Table

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Tables are one of the two types of furniture necessary for creating a dining room. They come in four sizes:

Acquisition[edit]

Tables can be built from Stuff (Wood/Metals/Stone). Tables can also be bought from traders and found in ruins.

Mechanics[edit]

Gather spot.png

When placed adjacent to a seat, such as a stool, dining chair, or armchair, colonists will eat their meals at the table. This avoids giving them the −3 Ate without table mood that non-ascetics will get otherwise, and gives them good thoughts if your dining room has high impressiveness.

Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or anima treeContent added by the Royalty DLC (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).

Tables (and campfires) are set by default as gather spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in a dedicated dining or recreation room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.

The maximum number of diners a table can support at a time is limited only by the number of chairs that can fit around it. Multiple meals can overlap on the same section of table without issue.

Analysis[edit]

Tables are useful for avoiding the -3 "Ate without table" mood debuff, making tables useful for just about any non-ascetic. Pawns following a rough living ideoligionContent added by the Ideology DLC will avoid the -3 moodlet, but can still benefit from the positive dining room moodlets.

Tables do not conflict with room roles, so a dining room is best combined with another impressive room like a recreation room and/or throne room.Content added by the Royalty DLC

Pawns will often grab meals and eat without a table when working far outside. A nutrient paste dispenser will prevent this behavior, at the cost of some wasted travel time and the mood penalty of nutrient paste itself.

Comparison[edit]

Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. 1x2 tables also have the most seats per resource used. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.

If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.

Name Cost Work to build Beauty Market value Seats Mass Max hit points
Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SVMs) 750 ticks (12.5 secs) 0.5 36 Silver 6 5 kg 75
Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SVMs) 1,500 ticks (25 secs) 1 64 Silver 8 10 kg 100
Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SVMs) 3,000 ticks (50 secs) 2 122 Silver 12 20 kg 150
Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SVMs) 3,300 ticks (55 secs) 2 128 Silver 12 22 kg 175

Version history[edit]

Prior to Beta 18, tables only came in two forms: short table (2x2) and long table (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.