Difference between revisions of "Bionic arm"
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{{infobox main| | {{infobox main| | ||
− | |name = Bionic arm | + | | name = Bionic arm |
− | |image = Health item bionic.png|Bionic arm | + | | image = Health item bionic.png|Bionic arm |
− | |type = Medical Items | + | | type = Medical Items |
− | |type2 = Body Parts | + | | type2 = Body Parts |
− | |description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. | + | | description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way. |
− | |class = Spacer | + | | class = Spacer |
− | |meleeattack1dmg = 12 | + | | meleeattack1dmg = 12 |
− | |meleeattack1type = Punch | + | | meleeattack1type = Punch |
− | |meleeattack1part = Fist | + | | meleeattack1part = Fist |
− | |meleeattack1cool = 2 | + | | meleeattack1cool = 2 |
− | |meleeattack1ap = 18 | + | | meleeattack1ap = 18 |
− | |MeleeWeaponAverageDPS = 6 | + | | MeleeWeaponAverageDPS = 6 |
− | |MeleeWeaponAverageAP = 18 | + | | MeleeWeaponAverageAP = 18 |
− | |mode = Melee | + | | mode = Melee |
− | | | + | | resource 1 = Plasteel |
− | |damage type = Blunt | + | | resource 1 amount = 15 |
+ | | resource 2 = Advanced component | ||
+ | | resource 2 amount = 4 | ||
+ | | work to make = 26000 | ||
+ | | damage type = Blunt | ||
| mass = 5 | | mass = 5 | ||
| marketvalue = 1030 | | marketvalue = 1030 | ||
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}} | }} | ||
{{#set:Name=Bionic arm}} | {{#set:Name=Bionic arm}} | ||
− | {{Info|A bionic arm is a very useful replacement for a natural arm. They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's [[manipulation]] by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder. | + | {{Info|A bionic arm is a very useful replacement for a natural arm. They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's [[manipulation]] by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder. T}} |
− | + | ==Acquisition== | |
− | + | They can be crafted at a [[fabrication bench]] for 15 {{icon|plasteel}} [[plasteel]] and 4 {{icon|advcomponent}} [[advanced component]]s and are sometimes offered for sale by exotic traders and at Outlander bases. They requrie a crafting skill of 8. | |
− | |||
+ | == Analysis == | ||
Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster. | Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster. | ||
+ | As with all bionics, it will give a mood bonus to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | ||
== Version history == | == Version history == | ||
In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable. | In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable. |
Revision as of 04:29, 8 January 2021
Bionic arm
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Spacer
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Fist
12 dmg (Punch)
18% AP
2 seconds cooldown
Creation
- Work To Make
- 26,000 ticks (7.22 mins)
A bionic arm is a very useful replacement for a natural arm. They are universal and can be installed on either left or right shoulders (despite its name). It has 125% efficiency, increasing a colonist's manipulation by 12.5% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 12 damage when an attack uses that arm, compared to 8 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder. T
Acquisition
They can be crafted at a fabrication bench for 15 plasteel and 4 advanced components and are sometimes offered for sale by exotic traders and at Outlander bases. They requrie a crafting skill of 8.
Analysis
Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on Crafting or Medicine since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster.
As with all bionics, it will give a mood bonus to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.
Version history
In Beta 19 it received a nerf to efficiency (from 140%) but is now craftable.