Difference between revisions of "Prosthetic leg"
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== Summary == | == Summary == | ||
− | Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs. | + | Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg. |
+ | |||
+ | Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs. | ||
Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}} | Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}} |
Revision as of 14:14, 10 August 2022
Prosthetic leg
Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 8 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Prosthetics
- Skill Required
- Crafting 5
- Work To Make
- 15,000 ticks (4.17 mins)
- techHediffsTags
- Simple
- tradeTags
- TechHediff
A prosthetic leg replaces the natural leg of a pawn. Each leg has 85% part efficiciency and thus having one prosthetic reduces a colonist's mobility to 92.5% while having one healthy leg and two prosthetic legs provide 85% moving. They are much better than a peg leg or no leg at all, but are inferior to bionic legs, which allows to actually move faster.
Acquisition
Prosthetic legs can be crafted at a Machining table once the Prosthetics research project has been completed. They require 40 Steel, 4 Components, 15,000 ticks (4.17 mins) of work, and a Crafting skill of 5.
They can also be purchased from Exotic goods traders.
Summary
Prosthetic legs replace the user's entire organic leg. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 42.5% moving per missing leg replaced, or a loss of 7.5% when replacing a healthy leg.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.35 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.
Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.[Values]
As an artificial part, prosthetic legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 4.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
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If a pawn's Moving is lower than 92% due to damage or loss of the leg, it is a good idea to replace the organic leg with a prosthetic Leg.
The options are:
Name | Moving (1x) | Moving (2x) | Market Value |
---|---|---|---|
Peg leg | 80% | 60% | 1.2 |
Wooden foot | 90% | 80% | 1.2 |
Prosthetic leg | 92.5% | 85% | 260 |
Prosthetic leg | 100% | 100% | - |
Bionic leg | 112.5% | 125% | 1,030 |
Archotech leg | 125% | 150% | 2,800 |
Version history
- 0.19.2009 - Renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.