Difference between revisions of "Remote shielder"
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason= | + | {{Stub|section=1|reason=Many check tags}} |
[[File:RW1.5_mech_remote_shield_icon.png|left|100px]]{{Quote|''Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.''|"Remote Shield" ability description}} | [[File:RW1.5_mech_remote_shield_icon.png|left|100px]]{{Quote|''Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.''|"Remote Shield" ability description}} | ||
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− | + | Upon casting, a 3x3 shield surrounds the targeted mechanoid.{{Check Tag|Moving?|Can the mech move, and does it move with the mech?}} The shield stops all incoming and outgoing ground-level{{Check Tag|Verify|Check if it stops aerodrones/bombardments - mortars will be hard to distinguish given the small radius}} fire from passing through the bubble, including fire from the target mechanoid, and detonates explosive projectiles at the point of impact with the shield radius. In contrast to the otherwise similar. <!--Also note that this only applies to ground-level fire, i.e. fire from ranged [[weapons]] carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Fire from [[mortar]]s, [[orbital bombardment targeter|orbital bombardment]], or [[Titles#Permits|aerodrone strikes or salvos]] will not be blocked by the shield, nor will explosions crossing the boundary including those from intercepted projectiles.--> | |
− | + | The shield can absorb damage up to its shield energy before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken. | |
+ | |||
+ | <EMP effects and rechargr rates?> | ||
+ | <!--is disabled by an EMP (which will stun the mech at the same time). Unlike the shield belt it recharges extremely slowly but makes up for it with the ability to be quickly recast after a short cooldown and it's overall large capacity- at level one it's slightly lower than a poor quality shield belt but at level 2 it is comparable to an excellent belt, and at level 3 it compares to a legendary shield belt. --> | ||
=== Installation === | === Installation === |
Revision as of 07:35, 9 March 2025
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Remote shielder
An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.
Placing a shield at a distance requires a substantial amount of energy. It can be used to save a mech at a critical moment.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 3 times to increase its range and shield energy.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 1 kg
- Beauty
- -4
- HP
- 100
- Deterioration Rate
- 0
Creation
- Required Research
- High mechtech
- Skill Required
- Crafting 6
- Work To Make
- 3,200 ticks (53.33 secs)
Remote shielders are artificial body parts and upgrades to a mechanitors Mechlink added by the Biotech DLC that allow a mechanitor to remotely create a shield around their mechanoids.
Acquisition
Remote shielders can be crafted at a machining table once the High mechtech research project has been completed. Note that this research requires a powerfocus chip to unlock. Each requires 1 Powerfocus chip,
6 Components, 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Many check tags. |
Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.
— "Remote Shield" ability description
Having at least 1 remote shielder installed gives access to the Remote Shield ability[Require drafting?] which can be cast on mechanoids.[Friendly only?][Only the mechanitor's mechs?] it has no warmup time, no direct resource cost other than your mechanitor's full attention,[Meaning what?] and when the shield is broken, expires, or is cancelled has a 300 ticks (5 secs) cooldown which starts as soon as mechanitor stops projecting the shield.
Up to 3 remote shielders can be installed in each mechanitor's brain. Each installed shielder increases shield range and energy as follows:
Num. Shielders |
Shield range (Tiles) |
Shield energy i.e. Damage capacity |
---|---|---|
1 | 7.9 | 75 |
2 | 13.9 | 150 |
3 | 19.9 | 225 |
Upon casting, a 3x3 shield surrounds the targeted mechanoid.[Moving?] The shield stops all incoming and outgoing ground-level[Verify] fire from passing through the bubble, including fire from the target mechanoid, and detonates explosive projectiles at the point of impact with the shield radius. In contrast to the otherwise similar.
The shield can absorb damage up to its shield energy before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken.
<EMP effects and rechargr rates?>
Installation
Unlike most medical implants, the remote shielder is not installed via an operation and instead can be painlessly self-installed by a conscious mechanitor in about 2 seconds. Simply right click on the item on the ground and click "Implant remote shielder" or "Upgrade remote shielder to level X" if one has already been installed.
A max of 3 can be installed on any one mechanitor and they cannot be uninstalled. If the mechanitor dies by any means and is resurrected all upgrades will be preserved, but if the mechlink is extracted to be installed in another pawn, all upgrades to the mechlink will be lost.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Version history
- Biotech DLC Release - Added.
- 1.4.3555 - Increased the health of the mechanitor's remote shielder ability to 75/150/225 [From?]