Difference between revisions of "Immunoenhancer"
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− | {{Royalty | + | {{Royalty}}{{infobox main| |
| name = Immunoenhancer | | name = Immunoenhancer | ||
| image = Health item bionic.png|Immunoenhancer | | image = Health item bionic.png|Immunoenhancer | ||
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
+ | | tech level = Spacer | ||
| description = An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly. | | description = An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| mass base = 4 | | mass base = 4 | ||
| hp = 50 | | hp = 50 | ||
| flammability = 1.0 | | flammability = 1.0 | ||
| marketvalue = 1030 | | marketvalue = 1030 | ||
+ | | production facility 1 = Fabrication bench | ||
+ | | research = Molecular analysis | ||
+ | | work to make = 26000 | ||
+ | | resource 1 = plasteel | ||
+ | | resource 1 amount = 15 | ||
+ | | resource 2 = advanced component | ||
+ | | resource 2 amount = 4 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 8 | ||
+ | | thingSetMakerTags = RewardStandardLowFreq | ||
+ | | tradeTags = Bionic, ImplantEmpireCommon | ||
+ | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
}} | }} | ||
− | The '''Immunoenhancer''' | + | The '''Immunoenhancer''' is an implant added by the [[Royalty DLC]] that enhances [[Immunity Gain Speed]], the rate at which immunity to disease develops. |
− | ==Acquisition== | + | == Acquisition == |
− | + | {{Acquisition}} | |
− | + | == Summary == | |
+ | Each immunoenhancer gives {{+|8%}} [[Immunity Gain Speed]]. One can be installed in each [[kidney]], and therefore stack its bonus to {{+|16%}}. Installing the implant does not harvest the original organ (unlike most organ bionics). | ||
+ | |||
+ | An immunoenhancer can only be installed into a natural [[kidney]] - if the implantee is missing a kidney, or has [[detoxifier kidney]]s {{BiotechIcon}}, immunoenhancers cannot be installed. | ||
+ | |||
+ | As an implant they have no direct effect on the organ they are installed into, part efficiency will not be affected, and damage to the organ will not be removed. For this reason it is best to install immunoenhancers into fully healthy kidneys, as they are less likely to be destroyed in combat than a scarred one. | ||
+ | |||
+ | === Installation === | ||
+ | |||
+ | Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
+ | |||
+ | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
+ | |||
+ | If the operation fails, the part will be destroyed. | ||
+ | |||
+ | Kidneys with installed immunoenhancers cannot be harvested. | ||
+ | |||
+ | == Analysis == | ||
+ | By the time a colony has access to an immunoenhancer, diseases are usually not a lethal threat. A pawn with an immunoenhancer is very likely to survive a disease and can have lower quality medicine used on them or have less skilled doctors practice on them. An immunoenhancer can also be used on a pawn who goes on caravan trips often. If a pawn gets a disease while on a caravan, they will not have access to a sterile environment and various other boosts to immunity gain speed. They can also be considered for the most productive pawns and sickly pawns to minimize the time they spend bedridden. It is more useful in rainforests and swamps, due to the increased disease frequency. | ||
+ | |||
+ | ===Compared to detoxifier kidneys=== | ||
+ | |||
+ | Unlike immunoenhancers, [[detoxifier kidney]]s {{BiotechIcon}} improve the part efficiency of the kidney, providing {{+|5%}} [[Blood Filtration]] each. This equates to a {{+|2.5%}} [[Immunity Gain Speed]] per kidney, less than 1/3rd of the immunoenhancer, however detoxifier kidneys have other benefits. | ||
+ | |||
+ | * Detoxifier kidneys are cheaper to craft, both in terms of their direct resource cost; {{Required Resources|Detoxifier kidney}}, and because immunoenhancers require the [[Techprint]] for [[Research#Molecular analysis|Molecular Analysis]]. | ||
+ | * The kidney's improved blood filtration also slightly improves [[consciousness]], but this is capped at 100%, meaning this benefit only occurs if filtration is reduced, for example by liver/ kidney damage, or [[food poisoning]]. | ||
+ | * Detoxifier kidneys can be installed even if the pawn has lost a kidney, or when installed over a healthy kidney the kidney is harvested without mood penalty, returning {{icon Small|silver||{{Q|Kidney|Market Value Base}}}} silver in market value. (The resources to craft a detoxifier kidney cost {{icon Small|silver||535}} silver.) | ||
+ | * Lastly detoxifier kidneys, as their name suggests, protect against both [[toxic buildup]] and chemical damage from drugs. Each kidney provides {{+|50%}} [[Toxic Resistance]], meaning a pair provide complete immunity to toxic buildup. | ||
+ | |||
+ | Immunoenchancers do however pair better with [[detoxifier lung]]s {{BiotechIcon}}, due to no wasted overlap on tox resistance. For a full breakdown see the [[Detoxifier_kidney#Analysis|Detoxifier Kidney Analysis]]. | ||
+ | |||
+ | Overall, immunoenhancers are still superior to detox kidneys, but only if resources are not a concern, and if they are paired with [[detoxifier lung]]s {{BiotechIcon}}. | ||
+ | |||
+ | == Version history == | ||
+ | * Version ?? - Added. | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
− | [[Category: | + | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |
− | [[Category: | ||
− | [[Category: |
Latest revision as of 12:05, 27 September 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Immunoenhancer
An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Molecular analysis
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Immunoenhancer is an implant added by the Royalty DLC that enhances Immunity Gain Speed, the rate at which immunity to disease develops.
Acquisition[edit]
Immunoenhancers can be crafted at a fabrication bench once the molecular analysis research project has been completed. Note that this research requires a techprint. Each requires 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Summary[edit]
Each immunoenhancer gives +8% Immunity Gain Speed. One can be installed in each kidney, and therefore stack its bonus to +16%. Installing the implant does not harvest the original organ (unlike most organ bionics).
An immunoenhancer can only be installed into a natural kidney - if the implantee is missing a kidney, or has detoxifier kidneys , immunoenhancers cannot be installed.
As an implant they have no direct effect on the organ they are installed into, part efficiency will not be affected, and damage to the organ will not be removed. For this reason it is best to install immunoenhancers into fully healthy kidneys, as they are less likely to be destroyed in combat than a scarred one.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Kidneys with installed immunoenhancers cannot be harvested.
Analysis[edit]
By the time a colony has access to an immunoenhancer, diseases are usually not a lethal threat. A pawn with an immunoenhancer is very likely to survive a disease and can have lower quality medicine used on them or have less skilled doctors practice on them. An immunoenhancer can also be used on a pawn who goes on caravan trips often. If a pawn gets a disease while on a caravan, they will not have access to a sterile environment and various other boosts to immunity gain speed. They can also be considered for the most productive pawns and sickly pawns to minimize the time they spend bedridden. It is more useful in rainforests and swamps, due to the increased disease frequency.
Compared to detoxifier kidneys[edit]
Unlike immunoenhancers, detoxifier kidneys improve the part efficiency of the kidney, providing +5% Blood Filtration each. This equates to a +2.5% Immunity Gain Speed per kidney, less than 1/3rd of the immunoenhancer, however detoxifier kidneys have other benefits.
- Detoxifier kidneys are cheaper to craft, both in terms of their direct resource cost; 15 Plasteel, 2 Advanced components, and because immunoenhancers require the Techprint for Molecular Analysis.
- The kidney's improved blood filtration also slightly improves consciousness, but this is capped at 100%, meaning this benefit only occurs if filtration is reduced, for example by liver/ kidney damage, or food poisoning.
- Detoxifier kidneys can be installed even if the pawn has lost a kidney, or when installed over a healthy kidney the kidney is harvested without mood penalty, returning 900 silver in market value. (The resources to craft a detoxifier kidney cost 535 silver.)
- Lastly detoxifier kidneys, as their name suggests, protect against both toxic buildup and chemical damage from drugs. Each kidney provides +50% Toxic Resistance, meaning a pair provide complete immunity to toxic buildup.
Immunoenchancers do however pair better with detoxifier lungs , due to no wasted overlap on tox resistance. For a full breakdown see the Detoxifier Kidney Analysis.
Overall, immunoenhancers are still superior to detox kidneys, but only if resources are not a concern, and if they are paired with detoxifier lungs .
Version history[edit]
- Version ?? - Added.