Difference between revisions of "Bionic eye"
Coffeefish (talk | contribs) |
|||
Line 25: | Line 25: | ||
{{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's [[sight]] if two are installed.}} Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%. | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's [[sight]] if two are installed.}} Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%. | ||
− | == | + | == Acquisition == |
− | Bionic eyes can be crafted at a [[ | + | Bionic eyes can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}} |
+ | |||
+ | They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward. | ||
== Summary == | == Summary == |
Revision as of 06:25, 27 January 2022
Bionic eye
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
Base Stats
- Type
- Medical Items – Body Parts
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardMidFreq
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A Bionic eye is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's sight if two are installed. Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%.
Acquisition
Bionic eyes can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting of 8
They can also be bought from exotic traders, Empire traders, and at Outlander faction bases. They are also sometimes offered as a quest reward.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Summary stuff goes here
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, 3x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, 1 medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" cataracts in aged colonists.
As with all bionics, it will give a mood buff to anyone with the Body modder trait and a heavy penalty to anyone with the Body purist trait.
Version history
- 0.7.581 - Added
- Beta 19 - received a nerf to efficiency but is now craftable.