Difference between revisions of "Autopistol"
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{{info|The autopistol is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}} | {{info|The autopistol is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}} | ||
+ | ===Acquisition=== | ||
+ | Autopistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Raider Kind !! Chance !! Average Quality !! Health | ||
+ | |- | ||
+ | | Scavenger Gunner || 25.72% || Normal || 40-110% | ||
+ | |- | ||
+ | | Pirate Gunner || 14.55% || Normal || 70-230% | ||
+ | |- | ||
+ | | Villager || 19.97% || Poor || 20-200% | ||
+ | |- | ||
+ | | Town Councilman || 43.31% || Good || 100% | ||
+ | |- | ||
+ | | Town Guard || 10.35% || Normal || 60-200% | ||
+ | |- | ||
+ | | Mercenary Gunner || 6.65% || Normal || 70-320% | ||
+ | |- | ||
+ | | Ancient Soldier || 5.15% || Normal || 100% | ||
+ | |} | ||
+ | |||
+ | |||
+ | Autopistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|5000}} of work. A crafting skill of at least 4 is required. | ||
+ | |||
+ | |||
==Overview== | ==Overview== | ||
The autopistol has a solid rate of fire for a single-shot weapon, actually having the shortest warmup/cooldown cycle out of all ranged weapons in the game. Short-distance accuracy is also somewhat respectable. With both of those characteristics combined, the autopistol is a good weapon for low-skilled shooters. Another strength that the autopistol has is that it's easy to acquire due to its very low manufacture costs and popularity amongst earlygame raiders. | The autopistol has a solid rate of fire for a single-shot weapon, actually having the shortest warmup/cooldown cycle out of all ranged weapons in the game. Short-distance accuracy is also somewhat respectable. With both of those characteristics combined, the autopistol is a good weapon for low-skilled shooters. Another strength that the autopistol has is that it's easy to acquire due to its very low manufacture costs and popularity amongst earlygame raiders. | ||
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− | + | ==Melee Combat== | |
{| {{STDT| c_12 text-center}} | {| {{STDT| c_12 text-center}} | ||
!Tool | !Tool | ||
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− | === | + | ==Autopistol vs. Comparable Weapons== |
− | + | <!-- | |
+ | Table cell hex colour values for win rates: | ||
+ | 0 - 20.83% win rate = #FF6969 | ||
+ | 20.84 - 31.24% win rate = #FF9B72 | ||
+ | 31.25 - 43.74% win rate = #FFCD7B | ||
+ | 43.75 - 56.25% win rate = #FFFF85 | ||
+ | 56.26 - 68.75% win rate = #CDFF7B | ||
+ | 68.76 - 79.16% win rate = #9BFF72 | ||
+ | 79.17 - 100.00% win rate = #69FF69 | ||
+ | --> | ||
+ | |||
+ | |||
+ | This section goes over how well the autopistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. | ||
+ | |||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
+ | ====Testing Methodology==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | * All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease | ||
+ | * All pawns have skill levels of 14 in ranged and melee | ||
+ | * No pawns have any traits that affect combat performance | ||
+ | * All pawns are of at least 18 years of age and completely healthy | ||
+ | * Pawns are divided by walls to prevent stray shots from skewing results in any way | ||
+ | * Weather is always kept clear | ||
+ | * No cover is used for either team</div> | ||
+ | </div> | ||
+ | |||
+ | |||
+ | Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
+ | |||
+ | |||
+ | ====Unarmored==== | ||
+ | For the unarmored testing, all pawns were completely naked. | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="text-align: center" |
+ | ! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 | ||
+ | |- | ||
+ | ! Machine Pistol | ||
+ | | style="background: #FF6969" | 9.95% || style="background: #FF9B72" | 20.95% || style="background: #FF9B72" | 27.52% || style="background: #FF9B72" | 28.44% || - || - || - | ||
+ | |- | ||
+ | ! Revolver | ||
+ | | style="background: #CDFF7B" | 65.65% || style="background: #CDFF7B" | 63.65% || style="background: #CDFF7B" | 57.62% || style="background: #CDFF7B" | 56.45% || style="background: #CDFF7B" | 57.65% || - || - | ||
|- | |- | ||
− | ! | + | ! Pump Shotgun |
+ | | style="background: #FFFF85" | 48.85% || style="background: #FFCD7B" | 41.51% || style="background: #FFCD7B" | 37.68% || - || - || - || - | ||
|- | |- | ||
− | | | + | ! Bolt-Action Rifle |
+ | | style="background: #69FF69" | 83.81% || style="background: #9BFF72" | 75.01% || style="background: #CDFF7B" | 66.47% || style="background: #FFFF85" | 51.25% || style="background: #FF9B72" | 27.52% || - || - | ||
|- | |- | ||
− | | | + | ! Greatbow |
+ | | style="background: #69FF69" | 90.40% || style="background: #69FF69" | 80.90% || style="background: #9BFF72" | 74.45% || style="background: #CDFF7B" | 60.70% || style="background: #FFFF85" | 45.25% || - || - | ||
+ | |} | ||
+ | |||
+ | |||
+ | ====Armored==== | ||
+ | For the armored testing, all pawns wore normal quality [[flak vest]]s, [[flak pants]], [[flak jacket]]s and [[steel]] [[simple helmet]]s. | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align: center" | ||
+ | ! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 | ||
|- | |- | ||
− | | | + | ! Machine Pistol |
+ | | style="background: #FF6969" | 16.50% || style="background: #FF9B72" | 23.94% || style="background: #FFCD7B" | 32.43% || style="background: #FFCD7B" | 31.93% || - || - || - | ||
|- | |- | ||
− | | | + | ! Revolver |
+ | | style="background: #CDFF7B" | 61.50% || style="background: #FFFF85" | 55.84% || style="background: #FFFF85" | 55.57% || style="background: #FFFF85" | 54.25% || style="background: #FFFF85" | 53.75% || - || - | ||
|- | |- | ||
− | | | + | ! Pump Shotgun |
+ | | style="background: #FFFF85" | 50.40% || style="background: #FFCD7B" | 43.58% || style="background: #FFCD7B" | 36.38% || - || - || - || - | ||
|- | |- | ||
− | | | + | ! Bolt-Action Rifle |
+ | | style="background: #9BFF72" | 75.40% || style="background: #CDFF7B" | 65.85% || style="background: #CDFF7B" | 58.15% || style="background: #FFCD7B" | 41.00% || style="background: #FF6969" | 18.65% || - || - | ||
|- | |- | ||
− | | | + | ! Greatbow |
+ | | style="background: #69FF69" | 89.65% || style="background: #69FF69" | 80.95% || style="background: #9BFF72" | 71.80% || style="background: #CDFF7B" | 60.37% || style="background: #FFFF85" | 44.50% || - || - | ||
|} | |} | ||
− | |||
− | |||
==Graphs== | ==Graphs== |
Revision as of 12:32, 8 November 2018
Autopistol
An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 1.2 kg
Ranged Combat
The autopistol is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.
Acquisition
Autopistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Scavenger Gunner | 25.72% | Normal | 40-110% |
Pirate Gunner | 14.55% | Normal | 70-230% |
Villager | 19.97% | Poor | 20-200% |
Town Councilman | 43.31% | Good | 100% |
Town Guard | 10.35% | Normal | 60-200% |
Mercenary Gunner | 6.65% | Normal | 70-320% |
Ancient Soldier | 5.15% | Normal | 100% |
Autopistols can also be crafted at a machining table once the blowback operation research has been completed; from 30 steel, 2 components and 5,000 ticks (1.39 mins) of work. A crafting skill of at least 4 is required.
Overview
The autopistol has a solid rate of fire for a single-shot weapon, actually having the shortest warmup/cooldown cycle out of all ranged weapons in the game. Short-distance accuracy is also somewhat respectable. With both of those characteristics combined, the autopistol is a good weapon for low-skilled shooters. Another strength that the autopistol has is that it's easy to acquire due to its very low manufacture costs and popularity amongst earlygame raiders.
This weapon could be considered the more DPS-orient counterpart of the revolver, though the difference in raw DPS is small enough that the revolver catches up with the autopistol at greater distances not only due to its slightly better accuracy dropoff, but also because it's less affected by projectile travel time owing to its overall slower rate of fire.
Although the autopistol has a somewhat average maximum range, its damage output towards and into medium distance falls behind other weapons with similar or greater ranges due to its single-shot nature and its fairly weak medium range accuracy - a similar issue that the short bow suffers from. Additionally, although the autopistol's overall damage output isn't terrible on its own, the pump shotgun and machine pistol both perform better in this aspect. The autopistol also doesn't have a high enough stopping power to stagger advancing humans or human-sized mechanoids - another advantage the revolver has over the autopistol.
The autopistol is best-suited as a close-quarters engagement weapon due to its higher short-distance accuracy, and it's also a viable hit-and-run weapon due to its very short warmup/cooldown cycle. This also makes an acceptable hunting weapon for lower-risk game due to its range and somewhat average per-shot damage, though the pump shotgun and bolt-action rifle are still better options.
Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~14 seconds average) to incapacitate that human from pain shock.
Overall, the autopistol is best paired with a careful shooter up until level 17, and a trigger-happy shooter onwards.
Melee Combat
Tool | Attack | Damage Type | Power | AP | Cooldown | Likelihood | Base DPS |
---|---|---|---|---|---|---|---|
Overall | - | - | 9 | 13% | 2.00s | - | 4.50 |
Grip | Blunt | Blunt | 9 | 13% | 2.00s | 50.00% | 4.50 |
Barrel | Blunt | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |
Barrel | Poke | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |
Autopistol vs. Comparable Weapons
This section goes over how well the autopistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Testing Methodology
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have skill levels of 14 in ranged and melee
- No pawns have any traits that affect combat performance
- All pawns are of at least 18 years of age and completely healthy
- Pawns are divided by walls to prevent stray shots from skewing results in any way
- Weather is always kept clear
- No cover is used for either team
Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
Unarmored
For the unarmored testing, all pawns were completely naked.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Machine Pistol | 9.95% | 20.95% | 27.52% | 28.44% | - | - | - |
Revolver | 65.65% | 63.65% | 57.62% | 56.45% | 57.65% | - | - |
Pump Shotgun | 48.85% | 41.51% | 37.68% | - | - | - | - |
Bolt-Action Rifle | 83.81% | 75.01% | 66.47% | 51.25% | 27.52% | - | - |
Greatbow | 90.40% | 80.90% | 74.45% | 60.70% | 45.25% | - | - |
Armored
For the armored testing, all pawns wore normal quality flak vests, flak pants, flak jackets and steel simple helmets.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Machine Pistol | 16.50% | 23.94% | 32.43% | 31.93% | - | - | - |
Revolver | 61.50% | 55.84% | 55.57% | 54.25% | 53.75% | - | - |
Pump Shotgun | 50.40% | 43.58% | 36.38% | - | - | - | - |
Bolt-Action Rifle | 75.40% | 65.85% | 58.15% | 41.00% | 18.65% | - | - |
Greatbow | 89.65% | 80.95% | 71.80% | 60.37% | 44.50% | - | - |
Graphs
The graphs assume a normal quality autopistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
Version history
It was split from the pistol in Alpha 17. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
It received a slight accuracy nerf in 1.0.