Small sculpture

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Small sculpture

Small sculpture

A torso-sized piece of material sculpted into an artistic form.

Base Stats

Type
Art
Mass
3 kg
Beauty
50
Style Dominance
10
HP
90
Flammability
100%

Building

Size
1 × 1
Cover Effectiveness
35%

Creation

Crafted At
Art bench
Work To Make
18,000 ticks (5 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 50
Technical
Has Quality
True
tradeTags
Art


Small sculptures are the smallest and cheapest of the three beauty-oriented sculptures. The other two are:

Acquisition

Small sculptures can be crafted at an art bench, each requiring Stuff 50 Stuff (Metallic/Woody/Stony, 500 for SMVs) and 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material. Unlike most crafted items, the quality of the sculpture depends on the artistic skill of the sculptor.

Summary

Sculptures have a high base beauty rating, which is modified by the sculpture's material and quality. All sculptures have a 1.1x Sell Price Multiplier, making them sell for more when compared to other items of the same market value.

Similar to items of high quality, all sculptures will have descriptions of the art work they depict randomly generated for them. For further details, see the Sculptures page.

Meditation

Pawns with the Artistic meditation focus type can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic.

The highest quality sculpture is the primary source of psyfocus:

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Base Strength +12% +16% +20% +22% +24% +26% +28%

The other, surrounding sculptures give a much smaller boost:

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Strength Offset +0% +0% +1% +1% +1% +2% +2%

The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.

Analysis

Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

  • Dining room
  • Rec room
  • Bedroom (inc. Barrack, Prison Room)
  • Hospital
  • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.

Which sculpture to create

An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.

Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.

Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.

Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 Silver at Normal quality and 43340 Silver at Legendary quality, an increase of 3000 Silver. Four large sculptures would cost 40380 Silver at Normal quality and 52380 Silver at Legendary quality, an increase of 12000 Silver.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Small sculpture Small sculpture Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC -1 045,000 ticks (12.5 mins) 180 75% 100 Silver
    Awful Gold Gold -22 016,200 ticks (4.5 mins) 54 40% 2,530 Silver
    Awful Granite blocks Granite blocks -5 023,400 ticks (6.5 mins) 153 0% 65 Silver
    Awful Limestone blocks Limestone blocks -5 023,400 ticks (6.5 mins) 140 0% 65 Silver
    Awful Marble blocks Marble blocks -7 020,700 ticks (5.75 mins) 108 0% 60 Silver
    Awful Plasteel Plasteel -5 039,600 ticks (11 mins) 252 0% 295 Silver
    Awful Sandstone blocks Sandstone blocks -5 019,800 ticks (5.5 mins) 126 0% 58 Silver
    Awful Silver Silver -11 018,000 ticks (5 mins) 63 40% 280 Silver
    Awful Slate blocks Slate blocks -5 023,400 ticks (6.5 mins) 117 0% 65 Silver
    Awful Steel Steel -5 018,000 ticks (5 mins) 90 40% 80 Silver
    Awful Jade Jade -13 025,200 ticks (7 mins) 45 0% 170 Silver
    Awful Uranium Uranium -2 034,200 ticks (9.5 mins) 225 0% 210 Silver
    Awful Wood Wood -5 012,600 ticks (3.5 mins) 59 100% 53 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 6 045,000 ticks (12.5 mins) 180 75% 150 Silver
    Poor Gold Gold 110 016,200 ticks (4.5 mins) 54 40% 3,795 Silver
    Poor Granite blocks Granite blocks 25 023,400 ticks (6.5 mins) 153 0% 97 Silver
    Poor Limestone blocks Limestone blocks 25 023,400 ticks (6.5 mins) 140 0% 97 Silver
    Poor Marble blocks Marble blocks 34 020,700 ticks (5.75 mins) 108 0% 90 Silver
    Poor Plasteel Plasteel 25 039,600 ticks (11 mins) 252 0% 445 Silver
    Poor Sandstone blocks Sandstone blocks 27 019,800 ticks (5.5 mins) 126 0% 87 Silver
    Poor Silver Silver 53 018,000 ticks (5 mins) 63 40% 425 Silver
    Poor Slate blocks Slate blocks 27 023,400 ticks (6.5 mins) 117 0% 97 Silver
    Poor Steel Steel 25 018,000 ticks (5 mins) 90 40% 120 Silver
    Poor Jade Jade 67 025,200 ticks (7 mins) 45 0% 255 Silver
    Poor Uranium Uranium 12 034,200 ticks (9.5 mins) 225 0% 315 Silver
    Poor Wood Wood 25 012,600 ticks (3.5 mins) 59 100% 79 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 12 045,000 ticks (12.5 mins) 180 75% 200 Silver
    Normal Gold Gold 220 016,200 ticks (4.5 mins) 54 40% 5,060 Silver
    Normal Granite blocks Granite blocks 50 023,400 ticks (6.5 mins) 153 0% 129 Silver
    Normal Limestone blocks Limestone blocks 50 023,400 ticks (6.5 mins) 140 0% 129 Silver
    Normal Marble blocks Marble blocks 68 020,700 ticks (5.75 mins) 108 0% 120 Silver
    Normal Plasteel Plasteel 50 039,600 ticks (11 mins) 252 0% 595 Silver
    Normal Sandstone blocks Sandstone blocks 55 019,800 ticks (5.5 mins) 126 0% 116 Silver
    Normal Silver Silver 106 018,000 ticks (5 mins) 63 40% 565 Silver
    Normal Slate blocks Slate blocks 55 023,400 ticks (6.5 mins) 117 0% 129 Silver
    Normal Steel Steel 50 018,000 ticks (5 mins) 90 40% 160 Silver
    Normal Jade Jade 135 025,200 ticks (7 mins) 45 0% 340 Silver
    Normal Uranium Uranium 25 034,200 ticks (9.5 mins) 225 0% 425 Silver
    Normal Wood Wood 50 012,600 ticks (3.5 mins) 59 100% 105 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 25 045,000 ticks (12.5 mins) 180 75% 250 Silver
    Good Gold Gold 440 016,200 ticks (4.5 mins) 54 40% 5,560 Silver
    Good Granite blocks Granite blocks 100 023,400 ticks (6.5 mins) 153 0% 162 Silver
    Good Limestone blocks Limestone blocks 100 023,400 ticks (6.5 mins) 140 0% 162 Silver
    Good Marble blocks Marble blocks 137 020,700 ticks (5.75 mins) 108 0% 149 Silver
    Good Plasteel Plasteel 100 039,600 ticks (11 mins) 252 0% 740 Silver
    Good Sandstone blocks Sandstone blocks 110 019,800 ticks (5.5 mins) 126 0% 145 Silver
    Good Silver Silver 212 018,000 ticks (5 mins) 63 40% 705 Silver
    Good Slate blocks Slate blocks 110 023,400 ticks (6.5 mins) 117 0% 162 Silver
    Good Steel Steel 100 018,000 ticks (5 mins) 90 40% 200 Silver
    Good Jade Jade 270 025,200 ticks (7 mins) 45 0% 425 Silver
    Good Uranium Uranium 50 034,200 ticks (9.5 mins) 225 0% 530 Silver
    Good Wood Wood 100 012,600 ticks (3.5 mins) 59 100% 132 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 37 045,000 ticks (12.5 mins) 180 75% 300 Silver
    Excellent Gold Gold 660 016,200 ticks (4.5 mins) 54 40% 6,060 Silver
    Excellent Granite blocks Granite blocks 150 023,400 ticks (6.5 mins) 153 0% 194 Silver
    Excellent Limestone blocks Limestone blocks 150 023,400 ticks (6.5 mins) 140 0% 194 Silver
    Excellent Marble blocks Marble blocks 205 020,700 ticks (5.75 mins) 108 0% 179 Silver
    Excellent Plasteel Plasteel 150 039,600 ticks (11 mins) 252 0% 890 Silver
    Excellent Sandstone blocks Sandstone blocks 165 019,800 ticks (5.5 mins) 126 0% 174 Silver
    Excellent Silver Silver 318 018,000 ticks (5 mins) 63 40% 845 Silver
    Excellent Slate blocks Slate blocks 165 023,400 ticks (6.5 mins) 117 0% 194 Silver
    Excellent Steel Steel 150 018,000 ticks (5 mins) 90 40% 240 Silver
    Excellent Jade Jade 405 025,200 ticks (7 mins) 45 0% 510 Silver
    Excellent Uranium Uranium 75 034,200 ticks (9.5 mins) 225 0% 635 Silver
    Excellent Wood Wood 150 012,600 ticks (3.5 mins) 59 100% 158 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 62 045,000 ticks (12.5 mins) 180 75% 500 Silver
    Masterwork Gold Gold 1100 016,200 ticks (4.5 mins) 54 40% 7,060 Silver
    Masterwork Granite blocks Granite blocks 250 023,400 ticks (6.5 mins) 153 0% 325 Silver
    Masterwork Limestone blocks Limestone blocks 250 023,400 ticks (6.5 mins) 140 0% 325 Silver
    Masterwork Marble blocks Marble blocks 342 020,700 ticks (5.75 mins) 108 0% 300 Silver
    Masterwork Plasteel Plasteel 250 039,600 ticks (11 mins) 252 0% 1,480 Silver
    Masterwork Sandstone blocks Sandstone blocks 275 019,800 ticks (5.5 mins) 126 0% 290 Silver
    Masterwork Silver Silver 530 018,000 ticks (5 mins) 63 40% 1,410 Silver
    Masterwork Slate blocks Slate blocks 275 023,400 ticks (6.5 mins) 117 0% 325 Silver
    Masterwork Steel Steel 250 018,000 ticks (5 mins) 90 40% 400 Silver
    Masterwork Jade Jade 675 025,200 ticks (7 mins) 45 0% 850 Silver
    Masterwork Uranium Uranium 125 034,200 ticks (9.5 mins) 225 0% 1,060 Silver
    Masterwork Wood Wood 250 012,600 ticks (3.5 mins) 59 100% 265 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 100 045,000 ticks (12.5 mins) 180 75% 995 Silver
    Legendary Gold Gold 1760 016,200 ticks (4.5 mins) 54 40% 8,060 Silver
    Legendary Granite blocks Granite blocks 400 023,400 ticks (6.5 mins) 153 0% 645 Silver
    Legendary Limestone blocks Limestone blocks 400 023,400 ticks (6.5 mins) 140 0% 645 Silver
    Legendary Marble blocks Marble blocks 548 020,700 ticks (5.75 mins) 108 0% 595 Silver
    Legendary Plasteel Plasteel 400 039,600 ticks (11 mins) 252 0% 2,965 Silver
    Legendary Sandstone blocks Sandstone blocks 440 019,800 ticks (5.5 mins) 126 0% 580 Silver
    Legendary Silver Silver 848 018,000 ticks (5 mins) 63 40% 2,825 Silver
    Legendary Slate blocks Slate blocks 440 023,400 ticks (6.5 mins) 117 0% 645 Silver
    Legendary Steel Steel 400 018,000 ticks (5 mins) 90 40% 800 Silver
    Legendary Jade Jade 1080 025,200 ticks (7 mins) 45 0% 1,705 Silver
    Legendary Uranium Uranium 200 034,200 ticks (9.5 mins) 225 0% 2,115 Silver
    Legendary Wood Wood 400 012,600 ticks (3.5 mins) 59 100% 525 Silver
  • Variants

    Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style.

    Version history

    • 0.9.722 - Sculptures now have sizes - small, large, and grand.
    • Beta 19 - Mass 50kg -> 25kg
    • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.