Difference between revisions of "Coagulator"
GingerWolf (talk | contribs) |
|||
Line 23: | Line 23: | ||
| techHediffsTags = Advanced, ImplantEmpireCommon | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
}} | }} | ||
− | The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually. | + | The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by {{Good|50%}}. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually. |
== Acquisition == | == Acquisition == | ||
Line 42: | Line 42: | ||
{{Stub|section=1|reason=Analysis - value proposition both at all and vs other bionics, who to give it to and in what order etc. }} | {{Stub|section=1|reason=Analysis - value proposition both at all and vs other bionics, who to give it to and in what order etc. }} | ||
The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters. | The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters. | ||
+ | |||
+ | The actual time until bleed out is improved by more than the {{Good|50%}} bleed rate implies, because the body also regenerates {{Good|33.3%}} of its blood every day. | ||
+ | * For example, if an injury or injuries would have bled a pawn to death in 8 hours (a loss rate of {{--|333%}} per day, with {{+|33.3%}} replenished) without the coagulator, then with the coagulator the pawn would last just over 18 hours (a loss rate of {{--|166%}} per day, still with {{+|33.3%}} replenished). This effect is more pronounced with slower blood loss rates. | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |
Revision as of 14:01, 5 January 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coagulator
Releases coagulating factors in response to blood loss, reducing bleeding rates significantly
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Healing factors
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.
Acquisition
Coagulators can be crafted at a Fabrication bench once the Healing factors research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs mechanical detail on effect, where its implanted and generally bring it up to standard. |
<Summary stuff goes here>
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis - value proposition both at all and vs other bionics, who to give it to and in what order etc.. |
The Coagulator is useful in reducing the time left for bleeding out pawns. Best installed in easily injured pawns such as melee fighters.
The actual time until bleed out is improved by more than the 50% bleed rate implies, because the body also regenerates 33.3% of its blood every day.
- For example, if an injury or injuries would have bled a pawn to death in 8 hours (a loss rate of −333% per day, with +33.3% replenished) without the coagulator, then with the coagulator the pawn would last just over 18 hours (a loss rate of −166% per day, still with +33.3% replenished). This effect is more pronounced with slower blood loss rates.