Difference between revisions of "Coagulator"
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They require a crafting skill of 8. | They require a crafting skill of 8. | ||
− | It is made with 15 [[Plasteel]] and 4 [[advanced component]]s at the [[fabrication bench]], after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire. | + | It is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|4}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Healing Factors|Healing Factors]] research is completed. The required [[techprint]] can be obtained either by [[trade]] from exotic traders, or completing [[quests]] for the [[Empire]]. |
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+ | ==Analysis== | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} |
Revision as of 03:26, 9 March 2021
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Coagulator
Releases coagulating factors in response to blood loss, reducing bleeding rates significantl
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.
Acquisition
They require a crafting skill of 8.
It is made with 15 Plasteel and 4 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire.