Wild boar
Wild boar
This hairy omnivore is descended from escaped pigs and evolved for living in the wild.
Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4.6 c/s
- Health Scale
- 70% HP
- Body Size
- 0.85
- Mass - Baby
- 10.2 kg
- Mass - Juvenile
- 25.5 kg
- Mass - Adult
- 51 kg
- Carrying Capacity
- 64 kg
- Filth Rate
- 16
- Hunger Rate
- 0.48 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 50%
- Minimum Handling Skill
- 4
- Roam Interval
- 2 days
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -23 °C – 40 °C (-9.4 °F – 104 °F)
Production
- Meat Yield
- 119 pork
- Leather Yield
- 36 pigskin
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.25 avg)
Melee Combat
- Attack 1
- Tusk
9.7 dmg (Scratch)
15 % AP
2 second cooldown - Attack 2
- Tusk
9.7 dmg (Stab)
15 % AP
2 second cooldown - Attack 3
- Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.6 chance factor - Attack 4
- Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.55
- tradeTags
- AnimalCommon
Boars are omnivorous wild pigs. They are quite pervasive, being found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, boreal forests, and cold bogs. If slain, they can be butchered for 119 pork and 36 pigskin.
Gameplay overview
Boars are surprisingly powerful for their size, having a damage output higher than that of a Timber wolf, along with a fast movement speed of 5c/s meaning it can handily outrun your average human. Boars tend to be able to put up a good fight against predators such as Timber Wolves and Wargs, often severely injuring, occasionally downing, or even outright killing them on rare occasions, and are one of only two preys of these animals (the other being the Tortoise) capable of putting up such a fight.
Due to their high damage output and movement speed, along with a high breeding rate (any excess can be easily slaughtered for meat), ease of maintenance and low wildness (ease of taming and training), Wild Boars are a solid animal to have in the colony for release.
Because of all the attack attributes mentioned and high numbers, boars turning manhunter and mobilising, or a manhunter pack of boars can often be a significant issue for the ill-defended, often leading to potential casualties, or even game over altogether.
Taming
Boars can be tamed using food. As omnivores, boars will accept meat or non-meat food. Once the player marks an animal to be tamed an animal handler will fetch some food and attempt to tame it. Boars have a small chance to turn manhunter on a failed taming attempt. Boars are not named when tamed but have a chance to become named when nuzzling.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version History
- 0.7.581 - Added
- Beta 19:trainable intelligence Advanced -> Intermediate, tusk damage 9 -> 8, speed 5 -> 4.2, min comfy temperature -20 -> -15
- 1.3.3066 - Trainability changed from intermediate to none, boars now are predominantly a pen animal.