Difference between revisions of "Remote shielder"

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== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Shield mechanics - see [[Shield belt#Summary]] for example of necessary detail/information}}  
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{{Stub|section=1|reason=Many check tags}}  
 
[[File:RW1.5_mech_remote_shield_icon.png|left|100px]]{{Quote|''Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.''|"Remote Shield" ability description}}
 
[[File:RW1.5_mech_remote_shield_icon.png|left|100px]]{{Quote|''Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.''|"Remote Shield" ability description}}
  
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The shield itself is nearly identical to the shield from a [[Shield belt]] equipped by a pawn in that it blocks incoming projectiles and prevents damage at a rate of 3.3 energy for every 1 point of damage{{Check Tag|Verify|I took this off the shield belt page with no further verification}}, prevents the mech from shooting outward, is disabled by an EMP (which will stun the mech at the same time), and prevent the mech from being staggered. Unlike the shield belt it recharges extremely slowly but makes up for it with the ability to be quickly recast after a short cooldown and it's overall large capacity- at level one it's slightly lower than a poor quality shield belt but at level 2 it is comparable to an excellent belt, and at level 3 it compares to a legendary shield belt. The single-size bubble is much larger to visually accommodate larger mechs.
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Upon casting, a 3x3 shield surrounds the targeted mechanoid.{{Check Tag|Moving?|Can the mech move, and does it move with the mech?}} The shield stops all incoming and outgoing ground-level{{Check Tag|Verify|Check if it stops aerodrones/bombardments - mortars will be hard to distinguish given the small radius}} fire from passing through the bubble, including fire from the target mechanoid, and detonates explosive projectiles at the point of impact with the shield radius. In contrast to the otherwise similar. <!--Also note that this only applies to ground-level fire, i.e. fire from ranged [[weapons]] carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Fire from [[mortar]]s, [[orbital bombardment targeter|orbital bombardment]], or [[Titles#Permits|aerodrone strikes or salvos]] will not be blocked by the shield, nor will explosions crossing the boundary including those from intercepted projectiles.-->
  
Upon casting, the that stops all incoming ground-level fire from passing into the bubble, and detonating explosive projectiles at the point of impact with the shield radius. In contrast to the otherwise similar [[Skipshield]] psycast, which prevents all incoming and outgoing projectiles, the low-shield does not prevent pawns inside from firing out. Also note that this only applies to ground-level fire, i.e. fire from ranged [[weapons]] carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Fire from [[mortar]]s, [[orbital bombardment targeter|orbital bombardment]], or [[Titles#Permits|aerodrone strikes or salvos]] will not be blocked by the shield, nor will explosions crossing the boundary including those from intercepted projectiles.  
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The shield can absorb damage up to its shield energy before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken.
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<EMP effects and rechargr rates?>
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<!--is disabled by an EMP (which will stun the mech at the same time). Unlike the shield belt it recharges extremely slowly but makes up for it with the ability to be quickly recast after a short cooldown and it's overall large capacity- at level one it's slightly lower than a poor quality shield belt but at level 2 it is comparable to an excellent belt, and at level 3 it compares to a legendary shield belt. -->
  
 
=== Installation ===
 
=== Installation ===

Revision as of 07:35, 9 March 2025

Remote shielder

Remote shielder

An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.
Placing a shield at a distance requires a substantial amount of energy. It can be used to save a mech at a critical moment.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 3 times to increase its range and shield energy.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1200 Silver
Mass
1 kg
Beauty
-4
HP
100
Deterioration Rate
0

Creation

Crafted At
Machining table
Required Research
High mechtech
Skill Required
Crafting 6
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Powerfocus chip 1 + Component 6
Technical


Remote shielders are artificial body parts and upgrades to a mechanitors Mechlink added by the Biotech DLCContent added by the Biotech DLC that allow a mechanitor to remotely create a shield around their mechanoids.

Acquisition

Remote shielders can be crafted at a machining table once the High mechtech research project has been completed. Note that this research requires a powerfocus chip to unlock. Each requires Powerfocus chip 1 Powerfocus chip, Component 6 Components, 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary

RW1.5 mech remote shield icon.png

Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield.

— "Remote Shield" ability description

Having at least 1 remote shielder installed gives access to the Remote Shield ability[Require drafting?] which can be cast on mechanoids.[Friendly only?][Only the mechanitor's mechs?] it has no warmup time, no direct resource cost other than your mechanitor's full attention,[Meaning what?] and when the shield is broken, expires, or is cancelled has a 300 ticks (5 secs) cooldown which starts as soon as mechanitor stops projecting the shield.

Up to 3 remote shielders can be installed in each mechanitor's brain. Each installed shielder increases shield range and energy as follows:

Num.
Shielders
Shield range
(Tiles)
Shield energy
i.e. Damage capacity
1 7.9 75
2 13.9 150
3 19.9 225

Upon casting, a 3x3 shield surrounds the targeted mechanoid.[Moving?] The shield stops all incoming and outgoing ground-level[Verify] fire from passing through the bubble, including fire from the target mechanoid, and detonates explosive projectiles at the point of impact with the shield radius. In contrast to the otherwise similar.

The shield can absorb damage up to its shield energy before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken.

<EMP effects and rechargr rates?>

Installation

Unlike most medical implants, the remote shielder is not installed via an operation and instead can be painlessly self-installed by a conscious mechanitor in about 2 seconds. Simply right click on the item on the ground and click "Implant remote shielder" or "Upgrade remote shielder to level X" if one has already been installed.

A max of 3 can be installed on any one mechanitor and they cannot be uninstalled. If the mechanitor dies by any means and is resurrected all upgrades will be preserved, but if the mechlink is extracted to be installed in another pawn, all upgrades to the mechlink will be lost.

Analysis

Version history

  • Biotech DLC Release - Added.
  • 1.4.3555 - Increased the health of the mechanitor's remote shielder ability to 75/150/225 [From?]