Difference between revisions of "Bionic arm"

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{{infobox main|
 
{{infobox main|
|name = Bionic arm
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| name = Bionic arm
|image = Health item bionic.png|Bionic arm
+
| image = Health item bionic.png|Bionic arm
|type = Medical Items
+
| type = Medical Items
|type2 = Body Parts
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| type2 = Body Parts
|description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
+
| description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
|class = Spacer
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| class = Spacer
|meleeattack1dmg = 12
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| meleeattack1dmg = 12
|meleeattack1type = Punch
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| meleeattack1type = Punch
|meleeattack1part = Fist
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| meleeattack1part = Fist
|meleeattack1cool = 2
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| meleeattack1cool = 2
|meleeattack1ap = 18
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| meleeattack1ap = 18
|MeleeWeaponAverageDPS = 6
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| MeleeWeaponAverageDPS = 6
|MeleeWeaponAverageAP = 18
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| MeleeWeaponAverageAP = 18
|mode = Melee
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| mode = Melee
|resources to make = {{icon|plasteel|15}} + {{icon|advcomponent|4}}
+
| resource 1 = Plasteel
|damage type = Blunt
+
| resource 1 amount = 15
 +
| resource 2 = Advanced component
 +
| resource 2 amount = 4
 +
| work to make = 26000
 +
| damage type = Blunt
 
| mass = 5
 
| mass = 5
 
| marketvalue = 1030
 
| marketvalue = 1030
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}}
 
}}
 
{{#set:Name=Bionic arm}}
 
{{#set:Name=Bionic arm}}
{{Info|A bionic arm is a very useful replacement for a natural arm.  They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's [[manipulation]] by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm.  An installed bionic arm will replace a colonist's arm up to and including the shoulder.  They can be crafted at a [[fabrication bench]] for 15 {{icon|plasteel}} [[plasteel]] and 4 {{icon|advcomponent}} [[advanced component]]s and are sometimes offered for sale by exotic traders and at Outlander bases.}}
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{{Info|A bionic arm is a very useful replacement for a natural arm.  They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's [[manipulation]] by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm.  An installed bionic arm will replace a colonist's arm up to and including the shoulder.  T}}
  
As with all bionics, it will give a mood bonus to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait.
+
==Acquisition==
 
+
They can be crafted at a [[fabrication bench]] for 15 {{icon|plasteel}} [[plasteel]] and 4 {{icon|advcomponent}} [[advanced component]]s and are sometimes offered for sale by exotic traders and at Outlander bases. They requrie a crafting skill of 8.
== Usage ==
 
  
 +
== Analysis ==
 
Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster.
 
Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster.
  
 +
As with all bionics, it will give a mood bonus to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait.
 
== Version history ==
 
== Version history ==
 
In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable.
 
In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable.

Revision as of 04:29, 8 January 2021

Bionic arm

Bionic arm

An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Spacer
Market Value
1030 Silver

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
"Punch" is not in the list (Cut, Crush, Blunt, Poke, Demolish, Stab, Scratch, Toxic scratch, Bite, Toxic bite) of allowed values for the "Attack 1 Type" property.
Melee Attack 1
Fist
12 dmg (Punch)
18% AP
2 seconds cooldown

Creation

Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4

A bionic arm is a very useful replacement for a natural arm. They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's manipulation by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder. T

Acquisition

They can be crafted at a fabrication bench for 15 Plasteel plasteel and 4 Advanced component advanced components and are sometimes offered for sale by exotic traders and at Outlander bases. They requrie a crafting skill of 8.

Analysis

Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on Crafting or Medicine since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster.

As with all bionics, it will give a mood bonus to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.

Version history

In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable.