Difference between revisions of "Peg leg"

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{{infobox main|
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{{Infobox main
 
| name = Peg leg
 
| name = Peg leg
| image = Wood log.png|Peg leg
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| image = Woodlog a.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 
| description = A wood log fashioned into a crude but effective artificial leg.
 
| description = A wood log fashioned into a crude but effective artificial leg.
 
| class = Medieval
 
| class = Medieval
| work to make = 0
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| marketvalue = 1.2
 +
| max hit points base = 30
 +
<!-- Creation -->
 +
| skill 1 = medical
 +
| skill 1 level = 3
 +
| work to make = 1500
 +
| work speed stat = Medical Operation Speed
 
| resource 1 = Wood
 
| resource 1 = Wood
 
| resource 1 amount = 1
 
| resource 1 amount = 1
| marketvalue = 1.2
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| resource 2 = Herbal medicine
| max hit points base = 30
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| resource 2 amount = 2
 +
<!-- Technical -->
 
| tradeTags = TechHediff
 
| tradeTags = TechHediff
 
| techHediffsTags = Poor
 
| techHediffsTags = Poor
 +
| body part = Leg
 
}}
 
}}
{{Info|'''Peg legs''' are a [[artificial body part]] that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}}
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{{Info|'''Peg legs''' are a [[artificial body part]] that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing leg.}}
 +
 
 
== Acquisition ==
 
== Acquisition ==
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
+
Unlike most other prostheses, peg legs don't have a separate item form. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, {{Required Resources}} is consumed and the peg leg is added to the pawn. Converting a log to a peg leg does not take any work. Notably, when removed the peg leg turns back into a wooden log.
  
 
== Summary ==
 
== Summary ==
Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 30% [[moving]] per missing leg replaced, or a loss of 20% when replacing a healthy leg.  
+
Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with each leg body part having a [[Moving]] importance of 50%, it results in restoring 30% [[moving]] per missing leg replaced, or a loss of 20% when replacing a healthy leg.  
  
 
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.2}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
 
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.2}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
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Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
 
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
  
As an artificial part, peg legs will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
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As an artificial part, peg legs will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
  
===Installation===
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=== Installation ===
{{stub|section=1}}
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Installing the part requires {{Ticks|1500}} of work, {{Icon Small|wood||1}} [[wood]], 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3.
Installing the part requires {{ticks|1500}} of work, {{icon small|wood||1}} [[wood]], 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3.
 
  
Removing the part requires ? of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of ?.
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Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
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If the operation fails, the wood will be destroyed.
  
 
== Analysis ==  
 
== Analysis ==  
{{stub|section=1}}
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The peg leg is certainly better than a missing or otherwise inoperative leg, but you should strongly consider replacing it with a [[prosthetic leg|modern prosthesis]] as soon as possible. Movement is important for combat, many types of work, and general efficiency (getting up from bed to work...), making it a very valuable stat. For pawns that don't move as much, like researchers, this upgrade is less important.
The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a [[wooden foot]] will restore more mobility with only half the [[Moving]] penalty and the exact same material and research requirements.
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 +
In cases where only the foot is missing, a [[wooden foot]] only has half the [[Moving]] penalty, which means it restores more movement, and it has the exact same material and research requirements.
 +
 
 +
=== Prisoners ===
 +
Alternatively, peg legs can be installed on your [[prisoner]]s, making them easier to stop when starting a prison escape or going [[berserk]]. As peg legs actively make the pawn worse, it isn't recommended to install peg legs on those who you would like to recruit, at least until you can make [[bionic leg]] replacements.
 +
 
 +
Unlike healthy organic legs, peg legs can be removed; removing them will result in no leg, and removing both will permanently incapacitate a pawn. This is great if you want to keep prisoners long term without them attempting to a break out, such as for selling them, harvesting [[hemogen pack]]s,{{BiotechIcon}} or [[gene extractor|extract genes]]{{BiotechIcon}} from. However, if the [[Dead calm]] gene{{BiotechIcon}} can be applied to them instead, it is superior as they won't require a colonist or [[slave]]{{IdeologyIcon}} to feed them and legs won't have to be reinstalled if they are to be sold.
  
The options are:
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{{Moving Part Efficiency Table}}
{| class="wikitable"
 
|-
 
! Name              !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value
 
|-
 
| Peg leg            || <span style="color:firebrick; font-weight:bold">80%</span>      || <span style="color:firebrick; font-weight:bold">60%</span>  || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
| Wooden foot        || <span style="color:firebrick; font-weight:bold">90%</span>      || <span style="color:firebrick; font-weight:bold">80%</span>  || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}}
 
|-
 
| [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span>    || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
| [[Prosthetic leg]] || '''100%''' || '''100%''' || -
 
|-
 
| [[Bionic leg]]    || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
| [[Archotech leg]]  || <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
 
|}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Added
 
* [[Version/0.7.581|0.7.581]] - Added
  
{{nav|body parts|wide}}
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{{Nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 17:39, 22 August 2024

Peg leg

Peg leg

A wood log fashioned into a crude but effective artificial leg.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.2 Silver
Body Part
Leg

Creation

Skill Required
Medical 3
Work To Make
1,500 ticks (25 secs)
Work Speed Stat
Medical Operation Speed
Resources to make
Wood 1 + Herbal medicine 2
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Peg legs are a artificial body part that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing leg.

Acquisition[edit]

Unlike most other prostheses, peg legs don't have a separate item form. Instead, when ordering a surgical operation on a pawn, Wood 1 Wood, Herbal medicine 2 Herbal medicines is consumed and the peg leg is added to the pawn. Converting a log to a peg leg does not take any work. Notably, when removed the peg leg turns back into a wooden log.

Summary[edit]

Peg legs replace the user's entire organic leg. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with each leg body part having a Moving importance of 50%, it results in restoring 30% moving per missing leg replaced, or a loss of 20% when replacing a healthy leg.

Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 3.6 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.

Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.

As an artificial part, peg legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation[edit]

Installing the part requires 1,500 ticks (25 secs) of work, Wood 1 wood, 2x medicine of herbal quality or better, and a Medical skill of 3.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the wood will be destroyed.

Analysis[edit]

The peg leg is certainly better than a missing or otherwise inoperative leg, but you should strongly consider replacing it with a modern prosthesis as soon as possible. Movement is important for combat, many types of work, and general efficiency (getting up from bed to work...), making it a very valuable stat. For pawns that don't move as much, like researchers, this upgrade is less important.

In cases where only the foot is missing, a wooden foot only has half the Moving penalty, which means it restores more movement, and it has the exact same material and research requirements.

Prisoners[edit]

Alternatively, peg legs can be installed on your prisoners, making them easier to stop when starting a prison escape or going berserk. As peg legs actively make the pawn worse, it isn't recommended to install peg legs on those who you would like to recruit, at least until you can make bionic leg replacements.

Unlike healthy organic legs, peg legs can be removed; removing them will result in no leg, and removing both will permanently incapacitate a pawn. This is great if you want to keep prisoners long term without them attempting to a break out, such as for selling them, harvesting hemogen packs,Content added by the Biotech DLC or extract genesContent added by the Biotech DLC from. However, if the Dead calm geneContent added by the Biotech DLC can be applied to them instead, it is superior as they won't require a colonist or slaveContent added by the Ideology DLC to feed them and legs won't have to be reinstalled if they are to be sold.

Moving Right leg
No leg Peg leg Wooden foot Prosthetic leg Organic leg Bionic leg Archotech leg
Left leg
No leg 0% 30% 40% 42.5% 50% 62.5% 75%
Peg leg 30% 60% 70% 72.5% 80% 92.5% 105%
Wooden foot 40% 70% 80% 82.5% 90% 102.5% 115%
Prosthetic leg 42.5% 72.5% 82.5% 85% 92.5% 105% 117.5%
Organic leg 50% 80% 90% 92.5% 100% 112.5% 125%
Bionic leg 62.5% 92.5% 102.5% 105% 112.5% 125% 137.5%
Archotech leg 75% 105% 115% 117.5% 125% 137.5% 150%

Version history[edit]