Circadian assistant
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Circadian assistant
An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Circadian influence
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Circadian Assistant decreases the amount of sleep required by a pawn.
Acquisition
Circadian assistants can be crafted at a Fabrication bench once the Circadian influence research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
Pawns from ancient shrines may have this implant installed.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Order of operations with sleep genes.. |
An installed circadian assistant decreases Rest Fall Rate by −20%. This increases "Time Awake per Time Rest" by +25%.
This does not equal 20% or 25% less sleep. See Sleep Saved for the exact details.
When a pawn with this implant is shocked with EMP, they will receive brain shock, knocking them unconscious temporarily.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Sleep saved
In essence, the circadian assistant only has an effect while the pawn is awake. Therefore, actual sleep saving will always be lower than expected values.
For example, let's assume that a pawn spends 7.56 hours sleeping, and X hours awake. This is enough sleep to get a baseline pawn, in a normal bed, from "Drowsy" to full Rest. The circadian assistant increases X to (X/0.8), without impacting sleep time. Therefore:
- A baseline pawn would spend (7.56 hr asleep) + (18.19 hr awake) = 25.75 hr in a "true" sleep cycle.
- (18.19 hr awake) / (25.75 hr total) = 70.6% day awake - or 16.95 hr per 24 hour cycle.
- The same pawn with a circadian assistant would spend (7.56 hr asleep) + ([18.19 / 0.8] = 22.74 hr awake) = 30.3 hr in a "true" sleep cycle.
- (22.74 hr awake) / (30.30 hr total) = 75.04% day awake - or 18.01 hr per 24 hour cycle.
This means that the circadian assistant actually increases awake time by +4.44%, about 1 hour per day, rather than the expected +20% or +25%. Increasing Rest Effectiveness or Rest Rate Multiplier will actually lower the amount of time savings of the circadian assistant.
Notes
Despite its description, it does nothing to mitigate toxic buildup.