Difference between revisions of "Toughskin gland"

From RimWorld Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Royalty}}{{Stub}}{{infobox main
+
{{Royalty}}{{infobox main
 
| name = Toughskin gland
 
| name = Toughskin gland
| image = Health item bionic.png|Toughskin gland
+
| image = Health item bionic.png
 
| description = This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
 
| description = This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
 
| type = Medical Items
 
| type = Medical Items
Line 29: Line 29:
 
| incompatibleWithHediffTags = ArmorGland
 
| incompatibleWithHediffTags = ArmorGland
 
}}
 
}}
The '''Toughskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the [[armorskin gland|armorskin]] and and [[Stoneskin gland|stoneskin gland]]s.
+
The '''Toughskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the [[armorskin gland|armorskin]] and [[stoneskin gland]]s.
  
 
== Acquisition ==
 
== Acquisition ==
Toughskin glands can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
Line 47: Line 47:
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
+
If the operation fails, the part will be destroyed.
  
==Analysis==
+
== Analysis ==
{{Stub|section=1}}
+
It provides slight protection, and covers body parts that get little to no armor, such as the eyes and fingers, but its protection is so small that it's often irrelevant. For example, a punch from a normal human with an organic arm deals blunt damage and has an AP of 12%, meaning this gland provides no protection whatsoever from the weakest possible attack from a human.
It provides slight protection, although many attacks have an armor penetration that negate a large part of the protection of this gland.  
+
 
 +
Players who wish to protect their pawns should usually instead spend their silver or advanced components on proper armor or bionic limbs. A [[bionic arm]] completely removes the need to protect the fingers at all, and a [[recon helmet]] provides three times the sharp armor while covering the eyes.
 +
 
 +
That being said, there is still a niche for this gland. Nudist colonies have very little armor for obvious reasons. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands.
  
 
Comparison table of the three types:
 
Comparison table of the three types:

Latest revision as of 21:02, 25 September 2024

Toughskin gland

Toughskin gland

This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50

Armor

Armor - Sharp
35%
Armor - Blunt
10%
Armor - Heat
30%
Coverage
Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
Layer
Internal

Creation

Crafted At
Fabrication bench
Required Research
Skin hardeningTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardMidFreq
tags
ArmorGland
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Toughskin Gland is an implant added by the Royalty DLC that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the armorskin and stoneskin glands.

Acquisition[edit]

Toughskin glands can be crafted at a fabrication bench once the skin hardening research project has been completed. Note that this research requires a techprint. Each requires Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Summary[edit]

Pawns that are implanted with a toughskin gland gain a bonus to Sharp/Blunt/Heat Armor by 35/10/30% respectively, considered as its own layer for the purposes of armor calculations. It also multiplies moving by a factor of 95%, a 5% reduction. In turn, the penalty to moving reduces the move speed, hunting stealth, and melee dodge chance of a pawn.

It does not reduce pawn beauty like the other skin gland implants.

The armor rating of the gland still protects body parts replaced by artificial body parts, even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

It provides slight protection, and covers body parts that get little to no armor, such as the eyes and fingers, but its protection is so small that it's often irrelevant. For example, a punch from a normal human with an organic arm deals blunt damage and has an AP of 12%, meaning this gland provides no protection whatsoever from the weakest possible attack from a human.

Players who wish to protect their pawns should usually instead spend their silver or advanced components on proper armor or bionic limbs. A bionic arm completely removes the need to protect the fingers at all, and a recon helmet provides three times the sharp armor while covering the eyes.

That being said, there is still a niche for this gland. Nudist colonies have very little armor for obvious reasons. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands.

Comparison table of the three types:

Type Armor Moving Beauty
Sharp Blunt Heat
Toughskin gland 35% 10% 30% ×95 -
Armorskin gland 52% 20% 40% ×90 −1
Stoneskin gland 70% 30% 50% ×85 −2
Sharp Blunt

Version history[edit]