Difference between revisions of "Peg leg"
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− | {{infobox main| | + | {{Icon small|Silver}}{{infobox main| |
| name = Peg leg | | name = Peg leg | ||
| image = Wood log.png|Peg leg | | image = Wood log.png|Peg leg | ||
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| techHediffsTags = Poor | | techHediffsTags = Poor | ||
}} | }} | ||
− | + | {{Info|'''Peg legs''' are a [[artificial body part]] that acts as prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}} | |
− | {{Info|Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}} | ||
== Acquisition == | == Acquisition == | ||
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log. | A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log. | ||
== Summary == | == Summary == | ||
− | + | Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 30% [[moving]] per missing leg replaced, or a loss of 20% when replacing a healthy leg. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proprortional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.2}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs. | |
− | + | ||
+ | Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value. | ||
+ | |||
+ | Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus. | ||
===Installation=== | ===Installation=== | ||
{{stub|section=1}} | {{stub|section=1}} | ||
− | Installing the part requires {{ticks|1500}} of work, 1 wood, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3. | + | Installing the part requires {{ticks|1500}} of work, {{icon small|wood||1}} [[wood]], 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3. |
Removing the part requires ? of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of ?. | Removing the part requires ? of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of ?. | ||
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== Analysis == | == Analysis == | ||
− | + | {{stub|section=1}} | |
− | + | The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a [[wooden foot]] will restore more mobility with only half the [[Moving]] penalty and the exact same material and research requirements. | |
− | |||
− | |||
− | The bottom line is that while a peg leg is significantly better than having a missing leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on | ||
− | |||
− | |||
− | |||
− | + | The options are: | |
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Name !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value | |
− | + | |- | |
− | + | | Peg leg || <span style="color:firebrick; font-weight:bold">80%</span> || <span style="color:firebrick; font-weight:bold">60%</span> || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}} | |
− | + | |- | |
+ | | [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span> || <span style="color:firebrick; font-weight:bold">92.5</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || '''100%''' || '''100%''' || - | ||
+ | |- | ||
+ | | [[Bionic leg]] || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Archotech leg]] || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |} | ||
== Version history == | == Version history == |
Revision as of 13:44, 10 August 2022
Peg leg
A wood log fashioned into a crude but effective artificial leg.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
Creation
- Work To Make
- 0 ticks (0 secs)
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Peg legs are a artificial body part that acts as prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.
Acquisition
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
Summary
Peg legs replace the user's entire organic leg. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 30% moving per missing leg replaced, or a loss of 20% when replacing a healthy leg. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proprortional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 3.6 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 1,500 ticks (25 secs) of work, 1 wood, 2x medicine of herbal quality or better, and a Medical skill of 3.
Removing the part requires ? of work, 2x medicine of herbal quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a wooden foot will restore more mobility with only half the Moving penalty and the exact same material and research requirements.
The options are:
Name | Moving (1x) | Moving (2x) | Market Value |
---|---|---|---|
Peg leg | 80% | 60% | 1.2 |
Prosthetic leg | 92.5% | 92.5 | 260 |
Prosthetic leg | 100% | 100% | - |
Bionic leg | 112.5% | 125% | 1,030 |
Archotech leg | 125% | 150% | 2,800 |
Version history
- 0.7.581 - Added