Difference between revisions of "Bionic ear"
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== Summary == | == Summary == | ||
{{stub|section=1}} | {{stub|section=1}} | ||
− | Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5. | + | Summary stuff goes here |
+ | |||
+ | ===Installation=== | ||
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
+ | |||
+ | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | ||
+ | |||
+ | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | ||
== Analysis == | == Analysis == |
Revision as of 10:23, 6 November 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Bionic ear
An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 0.1 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic ear is an ear replacement that has 125% efficiency, increasing hearing by providing 25% better part efficiency.
Acqusition
Bionic ears can be purchased from traders or crafted with 10 plasteel and 3 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Summary stuff goes here
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single bionic ear increases hearing by 19%, and a second increases it by 6% to the expected 125%.
A colonist with hearing loss or a cochlear implant in the non-bionic ear will still have over 100% hearing.
Hearing impacts only social skills and animal taming/training. However, all hearing-based stats have a 100% cap on the amount of hearing considered — there is no benefit to having a hearing higher than 100%. This makes bionic ears only useful when a colonist already has damaged hearing and for pleasing someone with the Body modder trait.