Difference between revisions of "Coagulator"

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| techHediffsTags = Advanced, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
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The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.  
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The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by {{Good|50%}}. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.  
  
 
== Acquisition ==
 
== Acquisition ==
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{{Stub|section=1|reason=Analysis - value proposition both at all and vs other bionics, who to give it to and in what order etc. }}
 
{{Stub|section=1|reason=Analysis - value proposition both at all and vs other bionics, who to give it to and in what order etc. }}
 
The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters.
 
The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters.
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 +
The actual time until bleed out is improved by more than the {{Good|50%}} bleed rate implies, because the body also regenerates {{Good|33.3%}} of its blood every day.
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* For example, if an injury or injuries would have bled a pawn to death in 8 hours (a loss rate of {{--|333%}} per day, with {{+|33.3%}} replenished) without the coagulator, then with the coagulator the pawn would last just over 18 hours (a loss rate of {{--|166%}} per day, still with {{+|33.3%}} replenished). This effect is more pronounced with slower blood loss rates.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Revision as of 14:01, 5 January 2024

Coagulator

Coagulator

Releases coagulating factors in response to blood loss, reducing bleeding rates significantly

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
830 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Healing factorsTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.

Acquisition

Coagulators can be crafted at a Fabrication bench once the Healing factors research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Summary

<Summary stuff goes here>

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters.

The actual time until bleed out is improved by more than the 50% bleed rate implies, because the body also regenerates 33.3% of its blood every day.

  • For example, if an injury or injuries would have bled a pawn to death in 8 hours (a loss rate of −333% per day, with +33.3% replenished) without the coagulator, then with the coagulator the pawn would last just over 18 hours (a loss rate of −166% per day, still with +33.3% replenished). This effect is more pronounced with slower blood loss rates.