Difference between revisions of "Donkey"
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'''Donkeys''' are tameable [[herbivore]]s that can be both ridden in caravans and act as a [[pack animal]]. | '''Donkeys''' are tameable [[herbivore]]s that can be both ridden in caravans and act as a [[pack animal]]. | ||
− | == | + | == Acquisition == |
Donkeys can be found in {{Habitats}}. They can either be tamed by a [[Work#Handle|handler]] or self-tame in a random event. | Donkeys can be found in {{Habitats}}. They can either be tamed by a [[Work#Handle|handler]] or self-tame in a random event. | ||
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== Health == | == Health == | ||
− | {{Animal Health Table}} | + | {{Animal Health Table|QuadrupedAnimalWithHooves}} |
== Trivia == | == Trivia == |
Revision as of 02:50, 16 July 2024
Donkey
A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.
When in a caravan, people can ride donkeys to increase the caravan's speed.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 80
- Move Speed
- 5 c/s
- Health Scale
- 145% HP
- Body Size
- 1.4
- Mass - Baby
- 16.8 kg
- Mass - Juvenile
- 42 kg
- Mass - Adult
- 84 kg
- Pack Capacity
- 49 kg
- Carrying Capacity
- 105
- Riding Speed
- 1.3
- Filth Rate
- 16
- Hunger Rate
- 0.52 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 24 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 3 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.25 years (15 days)
- Comfortable Temp Range
- -25 °C – 45 °C (-13 °F – 113 °F)
Production
- Meat Yield
196 donkey meat
- Leather Yield
56 plainleather
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Head
12 dmg (Blunt)
18 % AP
2.9 second cooldown - Attack 2
- Front left leg
8 dmg (Blunt)
12 % AP
2 second cooldown - Attack 3
- Front left leg
8 dmg (Poke)
12 % AP
2 second cooldown - Attack 4
- Front right leg
8 dmg (Blunt)
12 % AP
2 second cooldown - Attack 5
- Front right leg
8 dmg (Poke)
12 % AP
2 second cooldown - Attack 6
- Teeth
6 dmg (Bite)
9 % AP
2 second cooldown
0.5 chance factor - Average DPS
- 2.5234
Donkeys are tameable herbivores that can be both ridden in caravans and act as a pack animal.
Acquisition
Donkeys can be found in temperate forests, arid shrublands, deserts, and extreme deserts. They can either be tamed by a handler or self-tame in a random event.
Donkeys can be bought and sold in other faction bases and from bulk goods traders. Donkeys purchased from traders will be already tamed.
Summary
Donkeys are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
Donkeys are also pack animals, and will carry up to 49 kg of weight in a caravan. They can additionally be ridden for up to 130% caravan speed.
Analysis
Compared to horses, donkeys have lower caravan capacity and lower caravan speed bonus when being ridden. However, they are easier to tame, consume somewhat less food, and reach maturity faster.
Training
This animal can be trained as follows:
Guard: | ![]() |
---|---|
Attack: | ![]() |
Rescue: | ![]() |
Haul: | ![]() |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Trivia
Prior to 1.3, donkeys were the only pack animal with a low Wildness rating, arguably making them the best as they did not require periodic retaming by handlers.
Gallery
Version history
- 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
- 1.1.2559 - Decrease minimum comfortable temperature
- 1.2 - Pack capacity reduced from 70kg to 52.5kg.
- 1.3.3066 - No longer trainable. Riding speed statistic added.