Difference between revisions of "Toughskin gland"
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− | {{Royalty | + | {{Royalty}}{{infobox main |
| name = Toughskin gland | | name = Toughskin gland | ||
− | | image = Health item bionic.png | + | | image = Health item bionic.png |
| description = This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance. | | description = This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance. | ||
| type = Medical Items | | type = Medical Items | ||
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| incompatibleWithHediffTags = ArmorGland | | incompatibleWithHediffTags = ArmorGland | ||
}} | }} | ||
− | The '''Toughskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the [[armorskin gland|armorskin]] | + | The '''Toughskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the [[armorskin gland|armorskin]] and [[stoneskin gland]]s. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
Line 47: | Line 47: | ||
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part will be destroyed. |
− | ==Analysis== | + | == Analysis == |
− | + | It provides slight protection, and covers body parts that get little to no armor, such as the eyes and fingers, but its protection is so small that it's often irrelevant. For example, a punch from a normal human with an organic arm deals blunt damage and has an AP of 12%, meaning this gland provides no protection whatsoever from the weakest possible attack from a human. | |
− | It provides slight protection, | + | |
+ | Players who wish to protect their pawns should usually instead spend their silver or advanced components on proper armor or bionic limbs. A [[bionic arm]] completely removes the need to protect the fingers at all, and a [[recon helmet]] provides three times the sharp armor while covering the eyes. | ||
+ | |||
+ | That being said, there is still a niche for this gland. Nudist colonies have very little armor for obvious reasons. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands. | ||
Comparison table of the three types: | Comparison table of the three types: |
Latest revision as of 21:02, 25 September 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Toughskin gland
This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
Armor
- Armor - Sharp
- 35%
- Armor - Blunt
- 10%
- Armor - Heat
- 30%
- Coverage
- Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
- Layer
- Internal
Creation
- Required Research
- Skin hardening
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardMidFreq
- tags
- ArmorGland
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Toughskin Gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the armorskin and stoneskin glands.
Acquisition[edit]
Toughskin glands can be crafted at a fabrication bench once the skin hardening research project has been completed. Note that this research requires a techprint. Each requires 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also see also standard of Prosthetic leg re capacities et al. |
Pawns that are implanted with a toughskin gland gain a bonus to Sharp/Blunt/Heat Armor by 35/10/30% respectively, considered as its own layer for the purposes of armor calculations. It also multiplies moving by a factor of 95%, a 5% reduction. In turn, the penalty to moving reduces the move speed, hunting stealth, and melee dodge chance of a pawn.
It does not reduce pawn beauty like the other skin gland implants.
The armor rating of the gland still protects body parts replaced by artificial body parts, even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
It provides slight protection, and covers body parts that get little to no armor, such as the eyes and fingers, but its protection is so small that it's often irrelevant. For example, a punch from a normal human with an organic arm deals blunt damage and has an AP of 12%, meaning this gland provides no protection whatsoever from the weakest possible attack from a human.
Players who wish to protect their pawns should usually instead spend their silver or advanced components on proper armor or bionic limbs. A bionic arm completely removes the need to protect the fingers at all, and a recon helmet provides three times the sharp armor while covering the eyes.
That being said, there is still a niche for this gland. Nudist colonies have very little armor for obvious reasons. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands.
Comparison table of the three types:
Type | Armor | Moving | Beauty | ||
---|---|---|---|---|---|
Sharp | Blunt | Heat | |||
Toughskin gland | 35% | 10% | 30% | ×95 | - |
Armorskin gland | 52% | 20% | 40% | ×90 | −1 |
Stoneskin gland | 70% | 30% | 50% | ×85 | −2 |
Sharp | Blunt |
---|---|
Version history[edit]
- Royalty DLC initial release - Added.
- 1.1.2563 - Toughskin, armorskin, and stoneskin glands no longer stack
- 1.1.2598 - Buffed from 20/10/20% to 35/10/30%