Difference between revisions of "Polux tree"
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[[Polux seed]]s are rarely worth buying. This is due to the combination of their high cost, the tree's relatively low waste-clearing speed, and the fact that low amounts of pollution do not have much impact on your colony. As long as the pollution is physically far away, the only negatives of it are wastepack infestations and [[acidic smog]]. Polux trees do not stop infestations, as they occur on wastepack destruction, not pollution in general. Meanwhile, acidic smog can be mitigated almost entirely by using [[sun lamp]] greenhouses and non-solar energy. Even then, at only 10% or so pollution (200 wastepacks), smog is a rare event. that being said, in very long runs, a tree can abaorb up to a considerable amount of waste. | [[Polux seed]]s are rarely worth buying. This is due to the combination of their high cost, the tree's relatively low waste-clearing speed, and the fact that low amounts of pollution do not have much impact on your colony. As long as the pollution is physically far away, the only negatives of it are wastepack infestations and [[acidic smog]]. Polux trees do not stop infestations, as they occur on wastepack destruction, not pollution in general. Meanwhile, acidic smog can be mitigated almost entirely by using [[sun lamp]] greenhouses and non-solar energy. Even then, at only 10% or so pollution (200 wastepacks), smog is a rare event. that being said, in very long runs, a tree can abaorb up to a considerable amount of waste. | ||
− | A polux tree can clean a bit more than 1 [[toxifier generator]]'s worth of waste, allowing for a form of clean energy. The tree cannot be placed near the generator, making you use a [[pollution pump]] and have colonists haul it to the tree. Although given how pollution doesn't spread under | + | A polux tree can clean a bit more than 1 [[toxifier generator]]'s worth of waste, allowing for a form of clean energy. The tree cannot be placed near the generator, making you use a [[pollution pump]] and have colonists haul it to the tree. Although given how pollution doesn't spread under natural rock, it is possible to get around this by having the generator inside a 2*2 hole in the mountain with two sides open (one for wiers one for pollution) and a tree nearly overlap the generator to clean additional [[pollution]] also to get rid of artificial building limitation it can be placed in farmlands (and remove [[growing zone]] from under tree. Still, clean energy should be compared to 1. leaving wastepacks far from your colony and buying the polux seeds later, or 2. [[cooler|freezing]] the wastepacks. If you have no better use for silver, then you might as well buy the trees. |
== Gallery == | == Gallery == |
Revision as of 15:13, 20 October 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Artificial building mechanics, analysis. |
Polux tree
After generations of exposure, these trees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in their vicinity. However, they cannot do this if buildings are constructed over their roots.
Unlike most methods of cleaning polluted terrain, polux trees do not create toxic wastepacks.
Base Stats
Plant Stats
Polux trees are a type of tree that grows within polluted environments. The trees themselves slowly absorb pollution from the surrounding environment in an area similar to a pollution pump (7 tile wide circle), Unlike pollution pumps, polux trees do not generate any toxic wastepacks after absorbing the surrounding pollution. This makes them a safer way to remove pollution.
Growing
Like the gauranlen tree, the polux tree does not naturally occur in any ecology. It naturally appears on maps with pollution, and can be spawned by the "polux tree" event,
Every 15 days, the current pollution level and current tree population are checked. If the current amount of trees are below the assigned value, a tree may be spawned.[Chance?] These numbers also determine the amount of starting trees in your colony.
- No pollution (0-25%): 0 polux trees
- Light pollution (25%-50%): 0 polux trees
- Moderate pollution (50%-75%): 1 polux tree
- Extreme pollution = (75%-100%): 3 polux trees
Polux trees never spawn within 16 tiles of each other.
Polux seeds can also be bought from traders or obtained from quest rewards.[Other ways?]
Summary
- Cleans 1 tile of pollution every 25,000 ticks (10 in-game hours).
- Needs 150,000 ticks (2.5 in-game days) to clean 1 deteriorated Toxic wastepack (6 tiles).
- Is only 20% as fast as a Wastepack atomizer.
Polux trees are considered "super", meaning that pawns with the Trees: Desired precept will receive the "amazing tree" thought after seeing one. Unlike the anima and gauranlen trees, polux trees will still be eaten by thrumbos. All trees can also be eaten by alphabeavers. They are immune to blight.
They technically take damage from toxic spewers and toxic fallout, but regenerate faster than they take damage
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also what is there is rough. |
The easiest way to use polux trees is to plant them nearby, and leave toxic wastepacks in a stockpile zone next to the tree. Wastepacks outdoors deteriorate into pollution every 8 days assuming no rain or cold temperatures, creating 6 tiles of pollution.
In 8 days, a polux tree cleans 19.2 tiles. Meaning that a single polux tree can have a stockpile of 3.2 stacks of wastepacks deteriorating without being overwhelmed. However, this assumes that no rain ever increases the deteriorating rate of the packs. To avoid this, consider placing the stockpile next to a natural rock face to act as a support for a roof to cover the stockpile.
Polux seeds are rarely worth buying. This is due to the combination of their high cost, the tree's relatively low waste-clearing speed, and the fact that low amounts of pollution do not have much impact on your colony. As long as the pollution is physically far away, the only negatives of it are wastepack infestations and acidic smog. Polux trees do not stop infestations, as they occur on wastepack destruction, not pollution in general. Meanwhile, acidic smog can be mitigated almost entirely by using sun lamp greenhouses and non-solar energy. Even then, at only 10% or so pollution (200 wastepacks), smog is a rare event. that being said, in very long runs, a tree can abaorb up to a considerable amount of waste.
A polux tree can clean a bit more than 1 toxifier generator's worth of waste, allowing for a form of clean energy. The tree cannot be placed near the generator, making you use a pollution pump and have colonists haul it to the tree. Although given how pollution doesn't spread under natural rock, it is possible to get around this by having the generator inside a 2*2 hole in the mountain with two sides open (one for wiers one for pollution) and a tree nearly overlap the generator to clean additional pollution also to get rid of artificial building limitation it can be placed in farmlands (and remove growing zone from under tree. Still, clean energy should be compared to 1. leaving wastepacks far from your colony and buying the polux seeds later, or 2. freezing the wastepacks. If you have no better use for silver, then you might as well buy the trees.
Gallery
Version history
- Biotech DLC Release - Added.
- 1.4.3555 - Polux seeds introduced, which can be planted on polluted ground.