Timber wolf

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Timber wolf

Timber wolf

A rugged predator long feared by many ancient Earth cultures. As pack hunters, wolves have complex social lives and are fiercely intelligent.

Base Stats

Type
Animal
Market Value
350 Silver
Flammability
70%

Pawn Stats

Move Speed
5 c/s
Health Scale
99% HP
Body Size
0.85
Mass - Baby
10.2 kg
Mass - Juvenile
25.5 kg
Mass - Adult
51 kg
Carrying Capacity
64 kg
Filth Rate
2
Hunger Rate
0.29 Nutrition/Day
Diet
carnivorous
Life Expectancy
12 years
Manhunter Chance
100%
Manhunter Chance (Taming)
30%
Trainable Intelligence
Advanced
Wildness
85%
Minimum Handling Skill
8
Mate Interval
12 hours
Maturity Age
0.5 years (30 days)
Juvenile Age
0.2 years (12 days)
Comfortable Temp Range
-40 °C – 40 °C (-40 °F – 104 °F)

Production

Meat Yield
119 Wolf meat wolf meat
Leather Yield
36 Wolfskin wolfskin
Gestation Period
10 days
Offspring Per Birth
1-3 (1.721 avg)

Melee Combat

Attack 1
Front left paw
10.9 dmg (Scratch)
16 % AP
2 second cooldown
0.5 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
10.9 dmg (Scratch)
16 % AP
2 second cooldown
0.5 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
12 dmg (Bite)
18 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
6 dmg (Blunt)
9 % AP
2 second cooldown
0.2 chance factor
Average DPS
3.08
Technical
tradeTags
AnimalUncommon, AnimalFighter


The timber wolf is a pack hunter but often seen alone or in pairs. They are almost identical to arctic wolves, differing only in habitat, resistance to cold temperatures and coloration.

Diet

Timber wolves feed on raw meat, corpses, meals, any processed foods, and kibble. When especially hungry, they will frequently attempt to attack, kill, and eat pets or even colonists for food.

Habitat

Timber wolves can be found in temperate forests, temperate swamps, boreal forests, cold bogs, and tundra.

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

  • Beta 19/1.0 - Trainable intelligence Advanced -> Intermediate, bite damage 11 -> 12, scratch usage commonality 100% -> 50% per side, nuzzle interval 120 -> 240 hours