Difference between revisions of "Toxipotato plant"
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== Analysis == | == Analysis == | ||
− | + | Toxipotato plants are inferior to both [[potato plant]]s and [[rice plant]]s. Potato plants give 1.03 yield/day (+33%) in regular soil, and have +157% yield per unit work. Rice plants give 1.08 yield/day (+40%) in regular soil, and while worse for work, their faster grow time means that rice is a more stable food crop. | |
− | Toxipotato plants are inferior to [[rice plant]]s | ||
− | + | Therefore, the primary advantage of toxipotatoes is that they can be grown in polluted soil. You would have to have ''no'' unpolluted soil anywhere close to your base for toxipotatoes to be worth it, and even then, you could clean up and move the pollution elsewhere. While these plants can grow on polluted [[hydroponics basin]]s, due to their fertility sensitivity of 0%, toxipotatoes do not grow any faster in a basin | |
− | Toxipotatoes | + | Toxipotatoes have a 4% chance of causing [[food poisoning]], double that of other raw vegetables. There is no difference once cooked in any way. |
== Version history == | == Version history == |
Revision as of 15:16, 17 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Toxipotato plant
A genetically-engineered variant of potato adapted for growing in polluted areas. Compared to regular potatoes, toxipotatoes take less time to grow but yield a meager harvest of food. When eaten raw, they have a high chance of causing food poisoning. In spite of this, they have saved many settlers from starvation after toxic events.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.25
Plant Stats
- Time to grow
- 4.9 days (9.05 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 50%
- Fertility Sensitivity
- 0%
- Min light to grow
- 50%
- sowTags
- Ground, Hydroponic
The toxipotato plant is a domesticated plant added by the Biotech DLC. It notably must be planted on polluted terrain; Toxipotatoes cannot be grown on unpolluted terrain and will rapidly die if planted on a tile that is subsequently cleaned of pollution.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 9.05 | 9.05 | 9.05 | 9.05 |
Base Yield/day[2] | 0.77 | 0.77 | 0.77 | 0.77 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Analysis
Toxipotato plants are inferior to both potato plants and rice plants. Potato plants give 1.03 yield/day (+33%) in regular soil, and have +157% yield per unit work. Rice plants give 1.08 yield/day (+40%) in regular soil, and while worse for work, their faster grow time means that rice is a more stable food crop.
Therefore, the primary advantage of toxipotatoes is that they can be grown in polluted soil. You would have to have no unpolluted soil anywhere close to your base for toxipotatoes to be worth it, and even then, you could clean up and move the pollution elsewhere. While these plants can grow on polluted hydroponics basins, due to their fertility sensitivity of 0%, toxipotatoes do not grow any faster in a basin
Toxipotatoes have a 4% chance of causing food poisoning, double that of other raw vegetables. There is no difference once cooked in any way.
Version history
- Biotech DLC release - Added.