Difference between revisions of "Archotech eye"
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== Usage == | == Usage == | ||
− | The Archotech eye can be very useful for | + | The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Cooking speed is also substantially improved. Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason. |
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+ | A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Adding a second, [[bionic eye]] will hit these caps as well. | ||
== Trivia == | == Trivia == |
Revision as of 03:51, 28 September 2020
Archotech eye
An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.
- Type
- Medical Item – Body Part
Base Stats
- Flammability
- 0.7
- Market Value
- 2,800
- Mass
- 0.3
- Max Hit Points
- 50 ... further results
Stat Modifiers
The Archotech eye is an eye replacement which provides 150% sight efficiency. A superior version of the bionic eye. Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single arotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%.
It can be found in ancient shrines, bought from traders or obtained as a quest reward.
Usage
The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Cooking speed is also substantially improved. Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.
A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Adding a second, bionic eye will hit these caps as well.
Trivia
Bestowers always spawn with 2 archotech eyes.