Difference between revisions of "Toxic needle gun"
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The Toxic Needle Gun is highly likely to deal full damage through mid-tier armor such as [[Flak_jacket|flak jackets]], [[Flak_helmet|flak helmets]], normal quality [[duster]]s, and neolithic options such as the [[war_mask|war mask]]. [[Flak_vest|Flak Vests]] of normal quality offer decent protection- offering a 32.5% chance of negating damage from the Toxic Needle Gun. | The Toxic Needle Gun is highly likely to deal full damage through mid-tier armor such as [[Flak_jacket|flak jackets]], [[Flak_helmet|flak helmets]], normal quality [[duster]]s, and neolithic options such as the [[war_mask|war mask]]. [[Flak_vest|Flak Vests]] of normal quality offer decent protection- offering a 32.5% chance of negating damage from the Toxic Needle Gun. | ||
− | + | With each [[Apparel#Calculation|unmitigated]] shot increasing severity by {{#expr:{{P|Damage Base}}* 0.65}}%, the accumulation of [[Toxic_buildup|Toxic Buildup]] is likely to be less immediately pressing than the wounds inflicted by the gun itself, but care should be taken to avoid pawns reaching moderate or worse levels of Toxic Buildup as vomiting is a potentially deadly side effect while fighting an apocriton and the increasing [[consciousness]] loss can lead to deaths well before a pawn would die from damage. | |
== Version history == | == Version history == |
Revision as of 12:08, 12 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Toxic needle gun
A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 15 dmg (Toxic bullet)
- Armor penetration
- 35%
- Warm-Up
- 141 ticks (2.35 secs)
- Cooldown
- 126 ticks (2.1 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 90 (m/s)
- DPS
- 3.37
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13% AP
2.6 seconds cooldown
- weaponTags
- MechanoidGunToxicNeedle
The toxic needle gun is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the apocriton.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Toxic needle guns spawn on all apocritons. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary
For each point of damage dealt with the toxic bullets, the victim receives 0.65% toxic buildup. Note that this scales inversely with both toxic resistance and body size.
Analysis
The Toxic Needle Gun has a range of 44.9 tiles, matching a sniper rifle. Compared to the sniper rifle it has 3% less armor penetration, deals 40% less damage, takes a second less to aim, and has a slightly shorter cooldown after a shot before aiming can begin again.
The Toxic Needle Gun is highly likely to deal full damage through mid-tier armor such as flak jackets, flak helmets, normal quality dusters, and neolithic options such as the war mask. Flak Vests of normal quality offer decent protection- offering a 32.5% chance of negating damage from the Toxic Needle Gun.
With each unmitigated shot increasing severity by 16.25%, the accumulation of Toxic Buildup is likely to be less immediately pressing than the wounds inflicted by the gun itself, but care should be taken to avoid pawns reaching moderate or worse levels of Toxic Buildup as vomiting is a potentially deadly side effect while fighting an apocriton and the increasing consciousness loss can lead to deaths well before a pawn would die from damage.
Version history
- Biotech DLC Release - Added.