Difference between revisions of "Remote repairer"
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{{Biotech}} | {{Biotech}} | ||
{{Stub|reason=General. Mechanics}} | {{Stub|reason=General. Mechanics}} | ||
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{{infobox main| | {{infobox main| | ||
| name = Remote repairer | | name = Remote repairer | ||
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| research = High mechtech | | research = High mechtech | ||
| work to make = 3200 | | work to make = 3200 | ||
+ | | work speed stat = General Labor Speed | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
− | {{Quote|''Remotely repair a mech. The mechanitor links with the mech and uses their brain to provide detailed guidance for its self-repair mechanites beyond its own psychic capacity. This allows the mech to make progress in rapidly healing damage.''|"Remote Repair" Ability description}} | + | [[File:RW1.5_mech_remote_repair_icon.png|left|100px]]{{Quote|''Remotely repair a mech. The mechanitor links with the mech and uses their brain to provide detailed guidance for its self-repair mechanites beyond its own psychic capacity. This allows the mech to make progress in rapidly healing damage.''|"Remote Repair" Ability description}} |
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Having at least 1 remote repairer installed gives access to the ''Remote Repair'' ability. | Having at least 1 remote repairer installed gives access to the ''Remote Repair'' ability. | ||
− | Remote repair is analogous to regular repairing, just from a distance.{{Check Tag|Verify|Is remote repair ''exactly'' the same repair?}} | + | Remote repair is analogous to regular repairing, just from a distance.{{Check Tag|Verify|Is remote repair ''exactly'' the same repair?}} A mechanitor must have line of sight in order to initiate the repair, but it can be sustained through walls. Both the mechanitor and the mech are unable to shoot or use abilities during remote repair. The mech can move freely, but must stay in range to remain repaired. |
Up to 3 remote repairers can be installed in each mechanitor's brain. Each installed repairer increases repair range as follows: | Up to 3 remote repairers can be installed in each mechanitor's brain. Each installed repairer increases repair range as follows: | ||
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=== Installation === | === Installation === | ||
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− | Unlike most | + | Unlike most medical implants, the remote repairer is not installed via an [[operation]] and instead can be painlessly self-installed by a conscious mechanitor in about 2 seconds. Simply right click on the item on the ground and click "Implant remote repairer" or "Upgrade remote repairer to level X" if one has already been installed. A max of 3 can be installed on any one mechanitor and cannot be uninstalled. If the mechanitor dies by any means and is resurrected all upgrades will be preserved, but if the mechlink is extracted to be installed in another pawn, all upgrades to the Mechlink will be lost. |
== Analysis == | == Analysis == |
Latest revision as of 19:23, 13 August 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Mechanics. |
Remote repairer
A neural implant which allows the mechanitor to repair from a distance. The user links to the mechanoid and uses their own brain to psychically guide the self-repair mechanites.
This implant can be self-installed without surgery.
This implant can be installed up to 3 times to increase its range.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 1 kg
- Beauty
- -4
- HP
- 100
- Deterioration Rate
- 0
Creation
- Required Research
- High mechtech
- Skill Required
- Crafting 6
- Work To Make
- 3,200 ticks (53.33 secs)
- Work Speed Stat
- General Labor Speed
- thingCategories
- BodyPartsMechtech
Remote repairers are artificial body parts added by the Biotech DLC that allow mechanitors to repair their mechanoids from a distance.
Acquisition[edit]
Remote repairers can be crafted at a machining table once the high mechtech research project has been completed. Note that this research requires a powerfocus chip to unlock. Each requires 1 Powerfocus chip, 6 Components, 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary[edit]
Remotely repair a mech. The mechanitor links with the mech and uses their brain to provide detailed guidance for its self-repair mechanites beyond its own psychic capacity. This allows the mech to make progress in rapidly healing damage.
— "Remote Repair" Ability description
Having at least 1 remote repairer installed gives access to the Remote Repair ability.
Remote repair is analogous to regular repairing, just from a distance.[Verify] A mechanitor must have line of sight in order to initiate the repair, but it can be sustained through walls. Both the mechanitor and the mech are unable to shoot or use abilities during remote repair. The mech can move freely, but must stay in range to remain repaired.
Up to 3 remote repairers can be installed in each mechanitor's brain. Each installed repairer increases repair range as follows:
Num. Repairers |
Repair range (Tiles) |
Increase from prev. (Tiles) |
---|---|---|
1 | 7.9 | - |
2 | 13.9 | +6 |
3 | 19.9 | +6 |
Installation[edit]
Unlike most medical implants, the remote repairer is not installed via an operation and instead can be painlessly self-installed by a conscious mechanitor in about 2 seconds. Simply right click on the item on the ground and click "Implant remote repairer" or "Upgrade remote repairer to level X" if one has already been installed. A max of 3 can be installed on any one mechanitor and cannot be uninstalled. If the mechanitor dies by any means and is resurrected all upgrades will be preserved, but if the mechlink is extracted to be installed in another pawn, all upgrades to the Mechlink will be lost.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
?
Version history[edit]
- Biotech DLC Release - Added.