Bionic heart
This article is suggested to be rewritten. Reason: Format standardization - finish analysis/summary split. You can help the RimWorld Wiki by improving it. |
Bionic heart
An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
The bionic heart is an organ replacement that replaces the heart and improves blood pumping, giving a small boost to a wide range of stats and tasks.
Acquisition
Bionic hearts can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Summary stuff goes here
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: More detail on the multiplicative nature needed - e.g. how large is the buff if paired with bionic legs? Suggest table. |
It has 125% efficiency, improving blood pumping, which in turn slightly improves moving by about 5%. This gain is a multiplier rather than a flat improvement - other buffs to movement speed such as bionic legs or being affected by certain drugs will also be multiplied for an even larger increase. The bionic heart also improves the rest rate multiplier by about 8%.
By installing a bionic heart, the pawn's natural heart is harvested without a penalty, as the bionic heart is superior. This organic heart can then be sold or stored for later use.
Like bionic stomachs, bionic hearts are of less obvious importance than bionic legs, arms or eyes due to having lower bonuses. However, the improved rest effectiveness, though small, will improve the productivity of a colonist, allowing them to do more work each day. Over time, this can really add up. Likewise, the movement speed boost can make a difference when fleeing animals or mechanoids or in caravans.
The bionic heart also stops and prevents heart attacks, which makes it very useful for drug-users or old people, especially if they have an artery blockage.
Unlike the prosthetic heart or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4.
Version history
- 0.19.2009 - Added.