Difference between revisions of "Peg leg"

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Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
 
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
  
Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
+
As an artificial part, peg legs they will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
  
 
===Installation===
 
===Installation===

Revision as of 13:47, 10 August 2022

Peg leg

Peg leg

A wood log fashioned into a crude but effective artificial leg.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.2 Silver

Creation

Work To Make
ticks (0 secs)
Resources to make
Wood 1
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Peg legs are a artificial body part that acts as prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.

Acquisition

A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.

Summary

Peg legs replace the user's entire organic leg. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 30% moving per missing leg replaced, or a loss of 20% when replacing a healthy leg. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proprortional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 3.6 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.

Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.

As an artificial part, peg legs they will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 1,500 ticks (25 secs) of work, Wood 1 wood, 2x medicine of herbal quality or better, and a Medical skill of 3.

Removing the part requires ? of work, 2x medicine of herbal quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a wooden foot will restore more mobility with only half the Moving penalty and the exact same material and research requirements.

The options are:

Name Moving (1x) Moving (2x) Market Value
Peg leg 80% 60% 1.2 Silver
Wooden foot 90% 80% 1.2 Silver
Prosthetic leg 92.5% 92.5 260 Silver
Prosthetic leg 100% 100% -
Bionic leg 112.5% 125% 1,030 Silver
Archotech leg 125% 150% 2,800 Silver

Version history