Remote shielder

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Remote shielder

Remote shielder

An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.
Placing a shield at a distance requires a substantial amount of energy. It can be used to save a mech at a critical moment.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 3 times to increase its range and shield energy.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1200 Silver
Mass
1 kg
Beauty
-4
HP
100
Deterioration Rate
0

Creation

Crafted At
Machining table
Required Research
High mechtech
Skill Required
Crafting 6
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Powerfocus chip 1 + Component 6
Technical


Remote shielders are artificial body parts and upgrades to a mechanitors Mechlink added by the Biotech DLCContent added by the Biotech DLC that allow a mechanitor to remotely create a shield around their mechanoids.

Acquisition

Remote shielders can be crafted at a machining table once the High mechtech research project has been completed. Note that this research requires a powerfocus chip to unlock. Each requires Powerfocus chip 1 Powerfocus chip, Component 6 Components, 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary

RW1.5 mech remote shield icon.png

Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.

— "Remote Shield" ability description

Having at least 1 remote shielder installed gives access to the Remote Shield ability which can be cast on friendly hostile mechanoids. The mechanoid does not need to be linked to the user and can even be Hostile, hostile mechs will continue to fire their weapons from within the shield damaging the shield in the process.

It has no warmup time, no direct resource cost other than your mechanitor's full attention, instructing the mechanitor to take any action (Moving, attacking, undrafting, using other abilities such as psycasts ect) will cancel the shield immediately. When the shield is broken, expires, or is cancelled has a 300 ticks (5 secs) cooldown which starts as soon as mechanitor stops projecting the shield.

Up to 3 remote shielders can be installed in each mechanitor's brain. Each installed shielder increases shield range and energy as follows:

Num.
Shielders
Shield range
(Tiles)
Shield energy
i.e. Damage capacity
1 7.9 75
2 13.9 150
3 19.9 225

Upon casting, a 3x3 shield surrounds the targeted mechanoid following it, the shield will break if the mechanoid moves outside the remote shielder's range. The shield stops all incoming and outgoing ground-level[Verify] fire from passing through the bubble, including fire from the target mechanoid, and detonates explosive projectiles at the point of impact with the shield radius.

The shield can absorb damage up to its shield energy before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken.

EMPing the shielded mech directly immediately cancels the shield however emp explosions that merely overlap with the shield's radius do not effect it. The shield does not protect the mech from EMP. The shield recharges extremely slowly at a rate of roughly 0.2 energy/second. [ Exact numbers required]


Installation

Unlike most medical implants, the remote shielder is not installed via an operation and instead can be painlessly self-installed by a conscious mechanitor in about 2 seconds. Simply right click on the item on the ground and click "Implant remote shielder" or "Upgrade remote shielder to level X" if one has already been installed.

A max of 3 can be installed on any one mechanitor and they cannot be uninstalled. If the mechanitor dies by any means and is resurrected all upgrades will be preserved, but if the mechlink is extracted to be installed in another pawn, all upgrades to the mechlink will be lost.

Analysis

Version history

  • Biotech DLC Release - Added.
  • 1.4.3555 - Increased the health of the mechanitor's remote shielder ability to 75/150/225 [From?]