point and edge damage to 16.
- Beta 19/1.0 - Damage buffed, cooldown slightly increased..