Difference between revisions of "Bed"
(build resources) |
(Better grammar (you can choose to construct them, rather than they are constructed) and fits the standards of other pages better.) Tag: Undo |
||
Line 32: | Line 32: | ||
== Acquisition == | == Acquisition == | ||
− | + | Constructing a bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. | |
+ | |||
== Prisoner bed == | == Prisoner bed == | ||
A bed may be assigned for [[prisoner]] use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds. | A bed may be assigned for [[prisoner]] use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds. |
Revision as of 11:31, 12 May 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Bed
A cozy mattress and sheets on a frame for resting.
Base Stats
- Type
- Furniture
- Mass
- 50 kg
- Beauty
- 1
- HP
- 140
- Flammability
- 100%
Building
- Size
- 1 × 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
A bed is used by colonists for sleeping to recover their rest. It can be made out of any material but its Rest Effectiveness is 100% only when made out of a non-stone material. Quality can further influence the rest effectiveness and comfort.
While resting in a bed, colonists heal by an additional 8 HP per day -- see injury for details. Beds can be walked over, although at a slower rate.
A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is often unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area. If there are beds in terrible sleeping places (outside, cold, whatever), colonists have a strong ability to choose them. Also, sometimes married colonists will not choose double beds on their own, and will end up sleeping alone.
There is a version for two colonists called the double bed, and a deluxe version known as the royal bed.
Acquisition
Constructing a bed requires Complex Furniture to be researched, 45 Stuff (Metallic/Woody/Stony, 450 for SMVs), and 800 ticks (13.33 secs) of work.
Prisoner bed
A bed may be assigned for prisoner use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds.
Medical bed
A bed may be designated as a medical bed by clicking 'Set as medical'. This is not to be confused with a hospital bed, which is unlocked with research. Colonists can be assigned to this bed to Rest Until Healed, however it cannot be assigned an owner and will lose any ownership it had. A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually injured, therefore their captors will prioritise medical prisoner beds over regular prisoner beds. Clicking 'Set as non medical' reverts a medical bed to its original type.
Analysis
Compared to other beds ....?
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Stone except Jade | 77% | 83% | 90% | 97% | 103% | 113% | 144% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will both increase comfort by a further +0.05.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.09 | 1.28 |
Stats table
Feature | Toggle |
---|---|
Quality |
Bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.57 | 73% (14.36 h) | 90% | ticks (33.33 secs) | 2,000280 | 75% | 20 |
Awful | Gold | -2 | 0.57 | 86% (12.21 h) | 90% | ticks (12 secs) | 72084 | 40% | 2,250 |
Awful | Granite blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.37 mins) | 4,940238 | 0% | 29 |
Awful | Limestone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.37 mins) | 4,940217 | 0% | 29 |
Awful | Marble blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.26 mins) | 4,540168 | 0% | 28 |
Awful | Plasteel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (29.33 secs) | 1,760392 | 0% | 205 |
Awful | Sandstone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.15 mins) | 4,140196 | 0% | 28 |
Awful | Silver | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (13.33 secs) | 80098 | 40% | 225 |
Awful | Slate blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.37 mins) | 4,940182 | 0% | 29 |
Awful | Steel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (13.33 secs) | 800140 | 40% | 44 |
Awful | Jade | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (1.11 mins) | 4,00070 | 0% | 120 |
Awful | Uranium | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (25.33 secs) | 1,520350 | 0% | 138 |
Awful | Wood | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (9.33 secs) | 56091 | 100% | 28 |
Poor | Bioferrite | 0 | 0.66 | 78% (13.43 h) | 95% | ticks (33.33 secs) | 2,000280 | 75% | 31 |
Poor | Gold | 12 | 0.66 | 92% (11.41 h) | 95% | ticks (12 secs) | 72084 | 40% | 3,375 |
Poor | Granite blocks | 0 | 0.66 | 83% (12.68 h) | 95% | ticks (1.37 mins) | 4,940238 | 0% | 44 |
Poor | Limestone blocks | 0 | 0.66 | 83% (12.68 h) | 95% | ticks (1.37 mins) | 4,940217 | 0% | 44 |
Poor | Marble blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (1.26 mins) | 4,540168 | 0% | 43 |
Poor | Plasteel | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (29.33 secs) | 1,760392 | 0% | 310 |
Poor | Sandstone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (1.15 mins) | 4,140196 | 0% | 42 |
Poor | Silver | 4 | 0.66 | 92% (11.41 h) | 95% | ticks (13.33 secs) | 80098 | 40% | 340 |
Poor | Slate blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (1.37 mins) | 4,940182 | 0% | 44 |
Poor | Steel | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (13.33 secs) | 800140 | 40% | 66 |
Poor | Jade | 6 | 0.66 | 92% (11.41 h) | 95% | ticks (1.11 mins) | 4,00070 | 0% | 180 |
Poor | Uranium | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (25.33 secs) | 1,520350 | 0% | 205 |
Poor | Wood | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (9.33 secs) | 56091 | 100% | 42 |
Normal | Bioferrite | 0 | 0.75 | 85% (12.35 h) | 100% | ticks (33.33 secs) | 2,000280 | 75% | 41 |
Normal | Gold | 24 | 0.75 | 100% (10.5 h) | 100% | ticks (12 secs) | 72084 | 40% | 4,505 |
Normal | Granite blocks | 1 | 0.75 | 90% (11.67 h) | 100% | ticks (1.37 mins) | 4,940238 | 0% | 58 |
Normal | Limestone blocks | 1 | 0.75 | 90% (11.67 h) | 100% | ticks (1.37 mins) | 4,940217 | 0% | 58 |
Normal | Marble blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (1.26 mins) | 4,540168 | 0% | 57 |
Normal | Plasteel | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (29.33 secs) | 1,760392 | 0% | 410 |
Normal | Sandstone blocks | 1 | 0.75 | 90% (11.67 h) | 100% | ticks (1.15 mins) | 4,140196 | 0% | 55 |
Normal | Silver | 8 | 0.75 | 100% (10.5 h) | 100% | ticks (13.33 secs) | 80098 | 40% | 455 |
Normal | Slate blocks | 1 | 0.75 | 90% (11.67 h) | 100% | ticks (1.37 mins) | 4,940182 | 0% | 58 |
Normal | Steel | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (13.33 secs) | 800140 | 40% | 88 |
Normal | Jade | 12 | 0.75 | 100% (10.5 h) | 100% | ticks (1.11 mins) | 4,00070 | 0% | 240 |
Normal | Uranium | 0 | 0.75 | 100% (10.5 h) | 100% | ticks (25.33 secs) | 1,520350 | 0% | 275 |
Normal | Wood | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (9.33 secs) | 56091 | 100% | 56 |
Good | Bioferrite | 0 | 0.84 | 92% (11.44 h) | 105% | ticks (33.33 secs) | 2,000280 | 75% | 51 |
Good | Gold | 48 | 0.84 | 108% (9.72 h) | 105% | ticks (12 secs) | 72084 | 40% | 5,005 |
Good | Granite blocks | 2 | 0.84 | 97% (10.8 h) | 105% | ticks (1.37 mins) | 4,940238 | 0% | 73 |
Good | Limestone blocks | 2 | 0.84 | 97% (10.8 h) | 105% | ticks (1.37 mins) | 4,940217 | 0% | 73 |
Good | Marble blocks | 5 | 0.84 | 97% (10.8 h) | 105% | ticks (1.26 mins) | 4,540168 | 0% | 71 |
Good | Plasteel | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (29.33 secs) | 1,760392 | 0% | 515 |
Good | Sandstone blocks | 2 | 0.84 | 97% (10.8 h) | 105% | ticks (1.15 mins) | 4,140196 | 0% | 69 |
Good | Silver | 16 | 0.84 | 108% (9.72 h) | 105% | ticks (13.33 secs) | 80098 | 40% | 565 |
Good | Slate blocks | 2 | 0.84 | 97% (10.8 h) | 105% | ticks (1.37 mins) | 4,940182 | 0% | 73 |
Good | Steel | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (13.33 secs) | 800140 | 40% | 111 |
Good | Jade | 25 | 0.84 | 108% (9.72 h) | 105% | ticks (1.11 mins) | 4,00070 | 0% | 300 |
Good | Uranium | 1 | 0.84 | 108% (9.72 h) | 105% | ticks (25.33 secs) | 1,520350 | 0% | 345 |
Good | Wood | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (9.33 secs) | 56091 | 100% | 70 |
Excellent | Bioferrite | 1 | 0.93 | 97% (10.84 h) | 110% | ticks (33.33 secs) | 2,000280 | 75% | 61 |
Excellent | Gold | 72 | 0.93 | 114% (9.21 h) | 110% | ticks (12 secs) | 72084 | 40% | 5,505 |
Excellent | Granite blocks | 3 | 0.93 | 103% (10.23 h) | 110% | ticks (1.37 mins) | 4,940238 | 0% | 87 |
Excellent | Limestone blocks | 3 | 0.93 | 103% (10.23 h) | 110% | ticks (1.37 mins) | 4,940217 | 0% | 87 |
Excellent | Marble blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (1.26 mins) | 4,540168 | 0% | 85 |
Excellent | Plasteel | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (29.33 secs) | 1,760392 | 0% | 615 |
Excellent | Sandstone blocks | 3 | 0.93 | 103% (10.23 h) | 110% | ticks (1.15 mins) | 4,140196 | 0% | 83 |
Excellent | Silver | 24 | 0.93 | 114% (9.21 h) | 110% | ticks (13.33 secs) | 80098 | 40% | 680 |
Excellent | Slate blocks | 3 | 0.93 | 103% (10.23 h) | 110% | ticks (1.37 mins) | 4,940182 | 0% | 87 |
Excellent | Steel | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (13.33 secs) | 800140 | 40% | 133 |
Excellent | Jade | 37 | 0.93 | 114% (9.21 h) | 110% | ticks (1.11 mins) | 4,00070 | 0% | 360 |
Excellent | Uranium | 1 | 0.93 | 114% (9.21 h) | 110% | ticks (25.33 secs) | 1,520350 | 0% | 415 |
Excellent | Wood | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (9.33 secs) | 56091 | 100% | 84 |
Masterwork | Bioferrite | 1 | 1.09 | 106% (9.88 h) | 115% | ticks (33.33 secs) | 2,000280 | 75% | 102 |
Masterwork | Gold | 120 | 1.09 | 125% (8.4 h) | 115% | ticks (12 secs) | 72084 | 40% | 6,505 |
Masterwork | Granite blocks | 5 | 1.09 | 113% (9.33 h) | 115% | ticks (1.37 mins) | 4,940238 | 0% | 146 |
Masterwork | Limestone blocks | 5 | 1.09 | 113% (9.33 h) | 115% | ticks (1.37 mins) | 4,940217 | 0% | 146 |
Masterwork | Marble blocks | 12 | 1.09 | 113% (9.33 h) | 115% | ticks (1.26 mins) | 4,540168 | 0% | 142 |
Masterwork | Plasteel | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (29.33 secs) | 1,760392 | 0% | 1,030 |
Masterwork | Sandstone blocks | 5 | 1.09 | 113% (9.33 h) | 115% | ticks (1.15 mins) | 4,140196 | 0% | 139 |
Masterwork | Silver | 40 | 1.09 | 125% (8.4 h) | 115% | ticks (13.33 secs) | 80098 | 40% | 1,130 |
Masterwork | Slate blocks | 5 | 1.09 | 113% (9.33 h) | 115% | ticks (1.37 mins) | 4,940182 | 0% | 146 |
Masterwork | Steel | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (13.33 secs) | 800140 | 40% | 220 |
Masterwork | Jade | 62 | 1.09 | 125% (8.4 h) | 115% | ticks (1.11 mins) | 4,00070 | 0% | 600 |
Masterwork | Uranium | 2 | 1.09 | 125% (8.4 h) | 115% | ticks (25.33 secs) | 1,520350 | 0% | 690 |
Masterwork | Wood | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (9.33 secs) | 56091 | 100% | 140 |
Legendary | Bioferrite | 2 | 1.28 | 136% (7.72 h) | 130% | ticks (33.33 secs) | 2,000280 | 75% | 205 |
Legendary | Gold | 192 | 1.28 | 160% (6.56 h) | 130% | ticks (12 secs) | 72084 | 40% | 7,505 |
Legendary | Granite blocks | 8 | 1.28 | 144% (7.29 h) | 130% | ticks (1.37 mins) | 4,940238 | 0% | 290 |
Legendary | Limestone blocks | 8 | 1.28 | 144% (7.29 h) | 130% | ticks (1.37 mins) | 4,940217 | 0% | 290 |
Legendary | Marble blocks | 19 | 1.28 | 144% (7.29 h) | 130% | ticks (1.26 mins) | 4,540168 | 0% | 285 |
Legendary | Plasteel | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (29.33 secs) | 1,760392 | 0% | 2,055 |
Legendary | Sandstone blocks | 9 | 1.28 | 144% (7.29 h) | 130% | ticks (1.15 mins) | 4,140196 | 0% | 275 |
Legendary | Silver | 64 | 1.28 | 160% (6.56 h) | 130% | ticks (13.33 secs) | 80098 | 40% | 2,265 |
Legendary | Slate blocks | 9 | 1.28 | 144% (7.29 h) | 130% | ticks (1.37 mins) | 4,940182 | 0% | 290 |
Legendary | Steel | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (13.33 secs) | 800140 | 40% | 440 |
Legendary | Jade | 100 | 1.28 | 160% (6.56 h) | 130% | ticks (1.11 mins) | 4,00070 | 0% | 1,195 |
Legendary | Uranium | 4 | 1.28 | 160% (6.56 h) | 130% | ticks (25.33 secs) | 1,520350 | 0% | 1,375 |
Legendary | Wood | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (9.33 secs) | 56091 | 100% | 280 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a bed outside see Surgery Success Chance Factor.