Mace
Mace
A refined club, engineered for efficient swinging and deadly impacts.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 6,000 ticks (1.67 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
Acquisition
Maces can be crafted at a Fueled smithy or Electric smithy once the Smithing research project has been completed. They require 50 Stuff (Metallic/Woody, 500 for SMVs), 6,000 ticks (1.67 mins) of work, and a Crafting skill of 3.
Maces can also be purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.
Analysis
Maces are the strongest blunt weapon that can be crafted by your colony without the Royalty DLC.
The mace is best when made with uranium, due to the metal's blunt damage multiplier.
Compared to sharp weapons
They cost half as much as a longsword, and are unlocked with Smithing rather than Long Blades.
The longsword is nominally stronger, about 22.5% stronger when made out of steel. However, blunt weapons have multiple advantages. Most pawns carry much lower Blunt armor than they do Sharp. Armor pieces like flak vests and marine armor reduce the longsword to the point of being worse than the mace. The exact breakpoints for mace vs. longsword depend on quality and material. In general, a normal plasteel longsword can beat a normal uranium mace against targets wearing just flak jackets or flak pants, as well as unarmored pawns.
Blunt weapons also have other advantages. They have a chance to stun enemies on hit, regardless of organic status on hit. And if a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part. A sword would cleanly cut off a finger; a mace would crush the finger and likely hurt the arm in the process. However, blunt wounds won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations.
Compared to other blunt weapons
Compared to its neolithic 'ancestor', the club, the mace is 10 units more expensive, has a greater damage per hit, and swings just as fast. Maces are also impacted by quality, while clubs aren't. A poor or awful mace will be worse than a club of the same material.
The warhammer costs 3x the materials and requires Long blades researched, but is not strictly stronger. In fact, the mace has a stronger average DPS against unarmored targets, or targets where the mace's AP completely ignore armor. The warhammer has slightly more AP. But at any reasonable armor level, the differences in raw DPS are quite small. Most expected enemies have a very low Blunt protection, even against power armor enemies.
However, the warhammer has a key advantage which cannot be derived from raw DPS. It has a stronger swing, but longer cooldown. This makes it more likely to destroy body parts. 1 hit from a high quality, uranium warhammer could destroy a human's torso, whereas the equivalent mace would need multiple hits in different areas to kill. The true practical extent of this effect is undocumented.
The mace has the advantage of being much cheaper. But if resources are not a concern, then a warhammer would be better than the mace against humanlikes. While the same argument could be extended to using zeushammers or persona zeushammers, it is extremely rare to obtain a Masterwork or Legendary version of either ultratech weapon. You can farm legendary uranium warhammers if you have a source of inspired creativity, such as a crafter tortured artist or word of inspiration (especially when combined with Production Specialist role).
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Mace | Handle (Poke) | Head (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 5.19 | 15.74% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 11.3 | 2s | 17.28% | 5.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 46 |
Awful | Gold | 5.69 | 17.27% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 12.56 | 2s | 19.2% | 6.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 2510 |
Awful | Plasteel | 6.23 | 15.74% | 6.48 | 1.6s | 9.36% | 4.05 | 8.33% | 11.3 | 1.6s | 17.28% | 7.07 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 250 |
Awful | Silver | 5.69 | 17.27% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 12.56 | 2s | 19.2% | 6.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 260 |
Awful | Steel | 5.69 | 17.27% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 12.56 | 2s | 19.2% | 6.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 58 |
Awful | Uranium | 7.57 | 24.9% | 10.8 | 2.2s | 15.6% | 4.91 | 8.33% | 18.84 | 2.2s | 28.8% | 8.56 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 171 |
Awful | Wood | 5.19 | 15.74% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 11.3 | 2s | 17.28% | 5.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 38 |
Poor | Bioferrite | 5.76 | 17.46% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 12.72 | 2s | 19.44% | 6.36 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 69 |
Poor | Gold | 6.32 | 19.18% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 14.13 | 2s | 21.6% | 7.07 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 3765 |
Poor | Plasteel | 6.91 | 17.46% | 7.29 | 1.6s | 10.53% | 4.56 | 8.33% | 12.72 | 1.6s | 19.44% | 7.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 375 |
Poor | Silver | 6.32 | 19.18% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 14.13 | 2s | 21.6% | 7.07 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 390 |
Poor | Steel | 6.32 | 19.18% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 14.13 | 2s | 21.6% | 7.07 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 87 |
Poor | Uranium | 8.43 | 27.76% | 12.15 | 2.2s | 17.55% | 5.52 | 8.33% | 21.2 | 2.2s | 32.4% | 9.63 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 255 |
Poor | Wood | 5.76 | 17.46% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 12.72 | 2s | 19.44% | 6.36 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 56 |
Normal | Bioferrite | 6.32 | 19.18% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 14.13 | 2s | 21.6% | 7.07 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 92 |
Normal | Gold | 6.95 | 21.08% | 9 | 2s | 13% | 4.5 | 8.33% | 15.7 | 2s | 24% | 7.85 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5020 |
Normal | Plasteel | 7.58 | 19.18% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 14.13 | 1.6s | 21.6% | 8.83 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 495 |
Normal | Silver | 6.95 | 21.08% | 9 | 2s | 13% | 4.5 | 8.33% | 15.7 | 2s | 24% | 7.85 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 520 |
Normal | Steel | 6.95 | 21.08% | 9 | 2s | 13% | 4.5 | 8.33% | 15.7 | 2s | 24% | 7.85 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 117 |
Normal | Uranium | 9.3 | 30.63% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 23.55 | 2.2s | 36% | 10.7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 340 |
Normal | Wood | 6.32 | 19.18% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 14.13 | 2s | 21.6% | 7.07 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 75 |
Good | Bioferrite | 6.88 | 20.89% | 8.91 | 2s | 12.87% | 4.46 | 8.33% | 15.54 | 2s | 23.76% | 7.77 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 114 |
Good | Gold | 7.57 | 22.99% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 17.27 | 2s | 26.4% | 8.64 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5520 |
Good | Plasteel | 8.26 | 20.89% | 8.91 | 1.6s | 12.87% | 5.57 | 8.33% | 15.54 | 1.6s | 23.76% | 9.71 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 620 |
Good | Silver | 7.57 | 22.99% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 17.27 | 2s | 26.4% | 8.64 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 650 |
Good | Steel | 7.57 | 22.99% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 17.27 | 2s | 26.4% | 8.64 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 146 |
Good | Uranium | 10.17 | 33.49% | 14.85 | 2.2s | 21.45% | 6.75 | 8.33% | 25.91 | 2.2s | 39.6% | 11.78 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 425 |
Good | Wood | 6.88 | 20.89% | 8.91 | 2s | 12.87% | 4.46 | 8.33% | 15.54 | 2s | 23.76% | 7.77 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 94 |
Excellent | Bioferrite | 7.45 | 22.61% | 9.72 | 2s | 14.04% | 4.86 | 8.33% | 16.96 | 2s | 25.92% | 8.48 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 137 |
Excellent | Gold | 8.2 | 24.9% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 18.84 | 2s | 28.8% | 9.42 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 6020 |
Excellent | Plasteel | 8.94 | 22.61% | 9.72 | 1.6s | 14.04% | 6.08 | 8.33% | 16.96 | 1.6s | 25.92% | 10.6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 745 |
Excellent | Silver | 8.2 | 24.9% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 18.84 | 2s | 28.8% | 9.42 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 780 |
Excellent | Steel | 8.2 | 24.9% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 18.84 | 2s | 28.8% | 9.42 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 175 |
Excellent | Uranium | 11.04 | 36.35% | 16.2 | 2.2s | 23.4% | 7.36 | 8.33% | 28.26 | 2.2s | 43.2% | 12.85 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 510 |
Excellent | Wood | 7.45 | 22.61% | 9.72 | 2s | 14.04% | 4.86 | 8.33% | 16.96 | 2s | 25.92% | 8.48 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 113 |
Masterwork | Bioferrite | 8.86 | 26.9% | 11.75 | 2s | 16.97% | 5.87 | 8.33% | 20.49 | 2s | 31.32% | 10.24 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 230 |
Masterwork | Gold | 9.76 | 29.67% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 22.77 | 2s | 34.8% | 11.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7020 |
Masterwork | Plasteel | 10.63 | 26.9% | 11.75 | 1.6s | 16.97% | 7.34 | 8.33% | 20.49 | 1.6s | 31.32% | 12.81 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1245 |
Masterwork | Silver | 9.76 | 29.67% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 22.77 | 2s | 34.8% | 11.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1305 |
Masterwork | Steel | 9.76 | 29.67% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 22.77 | 2s | 34.8% | 11.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 290 |
Masterwork | Uranium | 13.87 | 46.22% | 19.58 | 2.2s | 28.28% | 8.9 | 25% | 34.15 | 2.2s | 52.2% | 15.52 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 850 |
Masterwork | Wood | 8.86 | 26.9% | 11.75 | 2s | 16.97% | 5.87 | 8.33% | 20.49 | 2s | 31.32% | 10.24 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 188 |
Legendary | Bioferrite | 9.98 | 30.34% | 13.37 | 2s | 19.31% | 6.68 | 8.33% | 23.31 | 2s | 35.64% | 11.66 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 455 |
Legendary | Gold | 11.02 | 33.49% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 25.91 | 2s | 39.6% | 12.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 8020 |
Legendary | Plasteel | 13.02 | 31.56% | 13.37 | 1.6s | 19.31% | 8.35 | 25% | 23.31 | 1.6s | 35.64% | 14.57 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 2485 |
Legendary | Silver | 11.02 | 33.49% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 25.91 | 2s | 39.6% | 12.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2610 |
Legendary | Steel | 11.02 | 33.49% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 25.91 | 2s | 39.6% | 12.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 585 |
Legendary | Uranium | 15.78 | 52.59% | 22.28 | 2.2s | 32.18% | 10.13 | 25% | 38.86 | 2.2s | 59.4% | 17.66 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1705 |
Legendary | Wood | 9.98 | 30.34% | 13.37 | 2s | 19.31% | 6.68 | 8.33% | 23.31 | 2s | 35.64% | 11.66 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 375 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Beta 19/1.0 - Damage buffed.