Difference between revisions of "Heavy SMG"

From RimWorld Wiki
Jump to navigation Jump to search
(added templates)
Line 1: Line 1:
 
{{Rewrite|reason=Outdated info and comparison}}{{infobox main|weapon|
 
{{Rewrite|reason=Outdated info and comparison}}{{infobox main|weapon|
|name = Heavy SMG
+
| name = Heavy SMG
|image = HeavySMG.png|Heavy SMG
+
| image = HeavySMG.png|Heavy SMG
|description ="A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."
+
| description ="A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."
|type = Equipment
+
| type = Equipment
|type2 = Weapons
+
| type2 = Weapons
|class = Industrial
+
| class = Industrial
|damage = 12
+
| damage = 12
|armorPenetration = 18
+
| armorPenetration = 18
|range = 22.9
+
| range = 22.9
|velocity = 48
+
| velocity = 48
|accuracyTouch = 85
+
| accuracyTouch = 85
|accuracyShort = 65
+
| accuracyShort = 65
|accuracyMedium = 35
+
| accuracyMedium = 35
|accuracyLong = 20
+
| accuracyLong = 20
|accuracyAvg = 66.4
+
| accuracyAvg = 66.4
|mode = Burst
+
| mode = Burst
|burst = 3
+
| burst = 3
|burstTicks = 11
+
| burstTicks = 11
|warmup = 54
+
| warmup = 54
|cooldown = 99
+
| cooldown = 99
|DPS = DPS
+
| DPS = DPS
|mass base = 3.5
+
| mass base = 3.5
|stoppingPower = 0.5
+
| stoppingPower = 0.5
|marketvalue = 355
+
| marketvalue = 355
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
|resource 1 = Steel
+
| resource 1 = Steel
|resource 1 amount = 75
+
| resource 1 amount = 75
|resource 2 = Component
+
| resource 2 = Component
|resource 2 amount = 4
+
| resource 2 amount = 4
|work to make = 24000
+
| research = Gas Operation
 +
| work to make = 24000
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
Line 48: Line 49:
 
| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| page verified for version =
|skill 1 = Crafting
+
| skill 1 = Crafting
|skill 1 level = 5
+
| skill 1 level = 5
|weaponTags = Gun, IndustrialGunAdvanced
+
| weaponTags = Gun, IndustrialGunAdvanced
|thingSetMakerTags = RewardStandardQualitySuper
+
| thingSetMakerTags = RewardStandardQualitySuper
 
}}{{info|The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.}}
 
}}{{info|The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.}}
 
== Acquisition ==
 
== Acquisition ==

Revision as of 12:33, 28 August 2021

Heavy SMG

Heavy SMG

"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Market Value
355 Silver
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
12 dmg
Armor penetration
18%
Warm-Up
54 ticks (0.9 secs)
Cooldown
99 ticks (1.65 secs)
Range
22.9 tile(s)
Accuracy
85% - 65% - 35% - 20%
Velocity
48 (m/s)
Burst Count
3 (per burst)
Burst Ticks
11 ticks (0.18 secs)
(327.27 RPM)
DPS
12.34
Stopping power
0.5

Melee Combat

Melee Attack 1
Grip
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Gas operation
Skill Required
Crafting 5
Work To Make
24,000 ticks (6.67 mins)
Resources to make
Steel 75 + Component 4
Technical
weaponTags
Gun, IndustrialGunAdvanced
thingSetMakerTags
RewardStandardQualitySuper


The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.

Acquisition

Heavy SMGs can be crafted at a machining table once the Gas Operation research has been completed; from Steel 75 Steel, Component 4 Componentss and 24,000 ticks (6.67 mins) of work. A crafting skill of at least 5 is required.

They are also commonly carried by Outlanders and Pirates and sold by traders.

Analysis

The heavy SMG has good short-distance accuracy combined with a decent overall rate of fire and high per-shot damage for a burst-firing ranged weapon. Damage output as a result of the aforementioned factors is good, being higher than the machine pistol, and even the charge rifle when within 10 cells - though the chain shotgun still has an edge. Due to the accuracy profile as well as fairly high rate of fire, the heavy SMG is a skill-friendly weapon, meaning that low shooting skill pawns can still effectively utilize this weapon.

Projectile speed is slightly slower than that of weapons such as the autopistol, pump shotgun and machine pistol, though the heavy SMG's overall rate of fire is low enough that the projectile speed's impact on overall damage output is fairly limited.

Range, though not as short as other weapons in its class, still leaves a little to be desired; weapons such as the LMG still hold an advantage in this area. Similarly to the machine pistol, the heavy SMG's stopping power isn't high enough to stagger humans or human-sized mechanoids, instead being limited to small animals such as tortoises and boomrats.

The heavy SMG is best used as a close-quarters offensive weapon as this role takes full advantage of its strong close-up damage output. Practicality as a hunting weapon is fair, though not brilliant due to its low stopping power and slightly shorter range.

Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~8.8 seconds average) to incapacitate that human from pain shock.

Overall, the heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.

Attack table

Ranged

  • Heavy SMG Heavy SMG Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 10.8 16.2% 68% 52% 28% 16% 11.11 7.55 5.78 3.11 - 178 Silver
    Poor 12 18% 76.5% 58.5% 31.5% 18% 12.34 9.5 7.28 3.95 - 265 Silver
    Normal 12 18% 85% 65% 35% 20% 12.34 10.49 8.02 4.32 - 355 Silver
    Good 12 18% 93.5% 71.5% 38.5% 22% 12.34 11.6 8.88 4.81 - 445 Silver
    Excellent 12 18% 100% 78% 42% 24% 12.34 12.34 9.63 5.18 - 530 Silver
    Masterwork 15 22.5% 100% 87.75% 47.25% 27% 15.43 15.43 13.57 7.25 - 885 Silver
    Legendary 18 27% 100% 97.5% 52.5% 30% 18.51 18.51 18.14 9.81 - 1775 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Heavy SMG Heavy SMG Grip (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 178 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 265 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 355 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 445 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 530 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 885 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 1775 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Melee Combat

  • Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
    Overall - - 9 13% 2.00s - 4.50
    Grip Blunt Blunt 9 13% 2.00s 50.00% 4.50
    Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
    Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50
  • Obtaining

    Heavy SMGs can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:

    Raider Kind Chance Average Quality Health
    Town Guard 6.09% Normal 60-200%
    Mercenary Gunner 14.62% Normal 70-320%
    Ancient Soldier 11.40% Normal 100%

    Heavy SMGs can also be crafted at a machining table once the gas operation research has been completed; from 75 steel, 4 components and 24,000 ticks (6.67 mins) of work. A crafting skill of at least 5 is required.

    Graphs

    The graphs assume a normal quality heavy SMG against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

    Heavy SMG's accuracy with various shooters without any trait.

    Heavy SMG's accuracy with various shooters with careful shooter.

    Heavy SMG's accuracy with various shooters with trigger-happy.

    Version History