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− | {{TOCright}} | + | <!--Top Nav Box--> |
− | <div style="display:none;"><onlyinclude>0.0.245</onlyinclude></div>
| + | {| align=center |
− | === Public Releases ===
| + | | {{Basics_Nav}} |
| + | |} |
| ---- | | ---- |
− | ======0.0.245======
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− | :October 29, 2013 - Pre-alpha press release 2
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− | :• Plants and such no longer cover bullets as well as sandbags.
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− | :• Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
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− | :• R-4 charge rifle now has a unique sound.
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− | :• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
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− | ----
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− | ======0.0.232======
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− | :October 16, 2013 - Pre-alpha press release 1
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− | ----
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− | <br /><br />
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| | | |
− | === Internal Version === | + | == Current version == |
− | ----
| + | The most current PC version in our database is: '''{{Current Version|link=1}}''' |
− | ======0.0.250======
| + | |
− | :November 3, 2013
| + | The most current [[Console edition|console version]] in our database is: '''{{Current Version|link=1|console=1}}''' |
− | :• Reorganized enemy attack AI to acquire turret targets even without line of sight. | + | |
− | :• Many bugfixes in prep for public alpha
| + | Is this not correct? Please feel free to update it yourself, or let us know on the [https://discordapp.com/invite/UTaMDWc Rimworld Discord]! |
− | ----
| + | |
− | ======0.0.249A======
| + | == Past PC versions == |
− | :November 2, 2013
| + | All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the [[:Category:Version]] page. |
− | :• Added video quality levels. Mostly it just turns off AA.
| + | |
− | :• T and G are now zoom keys
| + | If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category! |
− | :• Traders now stay around for two days, not a half day.
| + | |
− | :• Reorganized options menu. | + | {{#ask: [[Category:Version]] [[~Version/*]] [[!~Version/Current version]] |
− | :• Fixed various bugs
| + | | ? = Version |
− | ----
| + | | ?Release Date = Release Date |
− | ======0.0.248====== | + | | headers=plain |
− | :November 1, 2013
| + | | sort = Release Date |
− | :• Split repair from construction
| + | | order = descending |
− | :• Beating the fire on a burning pawn stuns them. | + | | limit = 500 |
− | :• Firefighters will extinguish nearby friendly pawns even outside home zones. | + | | format = class |
− | :• Melee attacks incap more than guns and explosives.
| + | | class = mw-collapsible mw-collapsed wikitable |
− | :• Cannot speed up time while a colonist is on fire
| + | }} |
− | :• Short throws will no longer have large inaccuracies
| + | |
− | :• Redid how the game uncovers fog at map start. | + | == Past console versions == |
− | :• Bugfixes. | + | All past console versions can be found on the [[:Category:Console version]] page. This has a list of every version tagged by that category. |
− | ----
| + | |
− | ======0.0.247====== | + | If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category! |
− | :October 31, 2013
| + | |
− | :• Totally refactored how equipment and verbs are managed under the hood.
| + | {{#ask: [[Category:Console version]] [[~Console version/*]] [[!~Version/Current version]] |
− | ----
| + | | ? = Version |
− | ======0.0.245====== | + | | ?Release Date = Release Date |
− | :October 29, 2013
| + | | headers=plain |
− | :• Plants and such no longer cover bullets as well as sandbags.
| + | | sort = Release Date |
− | :• Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
| + | | order = descending |
− | :• R-4 charge rifle now has a unique sound.
| + | | limit = 500 |
− | :• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
| + | | format = class |
− | ----
| + | | class = mw-collapsible mw-collapsed wikitable |
− | ======0.0.243====== | + | }} |
− | :October 27, 2013
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− | :• You can now prioritize colonists’ tasks individually.
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− | :• Levels now cap at 20 (as designed). | |
− | :• Power connectors report power net status. | |
− | :• You can now dump meals in dumping areas.
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− | :• You can now click on names in the overview to center on the colonist.
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− | :• Overview now displays health of wounded colonists.
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− | :• Optimizations and bugfixes.
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− | ----
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− | ======0.0.241======
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− | :October 25, 2013
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− | :• Hid the trait system to avoid confusion (since traits do nothing).
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− | :• All weapons now have unique graphics.
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− | :• Rewrote storage square management system to use the generalized work reservation manager.
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− | :• Lots of bugfixes.
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− | ----
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− | ======0.0.240======
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− | :October 24, 2013
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− | :• Added map size adjustment in an advanced menu at game start.
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− | :• Fast-forwarding is disabled during combat where you are under attack.
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− | :• Added max selection size and max drag designate size.
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− | :• Added raiders: sniper squad and mercenary squad.
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− | :• Balanced down hydroponics growth rate.
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− | :• Charged batteries now explode while burning.
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− | :• Some electrical devices now short-circuit and cause fires if left out in the rain while running.
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− | :• Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
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− | :• Rebalanced shooting and melee to make skill more important.
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− | :• Drafted colonists no longer interrupt when melee attacked.
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− | :• Traders are now rarer but carry more goods. | |
− | :• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | |
− | :• Smoothed out and softened how AI Storytellers handle colony population.
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− | :• Colonists now gain bad thoughts from sleeping outside.
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− | :• Added skills (which do nothing yet): cooking, medicine, artistic, crafting
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− | :• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
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− | :• Added credits screen.
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− | :• Replaced all noncommercial free sounds and attributed those under attribution licenses.
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− | :• Various bugfixes and balance adjustments.
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− | ---- | |
| | | |
− | ==References==
| + | [[Category:RimWorld game]] |
− | <sup>[1]</sup> [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub New perma-changelog].
| |