Difference between revisions of "Wild boar"
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{{for|the farm animal|Pig}} | {{for|the farm animal|Pig}} | ||
− | {{infobox main|animal | + | {{infobox main|animal |
− | |page verified for version = A14D | + | | page verified for version = A14D |
− | |name = Wild boar | + | | name = Wild boar |
− | |image = Boar.png | + | | image = Boar.png |
− | |description = This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks. | + | | description = This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks. |
− | |type = Animal | + | | type = Animal |
− | |movespeed = 4.6 | + | | movespeed = 4.6 |
− | |min comfortable temperature = -23 | + | | min comfortable temperature = -23 |
− | |max comfortable temperature = 40 | + | | max comfortable temperature = 40 |
− | |flammability = 0.7 | + | | flammability = 0.7 |
− | |marketvalue = 200 | + | | marketvalue = 200 |
− | |filth rate = 16 | + | | filth rate = 16 |
− | |herdanimal = true | + | | herdanimal = true |
− | |bodysize = 0.85 | + | | bodysize = 0.85 |
− | |healthscale = 0.7 | + | | healthscale = 0.7 |
− | |hungerrate = 0.3 | + | | hungerrate = 0.3 |
− | |diet = omnivorous grazer | + | | diet = omnivorous grazer |
− | |leathername = pigskin | + | | leathername = pigskin |
− | |wildness = 0.5 | + | | wildness = 0.5 |
− | |manhuntertame = 0 | + | | manhuntertame = 0 |
− | |manhunter = 0 | + | | manhunter = 0 |
− | |roamMtb = 2 | + | | roamMtb = 2 |
− | |trainable = none | + | | trainable = none |
− | |meatname = pork | + | | meatname = pork |
− | |gestation = 5.661 | + | | gestation = 5.661 |
− | |offspring = 1-2 | + | | offspring = 1-2 |
− | |avg offspring = 1.25 | + | | avg offspring = 1.25 |
− | |mateMtb = 12 | + | | mateMtb = 12 |
− | |lifespan = 12 | + | | lifespan = 12 |
− | |juvenileage = 0.1 | + | | juvenileage = 0.1 |
− | |maturityage = 0.3333 | + | | maturityage = 0.3333 |
− | |tradeTags = AnimalCommon | + | | tradeTags = AnimalCommon |
− | |attack1dmg = 9.7 | + | | attack1dmg = 9.7 |
− | |attack1type = Scratch | + | | attack1type = Scratch |
− | |attack1cool = 2 | + | | attack1cool = 2 |
− | |attack1part = tusk | + | | attack1part = tusk |
− | |attack2dmg = 9.7 | + | | attack2dmg = 9.7 |
− | |attack2type = Stab | + | | attack2type = Stab |
− | |attack2cool = 2 | + | | attack2cool = 2 |
− | |attack2part = tusk | + | | attack2part = tusk |
− | |attack3dmg = 8.5 | + | | attack3dmg = 8.5 |
− | |attack3type = Bite | + | | attack3type = Bite |
− | |attack3cool = 2 | + | | attack3cool = 2 |
− | |attack3part = teeth | + | | attack3part = teeth |
− | |attack3chancefactor = 0.6 | + | | attack3chancefactor = 0.6 |
− | |attack4dmg = 5 | + | | attack4dmg = 5 |
− | |attack4type = Blunt | + | | attack4type = Blunt |
− | |attack4cool = 2 | + | | attack4cool = 2 |
− | |attack4part = head | + | | attack4part = head |
− | |attack4chancefactor = 0.2 | + | | attack4chancefactor = 0.2 |
− | |livesin_temperateforest = 0.5 | + | | livesin_temperateforest = 0.5 |
− | |livesin_temperateswamp = 0.5 | + | | livesin_temperateswamp = 0.5 |
− | |livesin_borealforest = 0.5 | + | | livesin_borealforest = 0.5 |
− | |livesin_coldbog = 0.5 | + | | livesin_coldbog = 0.5 |
− | |livesin_tropicalrainforest = 0.5 | + | | livesin_tropicalrainforest = 0.5 |
− | |livesin_tropicalswamp = 0.5 | + | | livesin_tropicalswamp = 0.5 |
}} | }} | ||
{{Info|'''Boars''' are omnivorous wild pigs. They are quite pervasive, being found in {{Habitats}}. If slain, they can be butchered for {{P|Meat Yield}} [[meat|pork]] and {{P|Leather Yield}} [[pigskin]].}} | {{Info|'''Boars''' are omnivorous wild pigs. They are quite pervasive, being found in {{Habitats}}. If slain, they can be butchered for {{P|Meat Yield}} [[meat|pork]] and {{P|Leather Yield}} [[pigskin]].}} | ||
− | ==Gameplay overview== | + | == Gameplay overview == |
Boars are surprisingly powerful for their size, having a damage output higher than that of a [[megaspider]], along with a movement speed equivalent to that of an unarmored human. Boars tend to be able to put up a good fight against predators such as [[timber wolf|timber wolves]] and [[Warg]]s, often severely injuring, occasionally downing, or even outright killing them on rare occasions. | Boars are surprisingly powerful for their size, having a damage output higher than that of a [[megaspider]], along with a movement speed equivalent to that of an unarmored human. Boars tend to be able to put up a good fight against predators such as [[timber wolf|timber wolves]] and [[Warg]]s, often severely injuring, occasionally downing, or even outright killing them on rare occasions. | ||
Because of all the attack attributes mentioned, a [[Mental break#Manhunter|manhunter]] pack of boars can be a significant issue for the ill-defended, often leading to potential casualties or even game over. | Because of all the attack attributes mentioned, a [[Mental break#Manhunter|manhunter]] pack of boars can be a significant issue for the ill-defended, often leading to potential casualties or even game over. | ||
− | ==Taming== | + | == Taming == |
Boars can be tamed using food. As omnivores, boars will accept meat or non-meat food. Once the player marks an animal to be tamed an animal handler will fetch some food and attempt to tame it. | Boars can be tamed using food. As omnivores, boars will accept meat or non-meat food. Once the player marks an animal to be tamed an animal handler will fetch some food and attempt to tame it. | ||
− | ==Training== | + | == Training == |
{{TrainingTable}} | {{TrainingTable}} | ||
Line 77: | Line 77: | ||
* Beta 19 - trainable intelligence Advanced -> Intermediate, tusk damage 9 -> 8, speed 5 -> 4.2, min comfy temperature -20 -> -15 | * Beta 19 - trainable intelligence Advanced -> Intermediate, tusk damage 9 -> 8, speed 5 -> 4.2, min comfy temperature -20 -> -15 | ||
* [[Version/1.3.3066|1.3.3066]] - Trainability changed from intermediate to none, boars now are predominantly a pen animal. Removed manhunter chances. | * [[Version/1.3.3066|1.3.3066]] - Trainability changed from intermediate to none, boars now are predominantly a pen animal. Removed manhunter chances. | ||
+ | <gallery> | ||
+ | Boarskin.png|Boarskin | ||
+ | </gallery> | ||
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Wild animal]] | [[Category:Wild animal]] |
Revision as of 16:46, 21 August 2022
Wild boar
This hairy omnivore is descended from escaped pigs and evolved for living in the wild.
Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4.6 c/s
- Health Scale
- 70% HP
- Body Size
- 0.85
- Mass - Baby
- 10.2 kg
- Mass - Juvenile
- 25.5 kg
- Mass - Adult
- 51 kg
- Carrying Capacity
- 64 kg
- Filth Rate
- 16
- Hunger Rate
- 0.48 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 50%
- Minimum Handling Skill
- 4
- Roam Interval
- 2 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -23 °C – 40 °C (-9.4 °F – 104 °F)
Production
- Meat Yield
- 119 pork
- Leather Yield
- 36 pigskin
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.25 avg)
Melee Combat
- Attack 1
- Tusk
9.7 dmg (Scratch)
15 % AP
2 second cooldown - Attack 2
- Tusk
9.7 dmg (Stab)
15 % AP
2 second cooldown - Attack 3
- Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.6 chance factor - Attack 4
- Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.55
- tradeTags
- AnimalCommon
Boars are omnivorous wild pigs. They are quite pervasive, being found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, boreal forests, and cold bogs. If slain, they can be butchered for 119 pork and 36 pigskin.
Gameplay overview
Boars are surprisingly powerful for their size, having a damage output higher than that of a megaspider, along with a movement speed equivalent to that of an unarmored human. Boars tend to be able to put up a good fight against predators such as timber wolves and Wargs, often severely injuring, occasionally downing, or even outright killing them on rare occasions.
Because of all the attack attributes mentioned, a manhunter pack of boars can be a significant issue for the ill-defended, often leading to potential casualties or even game over.
Taming
Boars can be tamed using food. As omnivores, boars will accept meat or non-meat food. Once the player marks an animal to be tamed an animal handler will fetch some food and attempt to tame it.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.7.581 - Added
- Beta 19 - trainable intelligence Advanced -> Intermediate, tusk damage 9 -> 8, speed 5 -> 4.2, min comfy temperature -20 -> -15
- 1.3.3066 - Trainability changed from intermediate to none, boars now are predominantly a pen animal. Removed manhunter chances.