Neurocalculator
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Neurocalculator
A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Neural computation
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Neurocalculator gives a pawn that's been implanted with it a bonus of +20% Research Speed.
When a pawn with this implant is shocked with EMP they will receive brain shock, knocking them unconscious temporarily.
Acquisition
Neurocalculators can be crafted at a Fabrication bench once the Neural computation research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
Summary
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Summary stuff goes here
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
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The neurocalculator's sole benefits are the 20% bonus research speed bonus and the mood buff that transhumanists receive. Due to this, it should only be installed on colonists that conduct research or use the ground-penetrating or long-range mineral scanner. It has no effect on hacking speed.
The brain shock effect can either be a negative or a positive. A melee pawn that is sensitive to EMP is signigicantly less useful as a melee blocker or way to lock down mechanoids, and significantly more likely to die. Meanwhile, a painstopped pawn or a slave that is sensitive to EMP has a way to reliably down them with no risk of death.
It is advised only colonists with high medical skills install the part as a failed surgery can lead to severe brain scarring and a near inoperable colonist post-surgery.