Difference between revisions of "Leathers"
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{{see also|Materials}} | {{see also|Materials}} | ||
{{see also|Fabrics}} | {{see also|Fabrics}} | ||
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'''Leathers''' are a type of [[materials]] obtained by butchering when a [[Skills#Cooking|cook]] butchers an [[animal]] at a [[butcher table]]. The amount obtained depends on the [[Leather Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. There are exceptions - some animals, such as [[chicken]]s, do not produce leather and [[patchleather]], while being classed as a leather, is obtained by combining other leathers rather than directly from an animal. | '''Leathers''' are a type of [[materials]] obtained by butchering when a [[Skills#Cooking|cook]] butchers an [[animal]] at a [[butcher table]]. The amount obtained depends on the [[Leather Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. There are exceptions - some animals, such as [[chicken]]s, do not produce leather and [[patchleather]], while being classed as a leather, is obtained by combining other leathers rather than directly from an animal. | ||
+ | == Comparison Table == | ||
The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather. | The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather. | ||
{{#ask: [[Category: Leather]] | {{#ask: [[Category: Leather]] | ||
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| ?Beauty Factor | | ?Beauty Factor | ||
| ?Max Hit Points Factor | | ?Max Hit Points Factor | ||
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| ?Armor - Sharp Factor | | ?Armor - Sharp Factor | ||
| ?Armor - Blunt Factor | | ?Armor - Blunt Factor | ||
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| mainlabel = Name | | mainlabel = Name | ||
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+ | All leathers have the following modifiers in common: | ||
+ | * [[Property:Work To Make|Work To Make Factor]] and [[Property:Work To Build|Work To Build Factor]] of 1. | ||
+ | * [[Property:Flammability Factor|Flammability Factor]] of 1. | ||
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+ | == Descriptions == | ||
+ | {{List|Leather}} | ||
{{nav|materials|wide}} | {{nav|materials|wide}} | ||
[[Category:Textile]] | [[Category:Textile]] |
Revision as of 11:05, 4 October 2021
Leathers are a type of materials obtained by butchering when a cook butchers an animal at a butcher table. The amount obtained depends on the Leather Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. There are exceptions - some animals, such as chickens, do not produce leather and patchleather, while being classed as a leather, is obtained by combining other leathers rather than directly from an animal.
Comparison Table
The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather.
Name | Market Value | Beauty Factor | Max Hit Points Factor | Armor - Sharp Factor | Armor - Blunt Factor | Armor - Heat Factor | Insulation - Cold (°C) | Insulation - Heat (°C) |
---|---|---|---|---|---|---|---|---|
Bearskin | 3.4 | 1.9 | 1.3 | 1.12 | 0.24 | 1.5 | 20 | 20 |
Birdskin | 1.8 | 1 | 1 | 0.67 | 0.14 | 1.5 | 10 | 10 |
Bluefur | 2.3 | 1.3 | 1.3 | 0.81 | 0.24 | 1.5 | 20 | 16 |
Camelhide | 2.3 | 1.3 | 1.3 | 0.81 | 0.24 | 1.5 | 16 | 24 |
Chinchilla fur | 6.5 | 3.6 | 1 | 0.67 | 0.14 | 1.5 | 30 | 16 |
Dog leather | 2 | 1 | 1.3 | 0.81 | 0.24 | 1.5 | 14 | 16 |
Dread leather | 3.5 | 1 | 1.3 | 1.27 | 0.24 | 1.5 | 20 | 12 |
Elephant leather | 2.42 | 1.6 | 1.5 | 1.12 | 0.24 | 1.5 | 14 | 12 |
Foxfur | 3.5 | 2 | 1 | 0.81 | 0.21 | 1.5 | 20 | 16 |
Guinea pig fur | 5 | 2.8 | 0.6 | 0.67 | 0.14 | 1.5 | 38 | 18 |
Heavy fur | 3.3 | 1.85 | 1.5 | 1.24 | 0.24 | 1.5 | 30 | 14 |
Human leather | 4.2 | 1 | 1.3 | 0.64 | 0.24 | 1.5 | 12 | 12 |
Lightleather | 1.9 | 1 | 1 | 0.54 | 0.14 | 1.5 | 12 | 12 |
Lizardskin | 2.1 | 1.2 | 1 | 0.81 | 0.27 | 1.5 | 12 | 12 |
Panthera fur | 3 | 1.7 | 1.3 | 0.93 | 0.24 | 1.5 | 16 | 24 |
Patchleather | 1.5 | 1 | 1 | 0.45 | 0.19 | 0.9 | 9 | 9 |
Pigskin | 1.9 | 1 | 1.3 | 0.64 | 0.24 | 1.5 | 12 | 12 |
Plainleather | 2.1 | 1 | 1.3 | 0.81 | 0.24 | 1.5 | 16 | 16 |
Rhinoceros leather | 4.2 | 2.4 | 1.5 | 1.29 | 0.24 | 1.5 | 14 | 14 |
Thrumbofur | 14 | 8 | 2 | 2.08 | 0.36 | 1.5 | 34 | 22 |
Wolfskin | 3 | 1.7 | 1.3 | 1.02 | 0.24 | 1.5 | 24 | 16 |
All leathers have the following modifiers in common:
- Work To Make Factor and Work To Build Factor of 1.
- Flammability Factor of 1.
Descriptions
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation
Bearskin is a type of leather produced when a cook butchers a grizzly bear or polar bear at a butcher table.
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.
Birdskin is a type of leather produced when a cook butchers most types of birds at a butcher table.
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.
Bluefur is a type of leather produced when a cook butchers a muffalo at a butcher table.
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.
Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.
Chinchilla fur is a type of leather produced when a cook butchers a chinchilla at a butcher table.
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Dog leather is a type of leather produced when a cook butchers a dog such as huskies, labrador retrievers, and yorkshire terriers, at a butcher table.
Thick, tough leather taken from some monstrous creature. The surface is covered in ugly scars and whorls, and smells faintly of rotten meat. Most people will be unhappy if made to wear apparel made of this.
Dread leather is a type of leather added by the Anomaly DLC that is produced when a cook butchers one of a variety of entities at a butcher table.
Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.
Elephant leather is a type of leather produced when a cook butchers an elephant at a butcher table.
The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.
Foxfur is a type of leather produced when a cook butchers an arctic, fennec, or red fox at a butcher table.
Sheets of guinea pig fur. It is delicate, but luxurious.
Guinea pig fur is a type of leather produced when a cook butchers a Guinea pig at a butcher table.
Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.
Heavy fur is a type of leather produced when a cook butchers a megasloth at a butcher table.
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Human leather is a type of leather produced when a cook butchers a human or gorehulk at a butcher table. It inflicts a mood penality on most pawns when worn as clothing.
Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.
Lightleather is a type of leather produced when a cook butchers one of a variety of small animals at a butcher table.
The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
Lizardskin is a type of leather produced when a cook butchers a reptile such as a cobra, tortoise, or iguana at a butcher table.
A soft furry pelt harvested from a big cat. It is difficult to pierce and insulates well against heat.
Panthera fur is a type of leather produced when a cook butchers a big cat such as a cougar, lynx, or panther at a butcher table.
A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
Patchleather is a type of leather produced when a tailor combines different types of leather at a tailor bench. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.
Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.
Pigskin is a type of leather produced when a cook butchers a pig or a wild boar at a butcher table.
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.
Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.
Rhinoceros leather is a type of leather produced when a cook butchers a rhinoceros at a butcher table.
Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.
Thrumbofur is a type of leather produced when a cook butchers a thrumbo. It is one of the best clothing materials in the game; thrumbofur apparel surpasses all other leathers in terms of protection, and it is one of the best insulators. High quality items can even match flak vests and helmets in terms of armor value.
A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
Wolfskin is a type of leather produced when a cook butchers a timber wolf, arctic wolf, or warg at a butcher table.