Difference between revisions of "Toxic needle gun"
(Infobox seemed to update itself. Fucking weird. Anyways, added analysis.) |
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{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{Infobox main|weapon |
− | |||
| name = Toxic needle gun | | name = Toxic needle gun | ||
| image = ToxicNeedleGun.png | | image = ToxicNeedleGun.png | ||
Line 10: | Line 9: | ||
| tech level = Spacer | | tech level = Spacer | ||
| marketvalue = 1400 | | marketvalue = 1400 | ||
− | | damage = | + | | damage = 25 |
| damage type = Toxic bullet | | damage type = Toxic bullet | ||
| armorPenetration = 35 | | armorPenetration = 35 | ||
Line 18: | Line 17: | ||
| accuracyMedium = 90 | | accuracyMedium = 90 | ||
| accuracyLong = 85 | | accuracyLong = 85 | ||
− | |||
| mode = Single-Shot | | mode = Single-Shot | ||
| warmup = 141 | | warmup = 141 | ||
Line 38: | Line 36: | ||
| meleeattack2cool = 2.6 | | meleeattack2cool = 2.6 | ||
| meleeattack2ap = 13 | | meleeattack2ap = 13 | ||
− | | | + | | has quality = False |
− | |||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
| weaponTags = MechanoidGunToxicNeedle | | weaponTags = MechanoidGunToxicNeedle | ||
Line 51: | Line 48: | ||
== Summary == | == Summary == | ||
− | For each point of damage dealt with the toxic bullets, the victim receives 0.65% toxic buildup. Note that this scales inversely with both toxic resistance and body size. | + | For each point of damage dealt with the toxic bullets, the victim receives 0.65% toxic buildup. Note that this scales inversely with both [[toxic resistance]] and [[body size]]. |
== Analysis == | == Analysis == | ||
− | The | + | The toxic needle gun has a range of 44.9 tiles, matching a [[sniper_rifle|sniper rifle]]. Compared to a sniper, the toxic needle gun is more dangerous: it deals the same damage per shot, has 3% less [[Apparel#Calculation|armor penetration]], and fires faster. |
− | The | + | The toxic needle gun is highly likely to deal full damage through mid-tier armor such as [[Flak_jacket|flak jackets]], [[Flak_helmet|flak helmets]], normal quality [[duster]]s, and neolithic options such as the [[war_mask|war mask]]. [[Flak vest]]s offer decent protection - a normal [[quality]] vest offers a 32.5% chance of negating its damage. |
− | + | With each [[Apparel#Calculation|unmitigated]] shot increasing severity by up to {{#expr:{{P|Damage Base}}* 0.65}}%, the accumulation of [[Toxic_buildup|Toxic Buildup]] is not as immediate of a threat as the damage itself. However, care should be taken to avoid pawns reaching moderate or worse levels of Toxic Buildup. Vomiting is a potentially deadly side effect, and the [[Consciousness]] loss can directly kill a pawn before they would die from thieir wounds. | |
+ | |||
+ | {{Weapon Stats Table}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3555|1.4.3555]] - Damage increased from 15 to 25. | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Mechanoid Weapons]] |
− | [[Category:Weapons]] | ||
− | [[Category: |
Latest revision as of 08:00, 19 November 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Toxic needle gun
A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 25 dmg (Toxic bullet)
- Armor penetration
- 35%
- Warm-Up
- 141 ticks (2.35 secs)
- Cooldown
- 126 ticks (2.1 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 90 (m/s)
- DPS
- 5.62
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- MechanoidGunToxicNeedle
The toxic needle gun is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the apocriton.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Toxic needle guns spawn on all apocritons. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary[edit]
For each point of damage dealt with the toxic bullets, the victim receives 0.65% toxic buildup. Note that this scales inversely with both toxic resistance and body size.
Analysis[edit]
The toxic needle gun has a range of 44.9 tiles, matching a sniper rifle. Compared to a sniper, the toxic needle gun is more dangerous: it deals the same damage per shot, has 3% less armor penetration, and fires faster.
The toxic needle gun is highly likely to deal full damage through mid-tier armor such as flak jackets, flak helmets, normal quality dusters, and neolithic options such as the war mask. Flak vests offer decent protection - a normal quality vest offers a 32.5% chance of negating its damage.
With each unmitigated shot increasing severity by up to 16.25%, the accumulation of Toxic Buildup is not as immediate of a threat as the damage itself. However, care should be taken to avoid pawns reaching moderate or worse levels of Toxic Buildup. Vomiting is a potentially deadly side effect, and the Consciousness loss can directly kill a pawn before they would die from thieir wounds.
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Toxic needle gun | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
3.91 | 12.25% | 9 | 2.6s | 13% | 3.46 | 12.5% | 9 | 2.6s | 13% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1400 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3555 - Damage increased from 15 to 25.