Hemogen amplifier
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Hemogen amplifier
This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 5,000 ticks (1.39 mins)
The hemogen amplifier is a deathrest building added by the Biotech DLC that allows Hemogenic deathresters to receive more hemogen from all sources.
Acquisition
Hemogen amplifiers can be constructed once the Deathrest research project has been completed. Each requires 200 Steel, 4 Components, 5 Hemogen packs, 5,000 ticks (1.39 mins) of work, and a Construction skill of 4.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?. |
Active hemogen amplifiers require a pawn capable of deathrest, like a Sanguophage, and must be connected to a deathrest casket. Each hemogen amplifier consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The amplifier will be automatically refueled by a haulers so long as auto-refueling is enabled.
The hemogen amplifier increases Hemogen gain by +25% from any source, assuming deathrest isn't interrupted. This reduces the need to drink blood as frequently.
Like other deathrest buildings, an amplifier permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.
Analysis
Hemogen amplifiers increase the hemogen a pawn gain, but you can also increase hemogen gain by obtaining more colonists or prisoners. More prisoners means more hemogen you can get, and each prisoner only really comes at the cost of food. Each prisoner gives 14.8 Hemogen per day (1.35 hemogen packs per day), and they don't cost much food. So if you aren't in an inhospitable biome, keeping prisoners is simpler and cheaper than the steel and components used to make a hemogen amplifier.
Furthermore, using an amplifier means not using a glucosoid pump or deathrest accelerator until a pawn has enough building capacity, which is limited for most stages of the game. The pump/accelerator should be built first, as they offer stronger and less replaceable benefits.
However, amplifiers do have a niche. They are one of two deathrest buildings that can be used without a maximum. Once you are using the maximum amount of glucosoid pumps, deathrest accelerators, and/or psychofluid pumps, you might as well build hemogen amplifiers. They reduce the amount of prisoners you need to sustain hemogenic pawns.
They also do not consume power or hemogen while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.
Calculations
Each hemogen amplifier increases the hemogen you gain from all sources. So the more hemogen you use between deathrests, the more effective a hemogen amplifier will be.
However, the amplifier itself consumes hemogen during each deathrest. It uses 0.5 hemogen packs per day, so it will consume this much hemogen per deathrest:
Deathrest facilities | Deathrest time |
Packs consumed |
---|---|---|
Deathrest casket | 3.64 days | 1.82 |
↳+1x Deathrest accelerator | 3.03 days | 1.52 |
↳+2x Deathrest accelerator | 2.53 days | 1.26 |
A pawn must deathrest every 30 days. Therefore, you can calculate how much hemogen is required to satiate a pawn for 30 days:
Hemogen Packs Consumed | Hemogenic | Hemogen drain |
---|---|---|
Base | 3 | 15 |
↳+1x Hemogen amplifier | 2.4 | 12 |
↳Savings (1 amplifier) | 0.6 | 3 |
Note: Values are given in hemogen packs for ease of comparison, but this building works equally for all sources of Hemogen.
Thus, if a pawn only has the hemogenic trait alone, and does not use any abilities, then using the hemogen amplifier is a net loss. However, using a hemogenic ability costs Hemogen. The more abilities you use, the more hemogen you need to consume, so the more the hemogen amplifier benefits. So a pawn with only hemogenic can benefit from the amplifier if they spend at least 24.4 hemogen on abilities in the 30 days between deathrests. This is equivalent to 5 uses of Longjump legs, or 1.22 uses of Coagulate.
If a pawn has hemogen drain in addition to hemogenic, the hemogen amplifier always saves on hemogen, regardless of ability use. Of course, using hemogenic abilities still gives more value to the amplifier. Note that sanguophages have hemogen drain by default.
Gallery
Images
Audio
Working Start
Working Loop
Working Stop a
Working Stop b
Version history
- Biotech DLC Release - Added.