Difference between revisions of "Bionic heart"
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 8 | | skill 1 level = 8 |
Revision as of 11:36, 13 October 2021
Bionic heart
An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
The bionic heart is an organ replacement that replaces the Heart and improves Blood pumping and several dependent stats.
Acquisition
The bionic heart can be crafted at a Fabrication bench after Bionic Replacements has been researched. It requires 15 plasteel and 4 advanced components. They require a crafting skill of 8.
It can also be purchased from Outlander settlements, some caravans, exotic goods and Empire orbital traders or offered as a quest reward.
Summary
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Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 5.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: More detail on the multiplicative nature needed - e.g. how large is the buff if paired with bionic legs? Suggest table. |
It has 125% efficiency, improving blood pumping, which in turn slightly improves moving by about 5%. This gain is a multiplier rather than a flat improvement - other buffs to movement speed such as bionic legs or being affected by certain drugs will also be multiplied for an even larger increase. The bionic heart also improves the rest rate multiplier by about 8%.
By installing a bionic heart, the pawn's natural heart is harvested without a penalty, as the bionic heart is superior. This organic heart can then be sold or stored for later use.
Like bionic stomachs, bionic hearts are of less obvious importance than bionic legs, arms or eyes due to having lower bonuses. However, the improved rest effectiveness, though small, will improve the productivity of a colonist, allowing them to do more work each day. Over time, this can really add up. Likewise, the movement speed boost can make a difference when fleeing animals or mechanoids or in caravans.
The bionic heart also stops and prevents heart attacks, which makes it very useful for drug-users or old people, especially if they have an artery blockage.
Version History
- Beta 19 - Added.