Difference between revisions of "Bionic leg"
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| type2 = Body Parts | | type2 = Body Parts | ||
| description = An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way. | | description = An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way. | ||
+ | | production facility 1 = Fabrication bench | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 8 | | skill 1 level = 8 |
Revision as of 09:35, 20 April 2021
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Bionic leg
An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 8 kg
- HP
- 50
- Flammability
- 70%
Creation
- thingSetMakerTags
- RewardStandardMidFreq
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
Bionic legs can be installed on a colonist to replace a missing or damaged leg, including the foot. It has 125% efficiency, increasing a colonist's move speed by 12.5% for each one installed.
Acquisition
It can be bought from traders or crafted at a fabrication bench with 15 plasteel and 4 advanced components. They require a crafting skill of 8.
Analysis
For for all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map over researchers who sit in one place. As with all bionics, it will give a mood buff to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.
Version history
- Beta 19 - received a nerf to efficiency but is now craftable.