Difference between revisions of "Control sublink (standard)"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page with "{{Biotech}} {{infobox main| | name = Control sublink (standard) | image = Health item prosthetic.png | type = Medical Items | type2 = Body Parts | tech level = | description...")
 
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Biotech}}
 
{{Biotech}}
 
 
{{infobox main|
 
{{infobox main|
 
| name = Control sublink (standard)
 
| name = Control sublink (standard)
Line 29: Line 28:
  
 
== Acquisition ==
 
== Acquisition ==
Standard control sublink can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
Each standard and [[Control sublink (high)|high control sublink]] increases increases the number of [[Mechanitor#Mechanoid Control|control groups]] available to a mechanitor by {{+|1}} and the work speed of their mechs by {{+|6%}}, up to a maximum of {{+|6}} and {{+|36%}}. Up to three of each type of sublink can be installed into a mechanitor's brain. At least three standard sublinks are required before any high sublinks can be installed.
+
Each standard and [[Control sublink (high)|high control sublink]] increases increases the number of [[Mechanitor#Mechanoid Control|control groups]] available to a mechanitor by {{+|1}} and the work speed of their mechs by {{+|6%}}, up to a maximum of {{+|6}} and {{+|36%}}. Up to three of each type of sublink can be installed into a mechanitor's brain. At least three standard sublinks must be installed before any high sublinks can be installed.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 59: Line 58:
 
| 8 || {{+|36%}}
 
| 8 || {{+|36%}}
 
|}
 
|}
 +
 +
As all non-[[Tunneler]] laborer mechs have a base Global Work Speed of 50%, this boost is relatively higher than it seems. For example, 1 sublink with no other factors turns 50% work speed into 56% workspeed; a {{Good|x112%}} increase.
  
 
=== Installation ===
 
=== Installation ===
Line 65: Line 66:
  
 
== Analysis ==
 
== Analysis ==
{{stub|section=1}}
+
Typically, you may want to use the [[signal chip]]s the sublinks require on a [[bandwidth pack]] first. The extra mechs from the (worst-case) 30% increase in bandwidth will have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Best-case, it is a 150% ''increase''. The extra mechs do come at cost of additional outlay, [[power]], and [[pollution]] however.
Don't rush for the them, instead use the signal chips on a [[bandwidth pack]] first as that will have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Eventually you will want all 6 though more for the additional work speed than the control groups, but that can come later.
+
 
 +
Eventually, you'll want to install all 6 control sublinks - more for the additional work speed, rather than the control groups. A few extra control subgroups can be helpful, but you'll rarely need more than 4.
  
== Version History ==
+
== Version history ==
*[[Biotech DLC]] - Introduced.
+
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3527|1.4.3527]] - Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Latest revision as of 21:43, 25 September 2024

Control sublink (standard)

Control sublink (standard)

A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.
This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.
It can be self-installed without surgery.
This implant can be installed up to 3 times to increase its effect.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1200 Silver
Mass
1 kg
Beauty
-4
HP
100
Deterioration Rate
0

Creation

Crafted At
Machining table
Required Research
Standard mechtech
Skill Required
Crafting 6
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Signal chip 1 + Component 4
Technical
thingCategories
BodyPartsMechtech


Control sublinks (standard) are artificial body parts added by the Biotech DLC. Each control sublink installed increases the number of control groups available to a mechanitor and increase the work speed of their mechs.

Acquisition[edit]

Control sublinks (standard) can be crafted at a machining table once the standard mechtech research project has been completed. Note that this research requires a signal chip to unlock. Each requires Signal chip 1 Signal chip, Component 4 Components, 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary[edit]

Each standard and high control sublink increases increases the number of control groups available to a mechanitor by +1 and the work speed of their mechs by +6%, up to a maximum of +6 and +36%. Up to three of each type of sublink can be installed into a mechanitor's brain. At least three standard sublinks must be installed before any high sublinks can be installed.

Control sublinks Control groups Work speed
0 2 +0%
1 3 +6%
2 4 +12%
3 5 +18%
4 6 +24%
5 7 +30%
6 8 +36%

As all non-Tunneler laborer mechs have a base Global Work Speed of 50%, this boost is relatively higher than it seems. For example, 1 sublink with no other factors turns 50% work speed into 56% workspeed; a ×112% increase.

Installation[edit]

Unlike most other artificial body parts, the control sublink is not installed via an operation. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.

Analysis[edit]

Typically, you may want to use the signal chips the sublinks require on a bandwidth pack first. The extra mechs from the (worst-case) 30% increase in bandwidth will have a much larger impact on both combat and economic potential than +12% work speed. Best-case, it is a 150% increase. The extra mechs do come at cost of additional outlay, power, and pollution however.

Eventually, you'll want to install all 6 control sublinks - more for the additional work speed, rather than the control groups. A few extra control subgroups can be helpful, but you'll rarely need more than 4.

Version history[edit]

  • Biotech DLC Release - Added.
  • 1.4.3527 - Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks.