User:LongCT

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Hi, I'm Long and I make mods for the game. I like to look into the decompiled game code and learn about its quirks, as such most of my wiki edits will just be about detailed game mechanics.

My English is good but not that great, and I will make grammatical mistakes or spelling errors.

My sandboxes[edit]

List of Biomes[edit]

This is for the general biome page once the split is done. based on what the Minecraft wiki did for their biomes page

Temperate biomes[edit]

These biomes generally have long growing periods, up to year-round, making them a perfect location for plants and animals to live in.

Biome name Description Screenshot
Temperate forest Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.
Temperate forest
Temperate swamp Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.
Temperate swamp
Scarlands Content added by the Odyssey DLC Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.
Scarlands

Hot biomes[edit]

These biomes usually have year-round growing period. They can get very hot during the summer, some of which can be too hot for many animals to reside in. Diseases are less frequent in dryer biomes, but are rampant in wetter ones.

Biome name Description Screenshot
Tropical rainforest A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the "green hell".
Tropical rainforest
Tropical swamp A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.
Tropical swamp
Arid shrubland A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find.
Arid shrubland
Desert A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.
Desert
Extreme desert An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.
Extreme desert
Glowforest Content added by the Odyssey DLC Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous.
Grassland Content added by the Odyssey DLC An open expanse dominated by tall grasses. These areas are good for farming and ranching, except when there's a drought. The lack of trees and other vegetation means there's always a steady breeze. Steam geysers never appear here due to low geothermal activity.
Lava field Content added by the Odyssey DLC Barren wastes burned clean by volcanic heat. Periodic lava eruptions can burn people and buildings, but also enrich the soil with mineral deposits.

Cold biomes[edit]

These biomes have short growing periods, or none at all. Their winters can be extremely harsh, causing hypothermia to colonists with insufficient clothing. Biomes with extreme temperature house very little animals and little to no wild plants at all.

Biome name Description Screenshot
Boreal forest Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.
Boreal forest
Cold bog A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.
Cold bog
Tundra These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year.
Tundra
Ice sheet Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.
Ice sheet
Sea ice Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.
Sea ice
Glacial plain Content added by the Odyssey DLC An open area scraped clean by the movement of glaciers. While vegetation and soil are sparse, a few hardy species have made their home here.
File:GlacialPlain.png
Glacial plain
Orbit Content added by the Odyssey DLC Empty space a few hundred kilometers above the surface of the world.

Water biomes[edit]

These biomes act mostly as background on the world map, and cannot be entered, pass through or settled in.

Biome name Description Screenshot
Lake A large lake. Beautiful to live next to. Not so beautiful to live in.
Ocean Open ocean. Great for fish. Not so great for you.

Special biomes[edit]

These biomes do not generate naturally - instead, they're found on special maps, usually inside of pocket maps.

Biome name Description Screenshot
Underground A dark expanse of interconnected caves and tunnels.
Labyrinth Content added by the Anomaly DLC This place feels disconnected from any familiar environment. The heavy air and crushing silence create a pervasive sense of dread.
Undercave Content added by the Anomaly DLC This cave is filled with the putrid stench of rotting flesh.
Metal hell Content added by the Anomaly DLC The room is made entirely of gray metal with jagged and twisted shapes that seem to defy human comprehension. The air thrums with dirty energy, accented by the occasional creak of the grinding metal walls.