Difference between revisions of "Bionic leg"
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| work to make = 26000 | | work to make = 26000 | ||
| mass = 8 | | mass = 8 | ||
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| hp = 50 | | hp = 50 | ||
| flammability = 0.7 | | flammability = 0.7 |
Revision as of 01:17, 8 January 2021
Bionic leg
An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
Base Stats
- Type
- Medical Items – Body Parts
- HP
- 50
- Flammability
- 70%
Creation
- Work To Make
- 26,000 ticks (7.22 mins)
Bionic legs can be installed on a colonist to replace a missing or damaged leg, including the foot. It has 125% efficiency, increasing a colonist's move speed by 12.5% for each one installed.
It can be bought from traders or crafted at a fabrication bench with 15 plasteel and 4 advanced components.
As with all bionics, it will give a mood buff to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.
Version history
- Beta 19 - received a nerf to efficiency but is now craftable.